I’ll be in my trailer… watching trailers: In the Heights, everyone can hear you sing

Join us every week for a trip into the weird and wonderful world of trailers. Whether it’s the first teaser for the latest instalment in your favourite franchise, an obscure preview for a strange indie darling, whether it’s good, bad, ugly or just plain weird – your favourite pop culture baristas are there to tell you what they think.

Maybe Matt shouldn’t play games during a pandemic – because it seems that he mostly picks ones that translate this whole ‘social distancing’ thing into a video game format: first Journey, then Everybody’s Gone to the Rapture. Turns out that the most social contact he’s had in a game recently was in the ultra-Swiss folk horror game Mundaun, a grim little tale about deals with mysterious old men and disembodied goat heads that nonetheless talk fluent Romansh. At least that’s not something that the COVID-19 pandemic has been particularly well known for!

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The Corona Diaries: Raptured away

We’ve had this before: video games can be many things, but one thing they are particularly good at is escapism. A video game can be extremely effective at taking you out of your current situation, when you need something of a getaway.

So, after replaying Journey and finding it an exceedingly solitary experience of quite limited escapist value during these pandemic times, what do I do? I go and replay Everybody’s Gone to the Rapture (2015), in which the player walks a Shropshire village that is deserted – but everywhere there are traces of the people who are gone after a mysterious epidemic has struck. Oh, and the world has ended.

D’oh!, as the kids say.

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They Create Worlds: Everybody’s Gone to the Rapture

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

This was a peculiarly English end of the world. No guns, no running and screaming, no heroes or monsters. Just nosebleeds, headaches, fear – and then the light. What remains of everyone is brightness, and voices… and the world they inhabited.

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