Six Damn Fine Degrees #242: So this is what ‘adult movies’ are?

Welcome to Six Damn Fine Degrees. These instalments will be inspired by the idea of six degrees of separation in the loosest sense. The only rule: it connects – in some way – to the previous instalment. So come join us on our weekly foray into interconnectedness!

When I was a child, before the age of 7 or so, my parents took the family to the cinema once a year. Always on the second Sunday of Advent, we’d go and see whatever Disney movie was on – and it seems that there always was a Disney movie on at that time, sometimes a new one, sometimes a rerun. I don’t much remember the actual films: I have faint memories of seeing The Fox and the Hound, which would fit with the timeframe I’m talking about, and I think that Robin Hood and The Aristocats were also among the Disney films I saw when I was very young. I remember the tradition, though, which included us going to eat at an Italian restaurant after we left the cinema.

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I’ll be in my trailer… watching trailers: Fear is the mind killer

Join us every week for a trip into the weird and wonderful world of trailers. Whether it’s the first teaser for the latest instalment in your favourite franchise, an obscure preview for a strange indie darling, whether it’s good, bad, ugly or just plain weird – your favourite pop culture baristas are there to tell you what they think.

It can’t all be films: in this week’s Six Damn Fine Degrees, Matt wrote about his happiest childhood memories, which are largely of the times he spent at the library or reading books he got from the library. And what better trailer to feature with respect to cool libraries than this one?

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Six Damn Fine Degrees #199: Parental Guidance Suggested?

Welcome to Six Damn Fine Degrees. These instalments will be inspired by the idea of six degrees of separation in the loosest sense. The only rule: it connects – in some way – to the previous instalment. So come join us on our weekly foray into interconnectedness!

What was the first film your parents ever took you to see at the cinema? I’m sure the latest Disney production, for many, were frequent firsts. Or even the myriad of family comedies just in time for the Christmas season? I remember it well and it was pretty standard: my parents took me to see Disney’s The Lady and the Tramp at Bern’s ABC cinema. I must have been around six. This led to more, obviously, with Astrid Lindgren’s Ronja rövardotter (1984) a particular favourite of mine.

So far so good.

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I’ll be in my trailer… watching trailers: If you Press a Word long and hard enough…

Join us every week for a trip into the weird and wonderful world of trailers. Whether it’s the first teaser for the latest instalment in your favourite franchise, an obscure preview for a strange indie darling, whether it’s good, bad, ugly or just plain weird – your favourite pop culture baristas are there to tell you what they think.

Most kids get a kick out of watching films that they are supposedly not old enough for – and sometimes it’s those films that shape our tastes for life. For this week’s Six Damn Fine Degrees, Sam wrote about how he got to see both Once Upon a Time in the West and The Name of the Rose at an impressionable age… and what an impression they both left on him!

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Six Damn Fine Degrees #132: Cowboys, monks and (first) videotapes

Welcome to Six Damn Fine Degrees. These instalments will be inspired by the idea of six degrees of separation in the loosest sense. The only rule: it connects – in some way – to the previous instalment. So come join us on our weekly foray into interconnectedness!

Matt’s charming piece on his first encounter with Indiana Jones’ first adventure and his parents’ media pioneering brought back my own childhood memories of how I first discovered movies on videotape – and particularly which two films I watched over and over for family reasons.

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I’ll be in my trailer… watching trailers: ‘More trailer than trailer’ is our motto

Join us every week for a trip into the weird and wonderful world of trailers. Whether it’s the first teaser for the latest instalment in your favourite franchise, an obscure preview for a strange indie darling, whether it’s good, bad, ugly or just plain weird – your favourite pop culture baristas are there to tell you what they think.

Murder in 16th century Bavaria, mysteries in a medieval abbey, illustrated manuscript and forbidden books: for someone who considers the film adaptation of The Name of the Rose one of his formative cinema experiences, the recently released Pentiment is catnip, as Matt will gladly confirm in spite of the few hundred years in between the two settings. But since we recently featured the trailer for this game (which was released late last year), let’s instead indulge in some quality post-Bond Sean Connery.

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They create worlds: Pentiment

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

In the early years of video games, their aesthetics were limited mainly by technology: by the resolution of the graphics or the number of colours that a system could produce and display on the screen at the same time, or by CPU speed. The best programmers and artists could do wonderful things within those limitations, and you can enjoy great pixel art even today, when computers can produce real-time visuals that are vastly more complex.

These days, video game graphics are much less limited by the tech the games run on, so a lot of games – especially in the so-called AAA segment, i.e. the games with the biggest budgets and the largest teams of developers – aim for photorealism. At the same time, smaller developers who don’t necessarily have the resources to create virtual worlds that visually are getting less and less distinguishable from reality, have a vast range of possibilities to work with those very different limitations: they might create games that use different kinds of stylisation, that look like vintage animation or paper cutouts or jagged fever dreams. In modern games, we may find aesthetics that don’t harken back to the ’70s and ’80s, with their blocky pixels and four-frame animations, but to times when video games were entirely inconceivable.

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