The Corona Diaries: “When you play the game of Pandemic…”

… you win or you die. There is no middle ground.” Yeah, well, shut up, Cersei.

Remember that global pandemic? In so many places, people act as if it’s a thing of the past, but at the same time numbers have been spiking again – just the cases were much more manageable, both individually and in sum. So many people who hadn’t yet contracted the virus were getting ill, and even some that had been ill already.

My wife and I had thus far been spared by COVID-19, but almost two weeks ago she started feeling under the weather – and the next morning, BOOM. Two purple lines. A fairly high fever, coughing, and man, was she tired. The weird thing is that, if anything, I should have been the one to catch it and pass it on to her, because I am out of the flat and among people more often – but no, she was positive before me, and a couple of days later I joined the club as well.

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Forget yourself: Apples (2020)

Just what we needed: there’s a new pandemic. This one doesn’t kill, though, at least not in any conventional sense – it just leaves an increasing number of people unable to remember who they are. You might be walking down the street, driving your car or just taking a nap, and suddenly you don’t remember anything. From one moment to the next, you – that is, the person you were – is gone.

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A Damn Fine Cup of Culture Podcast #46: Post-pandemic cinema

It is July – and in many countries, cinemas are open again, albeit with some restrictions. Have our intrepid cultural baristas already been back to movie theatres – and if so, what has it been like to be back after several months? How have they coped with half a year without cinemas? How has COVID-19 affected movie theatres and cinema goers alike? And how will the cinema landscape change after the pandemic? Even if we’re looking at a summer and autumn with open movie theatres (fingers crossed!) and upcoming blockbusters like the new James Bond and Denis Villeneuve’s long-awaited, often-postponed Dune, will cinema be the same? Join Alan, Julie and Matt as they discuss these and other issues concerning post-pandemic cinema!

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The Corona Diaries: Hello darkness, my old friend

Here we are, Sunset and Camden: yesterday, for the first time in almost half a year, I sat in a movie theatre, watched the lights go down, the curtain open, and the film begin. Gene Kelly, Debbie Reynolds and Donald O’Connor, all wearing yellow raincoats, begin to sing that iconic song. Sitting in the satiny dark of the cinema felt like coming home – but, like so many homecomings, there’s a note of ambivalence.

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The Corona Diaries: Raptured away

We’ve had this before: video games can be many things, but one thing they are particularly good at is escapism. A video game can be extremely effective at taking you out of your current situation, when you need something of a getaway.

So, after replaying Journey and finding it an exceedingly solitary experience of quite limited escapist value during these pandemic times, what do I do? I go and replay Everybody’s Gone to the Rapture (2015), in which the player walks a Shropshire village that is deserted – but everywhere there are traces of the people who are gone after a mysterious epidemic has struck. Oh, and the world has ended.

D’oh!, as the kids say.

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The Corona Diaries: Parallel play

Mid-February in the Swiss capital: as the pandemic grinds on it’s definitely getting to me more. Differently from many, it’s not the relative lack of social contact: I’m not the most social animal at the best of times. I would even say it’s been quite good for me and my wife that we’ve both been working from home for much of the last year, which means that we don’t just see each other in the morning when we’re still tired and in the evening when we’re tired again. I have been seeing a friend once a week for coffee, but beyond this I don’t acutely miss going out and meeting people in larger numbers than what I can count on one hand; I can get most of the social interaction I need via Skype, Zoom and Tabletop Simulator – the latter of which allows us to rule at the boardgame Pandemic during an actual pandemic. What times we live in!

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