You can’t handle the truth!

Remember what I wrote yesterday? Well, watching some of the making-of features on the Zodiac 2-disk edition, I started to wonder whether I shouldn’t reconsider. On the one hand, my disdain for all of those inspirational “Based on a true story” flicks that especially Disney seems to love so much is still very much there… but then you get a film such as David Fincher’s Zodiac, one of my favourite movies of 2007, and you wonder.

Of course there is the obvious difference: Zodiac is helmed by an immensely talented (and apparently quite obsessive) director. It’s  amazingly well crafted. But the fact that it is based on facts does have an impact. When you watch a young couple get stabbed brutally by the hooded Zodiac killer, knowing that this happened changes what you’re watching. The scene would be effective but probably sadistic if this was simply made up. The mere fact that what we’re watching did take place, that the guy survived and is still alive to talk about it, while the woman succumbed to her horrific injuries – it does change the tone, the dynamic of what happens as you watch the scene.

Perhaps the difference lies in this: the vast majority of “Based on…”movies seems to believe that this, its often tenuous link to something that actually happened, is enough to justify making the film. It’s this laziness coupled with an attitude towards truth/fiction that is naive at best, cynical at worst. A good film based on real events will not pretend that it tells the complete story; it will stress its own gaps (for instance the unclear identity of the Zodiac killer), it will emphasise that it only gives one aspect or perspective of the story. It will be an interpretation, but it won’t assign some clear-cut meaning to events.

Bad, hokey and especially inspirational “Based on…” films will try to provide a complete and exhaustive version of events, and it will often provide some simplistic meaning that can be summarised in a simple phrase: One man loses his family and finds himself. The true story of the brave scientists who found a cure for halitosis. Eight dogs fighting the elements, as the man who loves them mounts a daring rescue. They’re facile celebrations of the heroic individual or tear-jerking explorations of the individual fighting against his or her fate. In the end, they’re facile and fake and cynically engineered to appeal to people who would ask: “What’s the point of a story that isn’t even true?”

Anyway, that’s the end to my rant about truth, fictionality and halitosis. Hope I haven’t just made you reach for the “Unsubscribe” button. More fun tomorrow… and pictures!

I hate/love YouTube

Okay, time for a short rant. Hey, it means you get a break from me writing gushing love letters to HBO series and mouthing off about films that you’ve either seen yourself or don’t really care about to begin with. (Come to think of it – why are you reading this blog? Chances are I got you to do so by means of emotional blackmail. I’m evil.)

Anyway, here’s my rant. I’ve been working on a project for work for which we solicited short YouTube application videos from people around the world. So far, so good. This afternoon, though, I would gladly have torn YT digital limb from limb. According to human nature, most people are submitting their videos right this fucking minute (I told you it was going to be a rant!), because the deadline is tomorrow. And I have to write back to all of them: “Hi, I received your video, thanks!/Hi, I received your invitation. Where’s your video?/Hi, do you really want to submit that? You might have a better chance posting two minutes of black!” (Okay, I don’t do the latter.)

Okay, rant point no. 1: YouTube has flood control, which means that you can only post four messages and then you have to wait for 10 minutes or so. Not great fun when you’re supposed to be getting back to 50 applicants. However, I get it, YT wants to avoid members getting spammed, and flood control can help with this.

Rant point no. 2, and infinitely greater than the previous one: This afternoon at work, YouTube reacted to 95% of my attempts to send a message by swallowing the said message and pretending I hadn’t written it. No “Your mail has been sent off”. No telltale traces in the “Sent” box. Nothing. Nada. Zilch. It was roughly like writing a letter, shredding it, writing another letter, shredding it, until it’s no longer fun and you’d rather shove your fingertips in the shredder’s slot.

Yes, I know YouTube is a free service. I also know that without it we couldn’t have done any of this. But this is my blog, so I get to stamp my little feet every now and then and run around screaming “YouTube sucks dead giraffes’ genitalia!” Or something.

This rant was brought to you by “Ritalin? We don’t need no stinking Ritalin!”

Manhunt 2… Something for the kids, honey?

Okay, I have to warn you. This is not one of those “I like game/movie/book XYZ enough to bore you with the details” posts. It’s an opinion piece. And it’s about one of those boring topics that the media keep coming back to, usually in the most facile, over-the-top way possible. Especially in the German media, you often get the equation: video gamer = potential murderer and sadist.

Which ticks me off. But what ticks me off just as much are gamers who aren’t able to look at the issue with some critical distance. You can’t have a decent discussion with the likes of Jack Thompson, people who believe that games train you to kill and maim (the word “murder simulator” pops up in their rhetoric), but it’s just as impossible to have a decent discussion with people who don’t have any second thoughts about a game where you’re rewarded for stealthy behaviour with extra-gory executions, and that’s part of the fun. (Warning: the video, showing Manhunt, is quite explicit.)

The people who think that any depictions of violence in games are fair game usually bring up three arguments: 1) “Movies such as Saw or Hostel are just as violent, they’re more realistic than pixellated polygon carnage, and adults can watch them, so it’s hypocritical to want to censor games!” 2) “It’s just a game, and personally I can tell the difference between a game and reality. If you can’t, that says more about you…” 3) “Censorship is a restriction of free speech! And that’s un-American! Why don’t you go back to Russia, commie?”

