In case anyone’s interested, Rock Paper Shotgun has a “Wot I Think” on Prince of Persia. They say much of what I think about the game, putting it much more succinctly. I guess that’s why they are professional games journalists who get paid for this sort of thing, and I’m a lowly fan with a big mouth.
Also, after seven games and two reboots, the Prince of Persia series gets a movie version, which will make any film afficionado rejoice. Or regurgitate. It’s one of the two. In any case, it’s got proper actors and even a director who’s made good films – which is more than most video game movies can say for themselves. It even features good ol’ Satipo:
Could this be an actual video game movie that is worth the admission? Or will we be wishing afterwards that we could use the Sands of Time to rewind the previous two hours?
What makes a video game enjoyable? It’s obviously different things for different gamers: some like non-stop action, while others prefer games to be slower, more cerebral experiences. Some are graphics fetishists, while others say that gameplay complexity trumps visuals every time. Myself, I like a good narrative in a game, but I also want the gameplay and storytelling to be intertwined.
In the end, however, what it boils down to for most people, and in the most circular fashion at that, is that most people want games to be fun. They want to be taken out of their everyday lives for a while. Obviously that’s one of the reasons why so-called ‘casual games’ have been a major success in the last few years. Whether it’s Peggle or Plants vs. Zombies, or indeed one of the gazillion variations on the theme of Mah Jong, they’re all making money compared to what they cost that make most ‘non-casual’ games cry into their DVD boxes.
Now, old-school gamers like myself, who remember the times when a pixel was bigger than your head and the height of gaming was yellow pill addicts running through mazes and frogs crossing the street… Many of those gamers have nothing but disdain for casual games. Why? Because they’re easy. There’s little to no challenge in Puzzle Quest, they claim, so even your grandmother can play them and succeed. The most embarrassing examples of such old-school gamers will then go on a rant about the evils of instant gratification and those horrible people who feel entitled to winning a game every now and then without serious training.
Myself, I like a challenge every now and then – but to be honest, next to working 100% and having a relationship, I definitely see the appeal of games that are not punishingly hard. I see the fun in games that you can pick up, play for 15 minutes and drop again feeling that you’ve had a good time and cleared your mind.
However, there is such a thing as a game being too easy. I’m currently playing Prince of Persia, a reboot of a reboot of a classic gaming series back from the days when computers were big as houses and joysticks had one button. It’s a beautifully crafted game: it looks and sounds gorgeous, and it tells a nice story to boot. But, honestly: if I wanted a game that practically plays itself, I’d watch a DVD.
It’s a real shame, because the game could easily have been as much fun or more while still providing a bit of a challenge. As it is, you never feel like you’re controlling your character – and for me, that’s one of the big things when it comes to good games. If it’s there, you never think about it, but the moment that control is taken from you, you can’t help noticing. In previous incarnations of the Prince of Persia series, your character performed the most amazing free-running acrobatics, but the controls were tight enough to make you feel that you were the one making the Prince run along walls, parkouring his way through Arabian Nights-inspired worlds. In this game, however, it’s enough to run roughly in the right direction and press a button at roughly the right time, and hey presto! you’re running along walls as if gravity was completely optional.
Without a bit of a challenge, without the feeling that you’re actually controlling your character, the gameplay actually becomes a bit of an annoyance much of the time. It’s like watching a film on DVD (or Blu-ray, of course!), and every time you get to a new scene you have to play Tic Tac Toe against an idiot. You’re sure to win, but it breaks the flow of the game. At what point does a game become so easy that it might as well consist of one button: “Press X to watch the next cutscene?”
But yeah… the game is oh so pretty. Behold (and if you’re a fan of the final episode of Six Feet Under, you may want to brace yourself for a tune you know very well – once you’ve accepted this as something other than utter blasphemy, it actually works quite well):
… and a stomach bug brought home from Egypt. All in glorious HD.
So why have I, a stalwart PC gamer (with a PS2 obtained originally for entirely academic purposes, I swear!), got myself one of those newfangled PS3 Slims? Two reasons, really: 1) Blu-rays and 2) The Last Guardian. ObviouslyI had morereasons than that, but they’re the main ones.
