One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.
My first few visits to Night City weren’t auspicious: this place was too loud, too shiny, too neon. The people were annoying, the traffic lethal, and wherever you looked, there’d be advertisements, more often than not featuring so much sexual innuendo or outright T&A that you’d almost forget there could be any other body parts. And, obviously, the ads wouldn’t be silent, because that would have meant that you could ignore them, so from every other speaker you’d get the sound of moaning interspersed with someone trying to sell you something. They do say that sex sells, but what these ads were selling me on was, first, noise-cancelling headphones and, secondly, a quick flight out of Night City.

Except I couldn’t: I was a cyber-enhanced mercenary with a biochip in my head. A biochip containing the engram of legendary rock star/terrorist Johnny Silverhand – and, slowly but surely, Johnny’s consciousness was overwriting mine. So, sure, I could leave Night City and live the quiet life for a few weeks – until my own mind would be completely erased and, to all intents and purposes, I’d be dead. Or I could stay in Night City, tolerate the noise, and try to find a solution to my predicament… or die trying.
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