Welcome to Six Damn Fine Degrees. These instalments will be inspired by the idea of six degrees of separation in the loosest sense. The only rule: it connects – in some way – to the previous instalment. So come join us on our weekly foray into interconnectedness!
Time loop narratives are almost always power fantasies. Sure, there’s a comical element about them, but that’s part of the fantasy: the protagonists of time loop stories are caught in an existentialist Looney Tunes short, but whenever they step on a rake or have a bomb blow up in their faces, they go back to start with added knowledge: if they cut this wire instead of that one, if they push this button rather than pulling that lever, if they jump to the right two seconds after they hear the car horn, they’ll survive. And thus, step by step, they master their situation.
In that sense, time loop narratives are the kind of power fantasies that are typical for video games.






