Warning: There may be spoilers for the video game Red Dead Redemption 2 in the final paragraph.
Dear Diary, it’s Matt again. How have you been? Going out, having a cappuccino, a glass of wine, going to the cinema? What, me? No, I’ve been a total homebody. Barely left the house, except for the occasional brief stroll. Though that’s not entirely true: I did leave the house – just virtually.
Join us every week for a trip into the weird and wonderful world of trailers. Whether it’s the first teaser for the latest installment in your favourite franchise, an obscure preview for a strange indie darling, whether it’s good, bad, ugly or just plain weird – your favourite pop culture baristas are there to tell you what they think.
Join us every week for a trip into the weird and wonderful world of trailers. Whether it’s the first teaser for the latest installment in your favourite franchise, an obscure preview for a strange indie darling, whether it’s good, bad, ugly or just plain weird – your favourite pop culture baristas are there to tell you what they think.
Join us every week for a trip into the weird and wonderful world of trailers. Whether it’s the first teaser for the latest installment in your favourite franchise, an obscure preview for a strange indie darling, whether it’s good, bad, ugly or just plain weird – your favourite pop culture baristas are there to tell you what they think.
Join us every week for a trip into the weird and wonderful world of trailers. Whether it’s the first teaser for the latest installment in your favourite franchise, an obscure preview for a strange indie darling, whether it’s good, bad, ugly or just plain weird – your favourite pop culture baristas are there to tell you what they think.
The festive season is upon us. Turkeys are being defrosted, eggnog is being whisked, and your cultural baristas have brought along presents for everyone. It’s a surprise, really, and we don’t want to spoil anything, but here are some hints: Matt asks you to unwrap a strange, tasty treat filled with choices, strangeness, the debris of failed revolutions and potentially lethal ties, while Mege promises a hangout to remember over Earl Grey with some of the most memorable actresses of the last few dozen years, and Julie has prepared a double bill of big egos, dirty dishes and culinary hijinks. Wishing everyone happy holidays and all the very best for what remains of 2019 – be safe and see you in 2020!
The festive season is upon us. Turkeys are being defrosted, eggnog is being whisked, and your cultural baristas have brought along presents for everyone. It’s a surprise, really, and we don’t want to spoil anything, but here are some hints: Matt asks you to unwrap a strange, tasty treat filled with choices, strangeness, the debris of failed revolutions and potentially lethal ties, while Mege promises a hangout to remember over Earl Grey with some of the most memorable actresses of the last few dozen years, and Julie has prepared a double bill of big egos, dirty dishes and culinary hijinks. Wishing everyone happy holidays and all the very best for what remains of 2019 – be safe and see you in 2020!
One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.
The moment I wake up, I know that something is amiss. My reptilian brain and my limbic system talk to me, one in a snarling, jagged voice, the other in a hoarse, high-pitched whisper. They urge me, mock me, lead me astray – but who is this “me” they’re talking to? I drag my sorry body to the bathroom and look at myself in the fogged-up mirror – and there is no moment of recognition. I see my face, and it could be anyone’s. I’m a blank – and like a blank, I’m there to be filled with personality and meaning and purpose.
One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.
One of the biggest differences between computer games when I first started playing them, back in the 1980s, and modern computer games is scope. Open worlds of the kind that we’re used to nowadays didn’t exist on the 8-bit and 16-bit computers of yore, but these days it’s not rare for a game to feature a world many square kilometres in size. In 2001, Grand Theft Auto III let us rampage in a Liberty City that measured 9 km2 in real-world terms; Grand Theft Auto V, which came out in 2013, covered an area of 127 km2. Things get even more insane with the possibilities of procedural generation, so that we got a 1:1 scale simulation of the Milky Way galaxy in Elite Dangerous (released in 2015). As game worlds get bigger and bigger, though, it becomes increasingly difficult to fill them with meaningful content, and arguably Elite‘s in-game universe is several light years wide and a nanometre deep. Which is one of the reasons why the toy-box solar system of Outer Wilds is so engaging.
And there goes another year and the ever more sci-fi sounding 2020 is just around the corner. We’ve had some good laughs, we cried, we watched the TV in terror, then disillusionment and then resignation, name-checking Kübler-Ross along the way – but that was just politics. In terms of media, 2019 hasn’t been a bad year at all, has it?
One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.
It’s when I first saw the alien whales that everything fell into place.