They create worlds: Imaginary gardens, real tourists

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

I am currently replaying one of the Assassin’s Creed games, in which players are invited to go back in time and hobnob with the likes of Queen Victoria, Leonardo da Vinci and Cleopatra in 19th century London, renaissance Florence and Ptolemaic Egypt. They’re wonderful games for tourists – but they’re also shallow and repetitive, filled with busywork and ludicrous plots about ancient conspiracies and precursor civilisations. For a long time, I would buy each new Assassin’s Creed and play it excitedly, like the history nerd I am, but almost always I would get tired of them before I was even close to the ending.

Nonetheless, when I’ve got a phase where I’m tired from work in the evenings and don’t want anything that engages me too deeply, I often revisit an Assassin’s Creed game, because of the sightseeing. I don’t always need deep, engaging gameplay or storylines – sometimes what I want to do is climb the clocktower of the Palace of Westminster and look out over Dickensian London, smog, chimney sweeps’n’all.

Continue reading

They create worlds: Pentiment

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

In the early years of video games, their aesthetics were limited mainly by technology: by the resolution of the graphics or the number of colours that a system could produce and display on the screen at the same time, or by CPU speed. The best programmers and artists could do wonderful things within those limitations, and you can enjoy great pixel art even today, when computers can produce real-time visuals that are vastly more complex.

These days, video game graphics are much less limited by the tech the games run on, so a lot of games – especially in the so-called AAA segment, i.e. the games with the biggest budgets and the largest teams of developers – aim for photorealism. At the same time, smaller developers who don’t necessarily have the resources to create virtual worlds that visually are getting less and less distinguishable from reality, have a vast range of possibilities to work with those very different limitations: they might create games that use different kinds of stylisation, that look like vintage animation or paper cutouts or jagged fever dreams. In modern games, we may find aesthetics that don’t harken back to the ’70s and ’80s, with their blocky pixels and four-frame animations, but to times when video games were entirely inconceivable.

Continue reading

I’ll be in my trailer… watching trailers: Past lives indeed!

Join us every week for a trip into the weird and wonderful world of trailers. Whether it’s the first teaser for the latest instalment in your favourite franchise, an obscure preview for a strange indie darling, whether it’s good, bad, ugly or just plain weird – your favourite pop culture baristas are there to tell you what they think.

This week, Matt wrote about some of his early thoughts regarding the HBO adaptation of the bestselling game The Last of Us, and the strangeness of watching such a highly faithful prestige TV version of something he’s already experienced in an interactive format. Definitely a good opportunity to revisit one of the trailers for the game’s original release ten years ago!

Continue reading

Been there, done that

There are some gamers who seem to seek validation from some game that they spent dozens of hours on being adapted for cinema or TV. Is it because Roger Ebert put down our hobby decades ago when he was still with us? (Okay, to be fair, a certain someone who shall remain me had some definite opinions on Ebert’s verdict at the time and wrote an article in response that got translated into Italian and published; at this point I wouldn’t understand that article if I tried to read it.) So, when HBO announced a few years ago that it’d bought the rights to adapt the bestselling game The Last of Us: hey, how much more validation can you get? The network that ushered in the Golden Age of Television with modern classics such as The Sopranos, The Wire, Deadwood – and, more than that, the series runner would be Craig Mazin, whose outstanding miniseries Chernobyl had made people forget that he’d written the third and fourth instalment in the Scary Movie series.

Continue reading

I’ll be in my trailer… watching trailers: Ringing in the new year in style

Join us every week for a trip into the weird and wonderful world of trailers. Whether it’s the first teaser for the latest instalment in your favourite franchise, an obscure preview for a strange indie darling, whether it’s good, bad, ugly or just plain weird – your favourite pop culture baristas are there to tell you what they think.

Welcome to the first day of 2023! Our main post this week (which, eerily, was published last year) had Matt looking back at the damn fine cups of culture he liked best in 2022, so let’s revisit some of those trailers. But first things first: Matt also wrote about four cellists and the heavy, metally things they did to Metallica in this week’s Six Damn Fine Degrees, so why not start with that (even though there’s nothing trailery about it)?

