Join us every week for a trip into the weird and wonderful world of trailers. Whether it’s the first teaser for the latest instalment in your favourite franchise, an obscure preview for a strange indie darling, whether it’s good, bad, ugly or just plain weird – your favourite pop culture baristas are there to tell you what they think.
I’ve said it before: there’s an effect not unlike Stockholm Syndrome that can come with long-form storytelling. If you follow the fates of a set of characters over a longer time, if you watch or read about a community over many chapters, seasons or volumes, it’s very well possible that you begin by bouncing off of, or even disliking, the story and its characters – but we are likely to hold on to the things we enjoy, minimise those we dislike, and over time we justify the time we’ve put into a story by investing in it emotionally. A film is usually over after two hours, and unless we revisit it at a later stage, it never really has this opportunity to win us around – but a series? A game lasting 50+ hours? A graphic novel that tells its story over ten volumes? At least for me it’s like this: either I stop early, or I keep going, because there are some interesting elements or characters I like, or perhaps I’ve heard from so many people that the story becomes really engrossing – and after I’ve put a certain amount of time into this story, I’ll find that I’m invested, because otherwise I’d have to tell myself that this time was pretty much wasted. Is it something of a psychological self-protection mechanism? Or do some stories simply need more time to have the intended effect? I suspect it’s a combination of the two – but, honestly, how am I to tell?