Okay, this won’t be a proper update. This is just me saying that yes, I’m still around, yes, I’ll still blog. This is just the busiest time in the year, work-wise.
But I’m hoping to write some updates soon, covering some or even all of the following:
The Wire Season 5
Sympathy for Lady Vengeance
Seven Samurai
Rock Band
The financial crisis and its repercussions on the mating habits of the North American dung beetle
Okay, one of those was probably a lie. Guess which one and you’ll get absolutely nothing. Other than my undying admiration and a day’s supply of minutes, free.
I know I’m once again half a year (or more) behind the rest of the internet – but I finally got around to watching Dr. Horrible’s Sing-Along Blog, done by the Whedon brothers and some of their mates for a song and a half.
A lot has already been written about Dr Horrible, perhaps the world’s first internet-spawned super-villain musical starring Doogie Howser, M.D. So, not to bore people too much, let me fast-forward through the important bits (skip to the end!): I liked it a lot, the songs are infectious, it does have rather major tonal shifts, to the extent where some people thought that the ending sucked because it turned a light-and-frothy lark into something dark and depressing. Several critics accused Joss Whedon of doing what he always does (make the audience care about characters only to do horr- erm, heinous things to them) and of creating a female character that was supposedly a sexist cliché with no life or meaning of her own beyond what she meant to the male protagonists/antagonists.
While clearly some people might not enjoy Dr. Horrible, I do think that those who were surprised by the darkness of the ending weren’t really watching this. While the tone of the first two acts is largely fun and witty, there are some major scenes (and, perhaps more importantly, songs) that hinted at less fun things to come. I mean, honestly, people! Didn’t you watch the beginning of Act II? Or Penny’s song?
That’s also where my problem with the second main complaint comes in, namely that Penny (or “Whats-her-name”, as her close friends of the press know her) isn’t so much a character as a plot device. For one thing, clearly all of the three main characters are primarily stereotypes (with a couple of individual quirks, because otherwise it wouldn’t be Whedon). If Dr. Horrible is bad because Penny isn’t a character of Chekhovian richness, what about Captain Hammer, corporate tool? If any one character remains barely one-dimensional, it’s him. And yes, Penny is definitely also a projection pane for all the “nice guys” out there who secretly carry a torch for the nice, shy, somewhat nerdy girl with the cute smile, just as Billy is a perfect identification figure – which makes the ending more effective, in my opinion.
But what makes her a richer character than some have acknowledged is how, to some extent, she is complicit in what happens. Penny isn’t blind to Captain Hammer’s less charming qualities, but she projects her own needs onto him as much as Billy projects his onto her. Listen to her laundromat song and look at her face while she sings it, and it’s obvious that the character isn’t some Mother Theresa of the Laundromats: her niceness, her need to help others, these are a self-willed resignation that she’ll never get what she really wants, so the best she can hope for is to try and make things better for others while she’s pretty much given up on herself and her own wishes. Once the Hammer-man enters the pic, she can pretend that he’s her means of being happy, until even she can’t ignore his downright idiocy and vulgarity. But all of this is an act of will on her part: to do for others what she cannot do for herself, to resign herself to Captain Hammer because, well, it’s not as if she could do any better, could she?
I could spout some more pseudo-psychological drivel here, but I’m going to spare you. If you haven’t seen Dr. Horrible (and my post so far hasn’t turned you off it), do check it out. Get the DVD and you’ll even get Commentary! the Musical, Wiccan subtitles (?!) and fan-submitted application videos to the Evil League of Evil, such as this one:
I’d better admit it right up front: I liked Quantum of Solace.
Okay, now that that’s out of the way and 90% of my readership (all nine of them) have decided that I’m off my trolley but not interesting enough in my insanity to keep reading, let me qualify this a bit. Yes, the film isn’t particularly well directed, especially in the action scenes – some were thrilling, some were muddled and done without any clear understanding of what makes an action scene work, and there were definitely way too many of them. Yes, the plot is equally muddled, confusing “complicated” for “complex” or even “deep”. Yes, it doesn’t hold a candle to Casino Royale. And yes, the title sequence sucked, to put it bluntly.
