The Rear-View Mirror: Out of Sight (1998)

Each Friday we travel back in time, one year at a time, for a look at some of the cultural goodies that may appear closer than they really are in The Rear-View Mirror. Join us on our weekly journey into the past!

There is nothing that can date a movie like style for style’s sake. It’s one of the hallmarks that betrays a movie’s age, and while some stylistic choices can turn a movie into a classic, other styles might simply not age that well. Think about small things like lens flares. Or think about the dogma certificate. That doesn’t mean that they are bad movies; it’s just that sometimes, movies get stuck in the times they were made. Nostalgia isn’t the worst reason to re-visit a movie you haven’t seen in a long time. Continue reading

The Rear-View Mirror: Spaced (1999)

Each Friday we travel back in time, one year at a time, for a look at some of the cultural goodies that may appear closer than they really are in The Rear-View Mirror. Join us on our weekly journey into the past!

Oh boy. How do you do justice to a year like 1999, wchich produced films such as The Matrix, Being John Malkovich and Magnolia? That gave us the HBO gateway drug The Sopranos as well as a The West Wing, whose idealism would be much needed these days? Let alone games such as System Shock 2 and Planescape: Torment, milestones of the immersive sim and of choice and consequence in video game storytelling? I can’t pick the film, series, book or game that was most meaningful, but I will pick one that has been wrongly overshadowed by its creators’ careers since.

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The Rear-View Mirror: The Man Who Wasn’t There (2001)

Each Friday we travel back in time, one year at a time, for a look at some of the cultural goodies that may appear closer than they really are in The Rear-View Mirror. Join us on our weekly journey into the past!

There are few directors who can look back at as illustrious a filmography as the Coen Brothers. From the early neo-noir of Blood Simple, the gangster’s paradise of Miller’s Crossing, the surreal Hollywood of Barton Fink, via Fargo, The Big Lebowski and O Brother, Where Art Thou to more recent films such as No Country for Old Men, A Serious Man and Inside Llewyn Davis: though Joel and Ethan Coen clearly have a style, but they’ve never rested on their laurels. While they’ve had a couple of clunkers, I’m more interested in one of their films that hasn’t really received as much attention as I think it deserves.

The Man Who Wasn't There Continue reading

The Rear-View Mirror: Master and Commander (2003)

Each Friday we travel back in time, one year at a time, for a look at some of the cultural goodies that may appear closer than they really are in The Rear-View Mirror. Join us on our weekly journey into the past!

My enjoyment of the Marvel Cinematic Universe notwithstanding, I’m not the kind of moviegoer who regularly thinks, “When are they doing the sequel?” A film first and foremost has to be a world unto itself: before you can start to think about creating a universe, tell a good story. World building is fine, but as far as I’m concerned a movie is best served by being self-contained.

Master and Commander Continue reading

The Rear-View Mirror: Shadow of the Colossus and Psychonauts (2005)

Each Friday we travel back in time, one year at a time, for a look at some of the cultural goodies that may appear closer than they really are in The Rear-View Mirror. Join us on our weekly journey into the past!

Video games are the cosplayers of modern media. They like to dress up as other media, in particular movies and comic books. Look at the biggest-selling games of almost any year and you’re likely to see games dressed up as Michael Bay movies or as the latest Marvel extravaganza. In some ways early video games had more of a unique voice, not least aesthetically, because when you’ve got pixels the size of pomegranates and harsh bleeps and bloops it’s futile to try and look like a Jerry Bruckheimer action flick. There was an abstraction to the classics, the Space Invaders and Pac-Men of yore, that came with technical limitations. At least since the modern days of real-time 3D graphics, and especially in the last ten years, video games have come to look less and less like abstract art and more like what we see at the cinema, a big bucket of popcorn in our lap.

Space Invaders Continue reading

The Rear-View Mirror: The Assassination of Jesse James by the Coward Robert Ford (2007)

Each Friday we travel back in time, one year at a time, for a look at some of the cultural goodies that may appear closer than they really are in The Rear-View Mirror. Join us on our weekly journey into the past!

“Do you want to be like me? Or do you want to be me?”

The Assassination of Jesse James by the Coward Robert Ford

Jesse James, as played by Brad Pitt, is a canny creature. He observes the nervous, deferential Robert Ford (Casey Affleck) and sees a fanboy, though one whose adoration and longing could easily turn into something else, something darker. If you can’t be your hero, what can you do? You can depose him. You can kill him. Continue reading

The Rear-View Mirror: Revanche (2008)

Each Friday we travel back in time, one year at a time, for a look at some of the cultural goodies that may appear closer than they really are in The Rear-View Mirror. Join us on our weekly journey into the past!

There is that guy, Alex, a gopher and bag man for a pimp called Konecny, somewhere in Vienna. One of Konecny’s girls, Tamara, has a secret affair with Alex. They want to escape while Konecny wants to make a high-end call-girl out of Tamara. Alex has to act if they want to have a future together. He decides to rob a bank. What sounds like a movie of the week is actually the Austrian entry for Best Film of 2009 called Revanche, written and directed by Götz Spielmann. Spielmann has said in an interview that he doesn’t know what his movie is about. I respectfully disagree: he knows exactly what he is doing, and his characters are made of flesh and blood and don’t just hurtle from one plot development to the next. Continue reading