1) “Many movies are just as violent, but you don’t see them being banned, do you?”

It’s definitely true that films such as Saw or Hostel are at least as violent. They’re also more realistic, because while games have advanced quite amazingly in terms of visual representation, you still wouldn’t mistake a game’s version of reality for the Real Thing(tm). (One point that’s often raised together with this one is that games aren’t kiddies stuff per se. I agree with that – just like not all animation is Disney fare but may be aimed at an adult audience, not every game is Super Mario World.) However, it’s silly to ignore the fact that games are interactive, whereas films aren’t. Quite often, game violence is inflicted by the player’s avatar, controlled by the player. It’s too simplistic to say that you, the gamer, are committing the violent acts, but there’s obviously a causal link between your actions and the on-screen violence.

I’m not saying that this automatically programs gamers to become murderers, or simply to become more violent and aggressive. Most of the studies I’ve seen that suggest such a correlation are questionable in terms of methodology – for instance, they measure an increase in aggressivity in ways that would apply to football or any other competitive sports as well. On the other hand, though, there aren’t that many good studies that show the violence in games to have no effect whatsoever. Until there’s more, and especially better, unbiased research, the argument simply doesn’t hold. And just because individual gamer X who’s been playing violent games since he was 12 hasn’t taken a knife to his parents yet (you gotta love anecdotal evidence!), that doesn’t mean that there might not be other, more subtle effects.

Does this mean we should prohibit all violence in video games? No – but it does suggest that we, critics as well as defenders,  should keep a more open mind.

2) “It’s just a game, man! Ever heard of fiction? It’s this thing that isn’t reality!”

When Goethe published his novel The Sorrows of Young Werther which ends with the protagonist’s suicide (yeah, I’ve just spoiled the novel’s ending for you! deal with it!), there was a rash of copycat suicides. People cheer when bad guys get killed in movies. They cry when their favourite characters in a series die. Yes, the emotional reaction is safe to some extent because it’s based on fiction – but it is nevertheless an emotional reaction.

And while the relationship between fictional representations and the reality they represent is highly complex, would anyone really, honestly deny that there is a relationship? Horror movies scare – why else would people watch them? Romantic comedies make you all warm and fuzzy. How many people sit in their seats thinking “Yeah, right, but it’s not real, is it? That’s just an actor, that’s ketchup, and those are digital effects.” Much of the time we watch fiction in order to get lost in it. Fiction can have a real effect on us, so saying that when you put a virtual knife in some poor virtual henchman’s virtual eyesocket it’s just fiction strikes me as naive at best, and disingenuous at worst.

Again, this doesn’t mean that violence in games should be made illegal outright. It just means that the argument is becoming increasingly facile.

3) “Freedom of speech, yadda yadda yadda…!”

Okay, I’m going to out myself here. I don’t necessarily believe that absolute freedom of speech is such a great thing. In the best of all possible worlds it is. In a world filled with responsible, mature people who can look at themselves and their own actions with a minimum of critical distance, free speech would be one of the greatest goods.

In a world where people think that just because you’re allowed to say something it’s right to say it, and where people don’t think that every now and then it’s better not to say something… well, in such a world, I must say that I can live with restrictions to free speech. There is no such thing as absolutely free speech anyway – there are always limits imposed by others. Sometimes these limits are institutionalised (for instance when the government issues laws against hate speech), sometimes they’re internalised. (“You don’t say XYZ because…”.)

I often find that you can’t really talk to people who act on pure principles – because principles, if applied as purely as they’re usually argued, ignore context. And that’s what is woefully missing from this entire debate: people fight over examples of videogame violence, but they don’t really look at the individual contexts. Do I think it’s right that the BBFC denied Manhunt 2 a certificate, in effect banning it in the UK? I don’t think it’s wrong, although I think this sort of thing should be applied only after a lot of consideration, and it should be open to appeal. I think it’s important to discuss whether “freedom of speech” means such games should be made and sold. I think it’s important that the in-game context of violence should be looked at critically. Who is the player character, what does the violence consist of? How is it integrated into a plot? Who is it committed against? Does the game reward violence, does it punish it, or does it simply show it? All of these are interesting, important questions that are so often ignored by both sides of the debate. The same act of violence may mean something vastly different depending on context.

If anything should go in games, because they’re fictional and because artistic freedom should be absolute (i.e. it should include such things as gamers being able to chainsaw their opponents in the throat and then dismember the corpses – it’s art, innit?), then there’s nothing wrong with rape games or concentration camp simulators. These games exist (they’re amateur productions), and they won’t stop existing if there’s legislation. But unless the defenders of videogame violence are willing to have an mature, differentiated debate about the issue, acknowledging its complexity, I can live with limits to what is acceptable in games.

Until a game is banned that I really like, and that’s when I’ll probably be shouting the loudest.

(Note: That last sentence is there to acknowledge the contradiction in me advertising GTA: San Andreas one day and ranting against violence in games the next. Hey, I’m a contrary bastard! Also, I’d rather continue the discussion in the Comments, if anyone’s interested. This issue should be debated, and not just in black/white terms.)