But (and this is where I go all heretical again) I liked it better than every single Bond movie I’d seen that starred Pierce Brosnan. Yes, even better than Goldeneye (which I saw on video years after it’d come out, and I thought it looked cheap and trashy). I liked that the baddie wasn’t some over-the-top madman out to destroy the world but just a businessman with the necessary lack of ethics to be good at what he does. I liked the running gag of Bond killing every single lead – in self-defense, mind you, but he’s still not exactly very good at this, is he? (He’s great at improvising and at being part hitman, part monk, as Craig’s Bond put it in the previous movie, but he still has a lot to learn.) And I liked how Vesper, while still dead and gone and sorely missed by most of the male audience (yes, Olga Kurylenko is also quite tasty), is still very much in this film, making its title more than just the last Flemying-penned Bond title they could use for a film. While Bond in this film isn’t the well-oiled machine out for revenge that some critics thought him to be, there is always this secondary motivation – to find something, some small measure of relief (see what I did there? sad, innit?), that would put an end to his sense of betrayal.
Clearly it did help that I’d almost only heard bad things about the film, so I went in expecting… well, something like Die Another Day, except perhaps without the invisible car, the ice fortress and, ideally, Brosnan. As I wrote earlier, the film isn’t nearly what it could be, especially with a tight rewrite (one that also allows for more moments of quiet in the first half rather than the breathless parade of action sequences we get) and better direction. (Sorry, Marc, I’m still not convinced you’re a terribly good director.) But it makes me think that the franchise, especially if it keeps Craig, still has some life in it.
I feel old. I been out there since I was 13. I ain’t never fucked up a count, never stole off a package, never did some shit that I wasn’t told to do. I been straight up. But what come back? Hmm? You’d think if I get jammed up on some shit they’d be like, “A’ight, yeah. Bodie been there. Bodie hang tough. We got his pay lawyer. We got a bail.” They want me to stand with them, right? But where the fuck they at when they supposed to be standing by us? I mean, when shit goes bad and there’s hell to pay, where they at? This game is rigged, man. We like the little bitches on a chessboard.
Poor Bodie. Poor loyal, misguided, tragic Bodie. Like so many on The Wire, we’ve seen him do terrible things ever since he and Poot shot Wallace back in season 1 – yet he wasn’t a bad guy. He wasn’t evil. He was just one of those little bitches on a chessboard, just like another tragic player who decided that enough was enough and ended up hanging from a prison doorknob with a belt around his neck.
Poor Randy. Screwed over by the stupidity of a cop who doesn’t get that he’s betraying this kid – but screwed over even more by a society where talking to a cop is much worse a crime than putting a bullet in someone’s head, it seems, and by a system that at best can keep an account of the people it’s failing – but actually helping them? Sorry, no. Not enough money, not enough people to do the work, not enough of an incentive to cut through the red tape.
Poor Carver, trying so hard to do right by those under his care. Poor Dukie, for whom a day in high school is more frightening than a life on the corners. Poor Michael, killing his soul to protect his little brother. Poor Bubbles, saddest of all. You all broke my heart… and I know I’ll be back for more.
I’d thought that season 2 of The Wire was as tragic as it would get. Frank Sobotka going to his death, thinking that he had even the tiniest chance of patching things up for himself, his nephew, his union, for the men he felt responsible for. But the slow, drawn out death of the working stiffs’ union doesn’t hold a candle to the perpetual, systemic sickness which The Wire, season by season, evokes for us, and the way it infects the youngest already.
With “Final Grades”, the season 4 finale, The Wire may just have topped Six Feet Under as my favourite series. The care and intricacy with which the characters are developed, the interconnecting themes play out – has there ever been a series as perfectly constructed yet feeling so right and so true? I could point to episodes, plot strands and even characters in Six Feet Under that didn’t add anything much to the overall series. The Wire? Everything adds to the whole, coming together with dizzying precision, affecting me to an extent that I never would have expected from what looks like a naturalistic cop series about drugs and crime.
All of this might sound like The Wire is too complex, too constructed for its own good, but the scenes and the characters breathe with a lightness of touch that has to be seen over a number of seasons to be appreciated. It’s only when you take a step back that you can see just how perfectly wrought the series is.
Okay, enough of this clumsy attempt to put into words the effect that “Final Grades” had on me. Unless you’re scared of spoilers, you may want to check out this page (http://www.theguywiththeglasses.com/2008/03/wire-top-scenes.html) as it deftly picks some of the best scenes of the series up to the end of season 4.