1) When we originally got digital TV, I was told that our connection was fast enough for HD channels. And yes, it was pretty glorious (in a nerdy way) to be able to record and watch both volumes of Kill Bill in high-def. Even boring old football (that’s “soccer” for y’all yanks out there) just popped off the screen in a way that made it watchable. For five minutes. At most. But you could see every blade of grass, and every pore on people’s faces! (Makes you feel all Walt Whitmanesque…)
But then our digital connection was downgraded. Why? They couldn’t tell; in fact, they were pretty mystified why I’d been told to begin with that the connection was fast enough. Guess I imagined all those red pixels in Kill Bill…
In any case, yesterday we watched our first complete Blu-ray disk, Sunshine. To paraphrase another brainy sci-fi flick, “My god, it is full of details.” While I still have problems with the film’s ending, this visually stunning film becomes doubly so in HD. Almost makes you want to dive into the sun yourself… in a good way.
(If you’re interested in seeing a good comparison of DVD vs. Blu-ray, check out this YouTube video. Make sure to watch it in HQ though.)
2) This one is a bit more esoteric, perhaps. Two of my favourite games on the PS2 are called ICO and Shadow of the Colossus, and they may just be the main reasons why I got the PS2 to begin with. I was writing a paper on games as art (Et tu, Roger?), and both of these seemed to fit the bill, combining subtle storytelling, beautiful art direction and gameplay in ways that few other games have managed. The developer’s new project is called The Last Colossus, and the trailers definitely have left me more than curious:
Don’t worry – I’m not going to write another boring essay on whether games can be art. Instead I wanted to leave you with two videos; I’ll be away on holiday for a week, with no internet access or indeed computers. So, to make sure you don’t get completely bored, here’s a plug for a new adventure game called Machinarium. I don’t know much about the game, but the art direction is absolutely gorgeous. Check out the trailer:
Also worth having a look at are the developer Amanita Design’s earlier games, Samorost and the creatively named Samorost 2, both playable online.
Yes, I’m a pretentious film geek who salivates at the sound of “Criterion Collection”. I like Bergman’s The Seventh Seal (a little known Swedish children’s movie about a boy and a seal at the local circus – it’s basically Free Ølåf) and Fellini’s La Strada – but I love the great popcorn movies. For me, there are two almost perfect representatives of that hallowed group of films: Raiders of the Lost Ark and Jaws.
What happened to the man who made those films, though? Spielberg is still one of the best craftsmen in Hollywood, but the thing that was exhilarating about his early films was their sheer energy. There was a joy to the filmmaking, a childlike sense of fun, that made Spielberg unique. It’s there in the two films mentioned, and it’s also there in E.T. (mixed with a generous dollop of sentimentality) and Close Encounters of the Third Kind – but the biggest failure of Indiana Jones and the Kingdom of the Crystal Skull was that it was tired and felt forced. There was little of the exhilaration of the earlier films in the series, especially of the first. Obviously this could be attributed to Indy having aged himself, but that’s a disappointingly humdrum explanation that pretty much begs the question: why have a fourth Indy movie in the first place?
More than that though, rewatching Jaws over the weekend I was made aware of how Spielberg in his early days was much more ruthless. He didn’t have qualms about having a young boy be chomped by a shark, he didn’t think twice about having a number of pretty gruesome deaths in Raiders of the Lost Ark. It wasn’t the childish sadism of Temple of Doom, but it basically meant, “Yes, horrible things can happen. Anyone can get it in the teeth.” And as a result the films were more exciting. If even a kid can be eaten by a shark, well, then nobody’s safe. (Compare Jurassic Park, where the kids and the heroes are never really in jeopardy – it’s pretty much nobodies and evil lawyers that get eaten. It’s amazing that a cheesy, bad film such as Deep Blue Sea gets this better by making it clear from the first that anyone can die – even Samuel L. “Badass” Jackson.)
The much-ridiculed CGI retouching of E.T., replacing guns with walkie-talkies is symptomatic of this fretful, overly squeamish Spielberg. The BMX chase in the original version of E.T. is exciting, and the moment when they get out the guns, we know: Uh oh. Something bad could happen. Compare the same moment in the ‘remastered’ version, where the impression we get is that the worst that could happen is, they might be caught by the grown-ups and given a severe talking-to. Where’s the danger? Where’s the sense of actual risk? If you take that away, characters that we care about become invincible video game characters with the god mode turned on.
