One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.
Way back in 2007, the Ukrainian video game developer GSC Game World released Stalker: Shadow of Chernobyl, a game that some would describe as a diamond in the rough, while others called it masochistic Eurojank. The first Stalker game, based on the Strugatsky brothers’ classic sci-fi novel Roadside Picnic and influenced by Andrei Tarkovsky’s loose film adaptation Stalker, was soon followed by Stalker: Clear Sky and Stalker: Call of Pripyat. All three games were janky and brutal, offering not conventional power fantasies so much as gruelling expeditions into the Chernobyl exclusion zone surrounding the power plant at the centre of the 1986 disaster. They weren’t fun games – but they were unique, atmospheric, and different from pretty much all shooters at the time.
GSC Game World’s games weren’t for everyone, but they found a community of fans. A sequel was announced, then cancelled, until, in 2018, Stalker 2 resurfaced. The game was scheduled for release in 2022 – a schedule that proved impossible to uphold when Russia invaded Ukraine on 24 February 2022. In spite of setbacks, Stalker 2: Heart of Chornobyl finally came out in November 2024. Two years later, I got around to returning to GSC’s new version of the Zone: from the Strugatskys’ region pockmarked by objects left behind by mysterious aliens, via Tarkovsky’s wet, verdant purgatory, to the surroundings of the Chernobyl Nuclear Power Plant, a region populated by warring factions and mutant creatures, and strewn with reality-bending artefacts.





