After more than two years, we’ve finally ended up in the year 1900. Our bumpy ride is nearing its end. What will the Rear-View Mirror present us with when we look at it this week?
As you will soon see, this is a special instalment of the Rear-View Mirror. And to celebrate that big, scary, exciting number, we’ve asked several of our contributors to write about 1900. You’ll find the results below the “Read More” button, but let me already whet your appetite: coming your way are World Fairs and films with actual, honest-to-god sound, ocean pianists and historical epics, maps of Europe and Swiss musicians and actors. So, curtains up! and enjoy our trip back to 1900!
Each Friday we travel back in time, one year at a time, for a look at some of the cultural goodies that may appear closer than they really are in The Rear-View Mirror. Join us on our weekly journey into the past!
Video games are the cosplayers of modern media. They like to dress up as other media, in particular movies and comic books. Look at the biggest-selling games of almost any year and you’re likely to see games dressed up as Michael Bay movies or as the latest Marvel extravaganza. In some ways early video games had more of a unique voice, not least aesthetically, because when you’ve got pixels the size of pomegranates and harsh bleeps and bloops it’s futile to try and look like a Jerry Bruckheimer action flick. There was an abstraction to the classics, the Space Invaders and Pac-Men of yore, that came with technical limitations. At least since the modern days of real-time 3D graphics, and especially in the last ten years, video games have come to look less and less like abstract art and more like what we see at the cinema, a big bucket of popcorn in our lap.