Continue reading

That was the year that was: 2022

The last two years did a number on everyone, and I’m definitely including myself in that: my sense of time and chronology, and especially my memory, the pandemic and the series of crises of all shapes and sizes, these have all left their traces. I have to admit: I’d find it difficult without consulting my notes to say much about what damn fine cups of culture I enjoyed most in 2022. Even with the notes I’ve made in the draft version of this post, I find it difficult to say with much confidence that I remember these things most about the year.

Nonetheless, enjoy them I did – a lot, in fact, and these are some of the things that helped me through some of the harder times in 2022.

Continue reading

They create worlds: Little Orpheus, and the limits of running left to right

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

Little Orpheus is gorgeous to look at. It is what we used to call a jump-and-run game; usually such games are called platformers these days, the various Super Mario titles probably being the most famous among them even to non-gamers, but ‘platformer’ is really less fitting in the case of Little Orpheus, which is all about running and jumping – and, as is customary in such games, running and jumping to the right most of the time. The character you’re controlling is the cosmonaut Ivan Ivanovich who finds himself in one pickle after another: pursued by pterodactyls and a Tyrannosaurus Rex in a take on the centre of the earth that is part Jules Vernes, part ’50s B movie, or navigating the innards of a giant while, or racing against the odds in mysterious Lemuria. Or actually, he’s telling these stories – which he may be making up on the spot – to the increasingly impatient General Yurkovoi, who is trying to find out what happened to his atomic bomb and how exactly this ridiculous little man sitting in front of him was involved.

Little Orpheus is undoubtedly beautiful – and yet, I felt less immersed in these worlds than I have in some technically and artistically more primitive ones. Is it that jumping and running doesn’t lend itself to immersion?

Continue reading

I’ll be in my trailer… watching trailers: In the Swiss mountains

Join us every week for a trip into the weird and wonderful world of trailers. Whether it’s the first teaser for the latest instalment in your favourite franchise, an obscure preview for a strange indie darling, whether it’s good, bad, ugly or just plain weird – your favourite pop culture baristas are there to tell you what they think.

It’s been, oh, months since we featured the last post on a samurai film, so Matt decided it was finally time to watch the Samurai Trilogy, three films about the legendary swordsman Musashi Miyamoto, directed by Hiroshi Inagaki and starring the iconic Toshiro Mifune. He didn’t enjoy the films as much as, say, the samurai films with Mifune directed by Akira Kurosawa, but he still found things that he liked a lot.

Continue reading

The Corona Diaries: “When you play the game of Pandemic…”

… you win or you die. There is no middle ground.” Yeah, well, shut up, Cersei.

Remember that global pandemic? In so many places, people act as if it’s a thing of the past, but at the same time numbers have been spiking again – just the cases were much more manageable, both individually and in sum. So many people who hadn’t yet contracted the virus were getting ill, and even some that had been ill already.

My wife and I had thus far been spared by COVID-19, but almost two weeks ago she started feeling under the weather – and the next morning, BOOM. Two purple lines. A fairly high fever, coughing, and man, was she tired. The weird thing is that, if anything, I should have been the one to catch it and pass it on to her, because I am out of the flat and among people more often – but no, she was positive before me, and a couple of days later I joined the club as well.

Continue reading

I’ll be in my trailer… watching trailers: Fight Night

Join us every week for a trip into the weird and wonderful world of trailers. Whether it’s the first teaser for the latest instalment in your favourite franchise, an obscure preview for a strange indie darling, whether it’s good, bad, ugly or just plain weird – your favourite pop culture baristas are there to tell you what they think.

When it comes to boxing movies, there’s Rocky – and there’s Raging Bull. There are other types, other flavours, but these two pretty much define the territory. Matt wrote about Raging Bull this week, a relatively recent Criterion release, and while the film will never be an easy watch, it’s definitely made easier by this visually stunning release.

Continue reading