
In our main podcast for the month, we celebrated our one-hundredth episode with Matt, Julie and original co-podcaster Mege, talking about the beginnings of A Damn Fine Cup of Culture. For this month’s espresso episode, we’re continuing the story: Matt, Alan and Sam met up in real life to record their first ever live podcast episode together. Join the three of them in their conversation about 2020, the year they joined A Damn Fine Cup of Culture, and their experiences since. How have they changed as podcasters? How do they keep things fresh and interesting, even after five years of podcasting? What are the episodes they remember best? And what are the topics they hope to do an episode about in the next five years?
P.S.: A big shout-out to the wonderful REX cinema in Bern, Switzerland for letting us meet up at their bar in early January (you can hear the gentle noise of other cinemagoers, glasses and espresso cups in the background) to record our conversation!
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I recently read an interview with a game designer. Among other things, she talked about how, in many computer games, your avatar is often in mortal peril, and how such a situation is not only an option, but the very point of many computer games. You might die, so your main goal is to survive. She called that the stress of dying. I am very much a non-gamer, but I know what she means. Although the drama of life vs. death, whether it be your avatar’s or any other character’s in a game, is higher in a potentially fatal scenario, it might take your attention away from the intriguing story, the elaborate graphics or the well-written characters themselves. Sometimes it’s about exploring and going places, about living in a new universe, not just surviving it. Or about admiring the craft.