I’ll be in my trailer… watching trailers: On the road again

Join us every week for a trip into the weird and wonderful world of trailers. Whether it’s the first teaser for the latest instalment in your favourite franchise, an obscure preview for a strange indie darling, whether it’s good, bad, ugly or just plain weird – your favourite pop culture baristas are there to tell you what they think.

Matt likes exploration in video games, and that’s something that Sable offers plenty of. Check out his post on the world and feel of Sable.

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They create worlds: Sable

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

If I were to reduce the specific appeal that video games hold for me over any other medium, it wouldn’t be the predictable one. It wouldn’t be interactivity. Obviously it’s cool that games react to your actions, but let’s be honest: that interaction is often pretty limited – and, ironically, it tends to highlight the many ways in which the games aren’t actually particularly interactive. You can choose between option A and option B, or you choose whether to run left or shoot right. These actions can be fun, they can even be meaningful, but the freedom they offer isn’t exactly enormous.

No, the thing I’ve found that appeals to me most in games is exploration – and this is where I experience the freedom of games the most.

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