A moving moment

You’ve probably all noticed that my blog updates have become somewhat infrequent, at least compared to the beginning, where I’d hammer out an entry a day. Don’t worry, this is just a momentary slump (I hope); things are somewhat stressful at the moment, and I don’t get to watch or read as much as I’d like. Even when I do find the time, I’m usually somewhat too tired to appreciate films, series and books as much as I’d want to.

That’s where gaming comes in. I can be as tired as I want, yet I can still get some enjoyment out of Guitar Hero (where I’ve graduated to Hard mode, meaning that I’ve now got five fretting buttons to contend with!) or Splinter Cell. Or I could be “enjoying” Call of Cthulhu: Dark Corners of the Earth.

CoC: DCotE (doncha love acronyms?) is one of the creepiest games I’ve played since… well, since Thief 3 and that Holy Grail of computer game horror, the Cradle. I’m not particularly informed when it comes to H.P. Lovecraft and the Cthulhu mythos, but for those of you who know even less, Cthulhu is this cheerful fellow:

Yo, C-man!

(Any similarities to a certain crustacean Doctor are purely coincidental.)

The game has a couple of easy scares (boo! decomposing corpse!), but by and large it works with more subtle techniques: half-glimpsed horrors and whispers in the dark. Slowly going insane is as much of a threat in this game as things that go bump in the night. The game starts with the protagonist cuts his stay at an insane asylum short by hanging himself – what follows essentially is a long, drawn-out flashback – an odd way to motivate players to progress: “Just one more level and I can hang myself! Yay!” For the first two, three hours of gameplay you don’t even have any weapons, which makes for an original twist on the genre: for once, the solution to all your problems isn’t unloading a gun in some gilled horror’s face.

And the game has what is possibly the best chase sequence I’ve ever seen or played. You’re woken up in the middle of the night as a couple of shady guys (with serious throat problems, from the sound of it) try to break into your room to turn you into chowder. Your only option is to run, bolting doors behind you or blocking them with wardrobes and the like. Then, a bracing escape via the rooftops while you’re being shot at… and don’t even look down, because otherwise you’ll find out just how Jimmy Stewart felt in that classic Hitchcock movie about a guy with vertigo. I think it was called… “The Man Who Was Afraid of Heights”.

Confessions of a sneaksy, thiefsy crash test dummy

Well, for once I won’t write about last night’s episode of Lost (titled “Catch-22”). Why? Because it wasn’t very interesting – but neither was it so horrible that I have to share my eye-gouging terror with the world (and the Keira Knightley fans who may want to eviscerate me after yesterday’s entry… Just kidding!).

So, instead let me regale you with my current PC gaming choices: Colin McRae DIRT (which I’ve mentioned here before) and Thief: Deadly Shadows. The latter is a game that I originally played when it came out, but now, two computers and three videocards later, it runs much, much smoother than it ever did. However, the game bears sad witness to who I really am: someone who gets a kick out of skulking in the shadows, waiting for people to pass, and then hit them over the head with a blackjack and rob them blind.

Yup, that’s me. I prefer crouching in the darkness and waiting, and then knocking out my enemies. With almost any shooter game, if I have the option to put my opponents to sleep, that’s what I’ll do. There are few things as satisfying in a game as a totally non-lethal headshot with a tranquiliser dart and then dragging the motionless body behind a wall or some rocks… and then waiting for the guy’s buddy to turn up, looking for his mate – and do it all over again.

Now, as far as DIRT is concerned… I’m not bad at it. Not totally bad, at least. But sometimes… well, sometimes my driving looks pretty much like this – and (moving) pictures say a lot more than words in this case: