That was the year that was: 2024

Ever since the pandemic, time feels like it’s been broken. Looking back at the films and TV series I’ve watched this year, the games I’ve played, and whatever else I did over the last 12 months, my most frequent reaction is “That happened this year?!” The temporal shape of things has been out of whack for a while, and it sometimes feels like this is getting worse – like we’re all stuck in one of the trippier episodes of Star Trek. Though I think it’s time to be honest about this: in part that’s also because I am approaching the big Five-Oh (and no, I’m not talking about Hawaii). This is my last New Year’s post before finishing my half-century, and that is a pretty freaky thought.

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I’ll be in my trailer… watching trailers: My, xenomorph, what big teeth you have!

Join us every week for a trip into the weird and wonderful world of trailers. Whether it’s the first teaser for the latest instalment in your favourite franchise, an obscure preview for a strange indie darling, whether it’s good, bad, ugly or just plain weird – your favourite pop culture baristas are there to tell you what they think.

Sometimes it’s the diamonds in the rough of any medium that prove to be the most memorable – or so Matt argues in this week’s Six Damn Fine Degrees.

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They create worlds: Like a Thief in the night

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

Like most people who’ve been playing video games for a long, long time, I like a good first-person shooter. I still remember the excitement of playing Wolfenstein 3D, and then later Doom and Quake. There were 3D environments before these, but they popularised them, while also driving the hardware evolution that, some 30-odd years later, would see graphics cards that do real-time raytracing. (If you have no idea what any of this means, don’t worry: it’s not what the post will be about.)

But while it’s fun to run around a 3D environment wielding a gun and shooting baddies, those aren’t my favourite first-person games. Give me a choice between running around, guns blazing, enemies falling left, right and centre, and sneaking around in shadows and biding my time, and it’s usually the latter that appeals most.

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