I’m in a minority in that I quite liked much of War of the Worlds, but it’s a prime example of a film that suffers from Spielberg’s “playing it safe” doctrine. It’s pretty clear, in every single scene, that he wouldn’t kill off Dakota Fanning – and while her brother puts himself in a situation where he’s almost sure to die, we get an unbelievable, corny deus ex ending that many filmmakers who are much less skilled than Spielberg would have scoffed at.
Obviously Spielberg isn’t the young man he was when he made Jaws or Raiders. He’s older now, so it’s only to be expected… but did he have to become so damn po-faced? Where’s the glee? Reduce Spielberg to his (considerable) skill while taking away his sense of joy and adventure, and you get Zombie Spielberg.
And everyone knows that only Godzilla Lucas can fight Zombie Spielberg.
While I still don’t see why there needs to be a US remake of Let the Right One In, it seems that at least they’re getting an interesting cast. Richard Jenkins, Nathaniel Fisher Sr. (and Walter Abundas, Scarlett Johannson’s narcoleptic dad in The Man Who Wasn’t There – “Reidenschneider!”) himself, will be playing the old man who is the girl vampire’s familiar. My problem is that when I look at him, I see sardonic Late Nate, always just a moment away from an inappropriate remark – but at least they’re getting someone who has repeatedly proven himself to be interesting and different.
But will they be able to match the sheer horror of all things Swedish?
P.S.: When I read the headline (“Richard Jenkins cast in Let Me In“), I was sure it was either a romantic comedy or an indie drama. Perhaps both. Obviously child vampires and indie rom-com can go together pretty nicely. Or something.
In the hands of a different cast and crew, The Diving Bell and the Butterfly(Le Scaphandre et le Papillon) could have been bad – or worse, it could have been absolutely nothingy. Of course the real-life premise is memorable and impressive – locked-in syndrome, being a prisoner inside your own body – but making this work as a magazine article or even a book is very different from making it work as a film. Without a keen directorial vision, this would’ve turned into the worst kind of movie-of-the-week.
I’ve never seen any other films by Julian Schnabel (the sheer silliness of his name may have kept me from watching his earlier work), but based on this film I’m definitely going to keep my eyes open for Basquiat and Before Night Falls. The movie isn’t overburdened by directorial flourishes, but Schnabel has a strong sense of the visual, in the real scenes as much as in those that take place in Jean-Do’s imagination or are inspired by his words. Talking of which, The Diving Bell and the Butterfly, based on Jean-Dominique Bauby’s memoir (the film could be described as a sort of making-of of the memoir, but that would be far too banal a description for what Schnabel achieves), strikes a deft balance between the visual and the verbal. It hums with the energy of words – Jean-Do is filled with language, even if his condition doesn’t allow him to express them easily. Each word is a battle, each phrase is a war – at least at first, but one of the refreshing aspects of the film is that the women who help the man express himself are all French beauties of the Emanuelle Seigner type (and one of them looks like a Gallic dead ringer for Naomi Watts), and Jean-Do is the kind of man who falls in love, at least a bit, with every woman he sees.
The lightness that the film has, derived equally from Bauby’s ironic tone (he isn’t afraid of laughing at himself and his situation) and Schnabel’s visual idiom, doesn’t detract from its darker side, though. Quite the opposite, in fact. The horror of Jean-Do’s situation makes especially the first twenty minutes almost unbearable at times. Schnabel doesn’t need to emphasise this – he shows, quite simply and unflinchingly.
I’ve only just finished watching the film about an hour ago, so my first impression is still fresh and might change. However, throughout the movie I kept thinking of another film, this one by Alejandro Amenábar: The Sea Inside (Mar Adentro), also a true-life story, based on the struggles of a Spanish quadruplegic fighting for his right to die. Both films are centred on men who have been taken prisoner by their failing bodies; both men are full of life, yet have been deprived of the ability to life as fully as they desire; and both The Diving Bell and the Butterfly and The Sea Inside use similar imagery, especially the ocean and seaside. To some extent they feel like a French and a Spanish take on similar issues and would make near-perfect companion pieces.