And, apart from anything else, it’s good to see a quality series that actually makes it to the end without being cancelled prematurely. (There is something cruelly ironic about releasing a DVD set called Deadwood – Complete Collection. Be honest, cocksucker, and call it what it is: Deadwood – Dead Before Its Time or Deadwood – We Killed It Because We Had To Pay For This Weirdo Surfer Dude Series or Deadwood – Because A Good Novel With The Final Chapter Ripped Out Is Still A Good Novel, Right?)
Anyway, it’s really two deaths I’ll be writing about. And the whole notion of family… well, let’s put it this way. It’s complicated.
I’m currently rewatching The Sopranos and I just finished season 3 (“… In which an old friend’s son is shot in the back of the head and Meadow interrupts a sentimental song with thrown chunks of bread and a rendition of a Britney Spears classic”). While the series dealt in ambiguities from the very beginning, season 3 is perhaps the first one where the audience’s complicity is brought to the fore. We root for Tony Soprano, paterfamilias to two families, but for all his charm and for all our sympathy for him (when he’s not being an asshole to the people around him) he is evil – if he is defined by who he is and what he does, he’s evil. Less so than the outright psychos in his entourage (I’m mainly looking at you, Paulie and Ralphie) and more self-aware, but he enables them and depends on them and their actions for his own success.
Up to the end of season 3, we’ve never seen him quite this manipulative and hypocritical, and now it’s seeping into his children more and more. Knowing quite well on one level that her idiot ex was killed because of the system her father upholds, she now defends it – to the face of idiot ex’s sister and with a degree of self-righteousness that is nauseating.
The problem I have with rewatching The Sopranos, though, is that differently from, say, Deadwood, Six Feet Under or (most of all) The Wire the episodes and seasons are pretty much exchangeable. There’s very little character development – which may be the point, but if you could watch the episodes in pretty much any order and the only thing you can determine by whether it’s season 1, 3 or 6 is how old the kids are and whether Pussy Bompensiero is around? In my books that diminishes the lasting appeal and success of the series.
Talking of deaths in series: since Switzerland is a couple of months behind the States with respect to TV, we only got to see the House season 4 finale now… and what a downer that one was. Even though season 4 was the shortest season of the series ever, most of the episodes after House had chosen his new team felt like retreads (or, in fact, re-re-retreads), but the two finale episodes, “House’s Head” and “Wilson’s Heart”, were among the best and definitely the emotionally strongest episodes. I remember pretty much hating Robert Sean Leonard in Much Ado About Nothing, but together with Hugh Laurie he carries the series even in its most generic episodes. Give him material such as this and he absolutely shines. (And I don’t know what it is, but give me a well-acted man crying his eyes out in a series and I get a big lump in my throad…)
I still don’t think that Kate Beckinsale is talented or particularly beautiful, though, so there.
Heh. Okay, I lied, if only by implication. This update is not about Lost – it’s about Evil Uncle Disney. Cracked has a fun (though somewhat crude) look at the most violent deaths in recent(ish) Disney films. While I like some of these films, the hypocrisy is quite striking: in most of these cases the good guy is allowed to defeat but not kill the bad guy because, after all, he’s good – but the villain still has to be punished horribly, ideally by dying. Mercy’s all fine and dandy, as long as the baddie gets the horrible, painful death he deserves! Kill! Kill!
Click here to be reminded of just how gruesome your childhood favourites were. Somewhere the Brothers Grimm are shaking their skulls in envy. (And check out some of the other features – such as the best instances of racism in Walt Disney’s oeuvre. It’s almost as if Cracked has it in for the Waltster!)
Uli Edel’s film Der Baader Meinhof Komplex is both fascinating and frustrating. It has some of the best actors Germany has to offer at the moment acting their hearts out; at the same time, it has a script that often feels like a badly edited Wikipedia article. I can imagine that the film becomes much more frustrating for those who’ve read the book it’s based on – I was in the lucky position to have known relatively litte about the RAF (Red Army Fraction, not Royal Air Force!) before watching it.
