They create worlds: Walkabout Mini Golf

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

When I started getting into Virtual Reality with the release of the first consumer-grade Oculus Rift in 2016, the kind of games I was expecting I’d eventually play in VR were ones where I’d sit in the cockpit of a spaceship, plane or racing car, or where I’d run around exploring mysteries and fighting or evading enemies. I expected games that were pretty much like what I’d been playing on PC for decades, just more immersive, more focused on the experience of being there, in the virtual world.

What I didn’t expect: that some of my favourite VR experiences by far would be hanging out with friends and trying to get a small ball to go in a smaller hole.

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Artistic fingerprints: loving stop-motion animation

It’s somewhat strange for me to say that I have a favourite kind of animation. It depends on the individual film, on the individual artists. I love Studio Ghibli’s Spirited Away and Porco Rosso and The Tale of the Princess Kaguya. I love the vibrant, expressive, always surprising computer animation of the Spider-Verse films as much as that of WALL-E with its Roger Deakins-like, classically handsome lighting and cinematography. I love Brad Bird’s The Iron Giant, the Looney Tunes classics, the medieval inspirations of Cartoon Saloon’s The Secret of Kells and Wolfwalkers. The styles and techniques with which these films were made were meaningful choices, and they were the right choices.

There are films I love in all kinds of animation. But if I did have to choose a favourite between these styles and techniques, I would have to say it’s stop motion.

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