On a different note: we’ve added another HBO series to the already considerable list. It’s called Wome, at least if you ask Michael Palin:
And like so many HBO series, it’s got a pretty cool title sequence. Enjoy!
I’m okay with people disliking Quentin Tarantino’s movies. I have no problem with those who find him annoying as a person. His films aren’t for everyone.
But those who call him talentless? These I have a major issue with.
It may be tempting to say that all Tarantino does is cut and paste old films into fan-wankery collages – he is in effect a collage artist, and you can watch almost any scene in any of his films and point to an original he’s ripping off – most likely some forgotten ’70s B movie of dubious taste. But like all the most compelling postmodernists, Tarantino knows that there is nothing new under the sun… except in the recombination of old things. Kill Bill, for instance, is a collection of hommages, clichés, parodies, pastiches, but Tarantino pulls all these disparate bits together in a way that invigorates them. I came out of both volumes of his worship at the feet of Uma Thurman feeling energised in ways that few other films have managed.
Is Tarantino self-indulgent? Definitely. But more than almost any director who can be accused of this, he’s also usually in great control of his material. The films are more tightly constructed than is usually acknowledged, in ways that make it easy for audiences to underestimate their sheer formal accomplishment. Yet, in spite of this, the films breathe freely.
Death Proof was much maligned when it came out, and it’s perhaps Tarantino’s most self-indulgent film. Its first half is misogynist, its characters unlikeable, its humour sadistic and misanthropic. But it’s almost a textbook case of postmodern pastiche vs. parody. Again, I fully respect people who dislike or even hate what Tarantino does, but he does it oh so well: the second part of Death Proof desconstructs the male sex-and-death fantasy of the first half. Stuntman Mike’s wet dream of fucking over sexy but annoying chicks with his car (and yes, sometimes a dick extension on wheels is not just a cigar) is turned on its head when the girls of the second half fight back. And god, is it exhilarating to watch as they turn the tables on Kurt Russell’s leathery prick of a man.
And then the ending comes. And it feels like Tarantino ran out of ideas and the script just read: “And then they beat the shit out of him.”
That they do, indeed. But, as so often in Tarantino, the rewarding bits aren’t the bursts of violence – his reputation of wall-to-wall, bloody violence is undeserved, but he likes to punctuate his films with bursts of it -, it’s the conversations leading up to the violence. People who say they liked such-and-such film of his, “if only there wasn’t quite so much talking”? You might as well say, “I like Michael Bay’s films, if only it wasn’t for the explosions. And the stupidity.”
You may already have gathered this, but in case you haven’t I have a confession to make. It’s one of my dirty little secrets.
I re-read books. And not only that: I also re-watch films. And, horror of horrors, I re-play games. Old games that have fewer pixels than Dick Cheney has had ethical thoughts. Games that require an hour or two of fiddling with Windows, downloading fan patches and editing game code in order to work on a 21st century operating system.
Of course I don’t replay any and every game I’ve ever played. Your run-of-the-mill first-person shooter is unlikely to get much of a repeat performance with me, unless it’s got that certain je ne sais quoi and is called Half-Life 2, I guess. (Or No One Lives Forever, or Call of Duty 2. For some reason, though, I didn’t even properly finish Doom 3 once.) Just like the films and books I enjoy more than once, some games are so good at telling a story and pulling you into their world, whether this is because of the gameplay or the writing, that I can’t resist revisiting them.
Psychonauts is definitely one of those games. It’s one of the most inventive, best written video games I know, and funny to boot. It’s also one of those rare cases where the gameplay itself is fun but not all that special – but once you combine it with everything else, the game becomes that oldest of chestnuts: more than the sum of its parts.
It’s the sheer exuberant imagination of the minds the game visualises: the paranoid delusions of the Milkman Conspiracy (and its wonderfully off-the-wall G-Men), the monster-movie inspired Lungfishopolis, the many other minds that form the basis for the game’s level. And the often inspired voice work is still among the most perfect in the videogame industry.
Differently from many of the other classic games I replay (or hope to, if I ever find the time), Psychonauts is still available (there’s no need to get it for lots of dough on eBay), namely on Steam. I don’t often do such blatant plugs on my blog, but this game is worth it.