The Rear-View Mirror: Spaced (1999)

Each Friday we travel back in time, one year at a time, for a look at some of the cultural goodies that may appear closer than they really are in The Rear-View Mirror. Join us on our weekly journey into the past!

Oh boy. How do you do justice to a year like 1999, wchich produced films such as The Matrix, Being John Malkovich and Magnolia? That gave us the HBO gateway drug The Sopranos as well as a The West Wing, whose idealism would be much needed these days? Let alone games such as System Shock 2 and Planescape: Torment, milestones of the immersive sim and of choice and consequence in video game storytelling? I can’t pick the film, series, book or game that was most meaningful, but I will pick one that has been wrongly overshadowed by its creators’ careers since.

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A Damn Fine Cup of Culture Podcast #16: 22 July by Paul Greengrass

d1ad56da-abce-4afe-9f45-79294aede9e3In the November episode of the podcast, Mege and Matt are returning to the island of Utøya to take a look at Paul Greengrass’ filmic take on the massacre. How does Greengrass’ film compare to Erik Poppe’s interpretation (which we discussed last month)? What does it bring to the table? And can it do justice to the events that happened on Utøya on 22 July 2011? We also hear of a near-mythical face-to-face encounter in the Virtual Reality version of Hellblade: Senua’s Sacrifice and of the German documentary The Cleaners, which tells of the content moderators scouring social media for inappropriate content and the price their work exacts.

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Press X to ride into the sunset

If you have any interest in video gaming whatsoever, you can’t have missed the release of Rockstar Games’ oater epic Red Dead Redemption 2. From the game’s almost Deakinsian visuals via its insane level of detail (yes, your horse’s testicles contract in cold weather!) to, sadly, the reports of the studio’s insane crunch culture that’s deleterious to mental and physical health as well as relationships, RDR2 (which, I admit, sounds too much like a Star Wars robot to be a very helpful abbreviation) has been everywhere – including my PS4’s hard disk. I’ve not yet had much time to explore the dying Old West alongside the Van der Linde gang, but it’s already clear that this is an exceptional game. Exceptional in scope and ambition, surely – but what is most surprising to me is that this is also an exceptionally wilful game. If it wants me to like it, it’s going about it in a very strange way.

Red Dead Redemption 2

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The Rear-View Mirror: The Man Who Wasn’t There (2001)

Each Friday we travel back in time, one year at a time, for a look at some of the cultural goodies that may appear closer than they really are in The Rear-View Mirror. Join us on our weekly journey into the past!

There are few directors who can look back at as illustrious a filmography as the Coen Brothers. From the early neo-noir of Blood Simple, the gangster’s paradise of Miller’s Crossing, the surreal Hollywood of Barton Fink, via Fargo, The Big Lebowski and O Brother, Where Art Thou to more recent films such as No Country for Old Men, A Serious Man and Inside Llewyn Davis: though Joel and Ethan Coen clearly have a style, but they’ve never rested on their laurels. While they’ve had a couple of clunkers, I’m more interested in one of their films that hasn’t really received as much attention as I think it deserves.

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A separation

It is not that Will is a bad father. He is caring, he looks after his daughter’s physical needs. He teaches her self-reliance, and her intelligence and resilience clearly indicate that he’s done a lot of things very well. In fact, if he hadn’t done such a good job of raising his daughter, she might never find the strength to tell him that he cannot take her with him.

Leave No Trace

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The Rear-View Mirror: Master and Commander (2003)

Each Friday we travel back in time, one year at a time, for a look at some of the cultural goodies that may appear closer than they really are in The Rear-View Mirror. Join us on our weekly journey into the past!

My enjoyment of the Marvel Cinematic Universe notwithstanding, I’m not the kind of moviegoer who regularly thinks, “When are they doing the sequel?” A film first and foremost has to be a world unto itself: before you can start to think about creating a universe, tell a good story. World building is fine, but as far as I’m concerned a movie is best served by being self-contained.

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Further travels with my skull

I remember the sun piercing the clouds, the sound of waves lapping my boat. I remember the feel of Dillion’s skull hanging from my belt. I remember the staked and flayed bodies and the shapes, half-monstrous, half-familiar, lurking in the fog.

Most of all I remember the voices.

What is new, though, is that the world isn’t contained by a rectangle of light in front of me. No, Helheim surrounds me, it envelops me. Hell is wherever I turn.

Hellblade: Senua's Sacrifice

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