I’ll be in my trailer… watching trailers: In the Swiss mountains

Join us every week for a trip into the weird and wonderful world of trailers. Whether it’s the first teaser for the latest instalment in your favourite franchise, an obscure preview for a strange indie darling, whether it’s good, bad, ugly or just plain weird – your favourite pop culture baristas are there to tell you what they think.

It’s been, oh, months since we featured the last post on a samurai film, so Matt decided it was finally time to watch the Samurai Trilogy, three films about the legendary swordsman Musashi Miyamoto, directed by Hiroshi Inagaki and starring the iconic Toshiro Mifune. He didn’t enjoy the films as much as, say, the samurai films with Mifune directed by Akira Kurosawa, but he still found things that he liked a lot.

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The Corona Diaries: “When you play the game of Pandemic…”

… you win or you die. There is no middle ground.” Yeah, well, shut up, Cersei.

Remember that global pandemic? In so many places, people act as if it’s a thing of the past, but at the same time numbers have been spiking again – just the cases were much more manageable, both individually and in sum. So many people who hadn’t yet contracted the virus were getting ill, and even some that had been ill already.

My wife and I had thus far been spared by COVID-19, but almost two weeks ago she started feeling under the weather – and the next morning, BOOM. Two purple lines. A fairly high fever, coughing, and man, was she tired. The weird thing is that, if anything, I should have been the one to catch it and pass it on to her, because I am out of the flat and among people more often – but no, she was positive before me, and a couple of days later I joined the club as well.

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I’ll be in my trailer… watching trailers: Fight Night

Join us every week for a trip into the weird and wonderful world of trailers. Whether it’s the first teaser for the latest instalment in your favourite franchise, an obscure preview for a strange indie darling, whether it’s good, bad, ugly or just plain weird – your favourite pop culture baristas are there to tell you what they think.

When it comes to boxing movies, there’s Rocky – and there’s Raging Bull. There are other types, other flavours, but these two pretty much define the territory. Matt wrote about Raging Bull this week, a relatively recent Criterion release, and while the film will never be an easy watch, it’s definitely made easier by this visually stunning release.

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I’ll be in my trailer… watching trailers: Only you can prevent forest fires!

Join us every week for a trip into the weird and wonderful world of trailers. Whether it’s the first teaser for the latest instalment in your favourite franchise, an obscure preview for a strange indie darling, whether it’s good, bad, ugly or just plain weird – your favourite pop culture baristas are there to tell you what they think.

Matt’s been spending some more time in virtual worlds, in particular a digital version of 1980s Wyoming, spotting fires. He wrote about his experience here – which should go well with the Firewatch trailer.

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They create worlds: Firewatch

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

A lot of gaming is about power fantasies. Okay, perhaps most of us don’t fantasise about being a mustachioed plumber jumping on the backs of turtles or about manoeuvring oddly-shaped blocks in order to form lines, but the clichés are still true a lot of the time: you play in order to become a fantasy hero with a big sword or a soldier with a big rifle or a space warrior with a big raygun. These games can be tremendous fun (and not all power fantasies are as Freudian in nature), but the longer I’ve played games, the less they’re the ones that pull me in most. There are other fantasies (no, not that kind – at least not in this post!): games that let me exist in places where I could never be in real life. For me, it’s one of the main draws of the Assassin’s Creed games: not that they let me become a super stealth assassin with some cool threads and hidden blades, but that they let me explore revolutionary Paris or Victorian London or Ptolemaic Egypt.

And sometimes the fantasies are much more mundane – but fulfilling them is no less fascinating. I mean, how many of us have had the opportunity to become a fire lookout in a North American national park?

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They create worlds: Return of the Obra Dinn

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

There are certain experiences that would only be possible in video games – or perhaps in some medium that doesn’t even exist yet. In view of my woeful ignorance of this unknown future medium, I will come out and say that Return of the Obra Dinn could only exist as a game, in more respects than just one. And in the process, it is a wonderful example of how video games can be entirely unique and different.

And that’s before we even get to the – ah, but that would be a spoiler.

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Six Damn Fine Degrees #85: Give My Regards To Broad Street

Welcome to Six Damn Fine Degrees. These instalments will be inspired by the idea of six degrees of separation in the loosest sense. The only rule: it connects – in some way – to the previous instalment. So come join us on our weekly foray into interconnectedness!

When I was young I bought my pop music on Cassette. If you made a bit of money on your birthday you could head to the shops and buy yourself an album. (If you’d really cleaned up with the relatives you could get two.) The only vinyl player we had in the house was very much off-limits to the children, mainly the domain of curious spoken word affairs that the grown-ups found funny. Although they had covers that tended to give me nightmares.

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Six Damn Fine Degrees #84: Why Indy 3 single-handedly ended my gaming career

Welcome to Six Damn Fine Degrees. These instalments will be inspired by the idea of six degrees of separation in the loosest sense. The only rule: it connects – in some way – to the previous instalment. So come join us on our weekly foray into interconnectedness!

Matt’s confession in last week’s post about the scores of digital characters killed in his gaming career so far made me wonder about why I had never become a gamer myself. It wasn’t that video and computer games weren’t available in the late ’80s and ’90s (friends of our family were GameBoy addicts, for example) or that our family were somehow technological hermits (my grandfather had introduced us to his AMIGA Commodore by 1987 – game discs included). I also got off to a good start when our parents bought us a brand new computer for Christmas in 1994 and I was able to get my hands on fresh gaming content.

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I’ll be in my trailer… watching trailers: Music and moonlight and love and… monsters?

Join us every week for a trip into the weird and wonderful world of trailers. Whether it’s the first teaser for the latest instalment in your favourite franchise, an obscure preview for a strange indie darling, whether it’s good, bad, ugly or just plain weird – your favourite pop culture baristas are there to tell you what they think.

Sometimes a director can be on a wavelength too different from your own, and such differences may be irreconcilable. Will Matt ever learn to love Olivier Assayas, or will Irma Vep (1996) be as good as it gets for him?

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Six Damn Fine Degrees #83: Talking and killing

Welcome to Six Damn Fine Degrees. These instalments will be inspired by the idea of six degrees of separation in the loosest sense. The only rule: it connects – in some way – to the previous instalment. So come join us on our weekly foray into interconnectedness!

I made my first kill before the age of 10. By the time I was a teenager, I must have killed hundreds. By the time I reached the age of 20, I expect the number was somewhere in the five-digit range, at least. And I suspect that the same is true for so many people these days, at least in the west – because murder is just a click away.

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