The Corona Diaries: Virtually isolated

Warning: There may be spoilers for the video game Red Dead Redemption 2 in the final paragraph.

Dear Diary, it’s Matt again. How have you been? Going out, having a cappuccino, a glass of wine, going to the cinema? What, me? No, I’ve been a total homebody. Barely left the house, except for the occasional brief stroll. Though that’s not entirely true: I did leave the house – just virtually.

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That Was The Year That Was: 2018

In past years I always forgot about doing a look back at the year that was until my friend and co-blogger Mege did his own retrospective – and by that time it was too late. This year I come prepared and bearing not just one or two but eight awards. Enjoy!

A Damn Fine Cup

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Further travels with my skull

I remember the sun piercing the clouds, the sound of waves lapping my boat. I remember the feel of Dillion’s skull hanging from my belt. I remember the staked and flayed bodies and the shapes, half-monstrous, half-familiar, lurking in the fog.

Most of all I remember the voices.

What is new, though, is that the world isn’t contained by a rectangle of light in front of me. No, Helheim surrounds me, it envelops me. Hell is wherever I turn.

Hellblade: Senua's Sacrifice

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They create worlds: Scanner Sombre

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

The absence of light is so absolute, it’s as if there’s nothing at all around me. I’m not even sure I’m there myself. The only thing I’m sure of is the scanner in my hand. I pull the trigger, I hear the familiar whine, and the blackness around me is gradually sprinkled with dots. Dot by dot, my surroundings come into existence – a psychedelic, pointillist ghost of a cave.

Scanner Sombre

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They create worlds: Lone Echo

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

To my right is the station, Kronos II, looking decidedly worse for wear. To my left is Saturn, its rings glittering with a stark beauty. I can see the mining asteroids and container fields in the distance – and the inscrutable anomaly, extending tendrils of pure energy in my direction. Everywhere else is the cold infinity of space, beautiful and deadly. There is only one thing to do: I grab hold of the railing and, slowly and methodically, make my way towards my captain and friend, Liv, pulling my weightless body through space inch by inch.

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The world is your blurry oyster

It’ll soon have been a year since I got my Oculus Rift and joined the small but growing ranks of people who don’t care how stupid they look wearing VR goggles. Even after all that time, and hours spent exploring a virtual reality that thankfully doesn’t look anything like The Lawnmower Man, the tech still can leave me awestruck, and the latest instance of this is when I finally checked out Google Earth VR (which doesn’t officially work with Oculus Rift, but hey, the internet isn’t just full of porn and cat videos, it’s also where you’re likely to find a solution for each and every one of your tech problems.)

One of the first things I did: I went home.

Okay, no: first thing I did was be a virtual tourist, as one does.

London
… not home, but nice enough.

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