The Rear-View Mirror: GTA V (2013)

Each Friday we travel back in time, one year at a time, for a look at some of the cultural goodies that may appear closer than they really are in The Rear-View Mirror. Join us on our weekly journey into the past!

If I ever were to write a GTA-themed memoir of a gamer, it’d have to be titled Driving in Cars with Criminals.

GTA V

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They Create Worlds: Device 6

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

Video games are so good at creating highly detailed, interactive worlds these days, it’s easy to forget that you can do the same using much less hi-tech means. For most of us, the first worlds we found, explored and enjoyed were created using much simpler building blocks: words, words, words.

Device 6

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Walk as an Egyptian

Video games are great at allowing you to walk in the footsteps of any- and everyone. Want to be a burly, 100-foot creature destroying a metropolis? Play Rampage and you’re even given a choice of monster. Want to be H.R. Giger’s indelible toothsome ray of sunshine? Various generations of Aliens vs Predator games let you get in touch with your inner secondary jaw. There’s many games that let you slip into the physique of lithe, scantily-clad warriorettes, and I won’t even try to count all the titles that put you in the futuristic boots of space marines.

Yet there are some identities we’re very rarely asked to assume – so it’s nice when a game actually gives you such an opportunity.

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They create worlds: Assassin’s Creed Origins

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

I have have climbed the cathedral of Acre. I have swum in the canals of Venice. I have prowled the streets, and the roofs, of Renaissance Rome. I have hobnobbed with the Borgias and with Robespierre, I have fought alongside George Washington, plundered with Blackbeard and listened to Charles Dickens tell tales.

And, just lately, I’ve added to my repertoire: I have run away from an angry hippopotamus – straight into the jaws of a Nile crocodile. Oh, and I’ve slid down the Great Pyramid, but it’s the tussle with the crocodile that sticks in my mind, much like I stuck in its teeth.

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They create worlds: Scanner Sombre

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

The absence of light is so absolute, it’s as if there’s nothing at all around me. I’m not even sure I’m there myself. The only thing I’m sure of is the scanner in my hand. I pull the trigger, I hear the familiar whine, and the blackness around me is gradually sprinkled with dots. Dot by dot, my surroundings come into existence – a psychedelic, pointillist ghost of a cave.

Scanner Sombre

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They create worlds: Lone Echo

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

To my right is the station, Kronos II, looking decidedly worse for wear. To my left is Saturn, its rings glittering with a stark beauty. I can see the mining asteroids and container fields in the distance – and the inscrutable anomaly, extending tendrils of pure energy in my direction. Everywhere else is the cold infinity of space, beautiful and deadly. There is only one thing to do: I grab hold of the railing and, slowly and methodically, make my way towards my captain and friend, Liv, pulling my weightless body through space inch by inch.

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They create worlds: Prey

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

It’s one of the staples of premises in sci-fi games: the abandoned space station where something has gone horribly wrong. Did I say abandoned? Well, not quite… You’re not the only one creeping through the station’s corridors; there are… things barely glimpsed from the corner of your eye, things that are not your friends. So, arm yourself with a trusty wrench, hoard every medkit you can find – and survive. Because there is no escape – other than the cold, empty vacuum of space.

Prey

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