What the script would have needed, more than anything else, is an editor: it is packed with too many incidents, as if the author felt, “This has happened so it would be wrong to leave it out!” That may be true for history books – it is less true for films, obviously. Too many scenes feel like they’re a repetition of what was shown earlier, repeating the same points over and over again. “Yes, we know that Andreas Baader was an immature, self-righteous, misogynist asshole,” we want to say, “We know that Gudrun Ensslin was too much in love with herself! Get on with it!” As a result this 2 1/2 hour film feels strangely short-winded. There is little in the way of a Spannungsbogen, as we get what amounts to “This happened, and then this, and then this…”.
At the same time, there are moments when the film (almost despite itself) settles into a storyline, and that’s when the actors take over. Especially the scenes in prison where the incarcerated heads of the RAF turn on each other and on themselves are, at their best, riveting drama. Especially Martina Gedeck, at least as strong a presence as she was in The Lives of Others, creates a fascinating potrait of Ulrike Meinhof slowly falling apart in prison.
It’s in those scenes that I wished the film knew what it wanted to do. Mere chronology may be sufficient (at best) for documentaries, but it doesn’t make for very good drama. With the same actors but with a sense of focus, it could be so much better. As it is now, it ticks all the boxes but fails to bring them together into something satisfyingly coherent and whole.
What it did achieve, though, and quite strongly at that: I now want to find out more about the RAF and the people and events involved. And I definitely want to check out what else Martina Gedeck has done.
(I was going to write lots more here, on the inherent risk of presenting terrorism as sexy if you’ve got young sexy actors playing terrorists, and on the apparent development from the first generation of the RAF into a copy of a copy of a copy, reducing the sparse initial greys into stark black and white, but if I did that there’d be another week before an update. If you’re interested, let me know and I’ll write something about it next time.)
The Call of Duty games are prime examples of on-rail shooters done to perfection, with amazing production values. They’re not complex games, nor do they strive for realism: they’re the equivalent of a great 80’s action movie – Die Hard rather than some Van Damme or Seagal vehicle.
Call of Duty 4, subtitled Modern Warfare, was the first (and to date only) game in the series that didn’t take place in that most overused of scenarios, the Second World War. Instead, it tells a Tom Clancy-style story of Russian Ultra-Nationalists and, surprise, Middle Eastern terrorists. So far, so unoriginal.
What is fascinating, though, is this: in a genre that is usually about making the player feel like some super-hero with a gun and macho one-liners coming from his lips like so much testosterone-riddled drool much of the storytelling is about showing the player that he doesn’t actually have that much control over what is happening. In fact, two of the game’s most interesting scenes in a subtly subversive fashion give the player just enough control for him to realise that he’s powerless.
Consider the prologue, in which the president of a fictional Middle Eastern country is shoved into the back of a car, driven through his war-torn city, dragged in front of the apparent Big Meanie (who turns out to be a minor meanie, in fact) and shot in the head.
And you, the player, get to control the president. As far as he can be controlled: beaten and dragged by soldiers, he can barely move his head enough to glimpse scenes of loyalists being executed through the car’s windows. And whatever you do, the outcome is the same: gun pointed at your head, blam, black screen. It’s chilling and very, very effective. Clearly it’s also designed to make you hate the bad guys, but apart from this obvious aim it does throw in question the power-trip fantasy of first-person shooters.
The second scene is the one that every reviewer and most players remarked on. (If you’re planning to play the game without spoilers, DO STOP READING RIGHT NOW. In fact, STOP READING TWO PARAGRAPHS AGO! WHY ARE YOU STILL READING? IDIOT!) In it, you and your squad (platoon? team? posse? I’m afraid I don’t really know what the correct military term for “you and the guys with you” is…) have just rescued a downed pilot from the bad guys and you fly off in an army chopper – when a nuke goes off. You watch as the shockwave races towards you, crushing the helicopters behind you. There’s no way you can outrun it.
After you crash, the game gives you control of your character. He’s alive, just barely, having survived the crash. You stumble out of the wreck of the helicopter and look around at the devastation, your heart beating in your ears. In the distance you see the mushroom cloud. Obviously you don’t perceive the radiation, but you know it’s there. But you’re the player! You’re in a shooter! Surely there must be a way to make it out of there!
And then you die, perhaps of radiation, perhaps of your injuries. It doesn’t matter. You have a minute or two of stumbling around and then you die.
The game doesn’t have the ambition or the guts – or the stupidity – to end on your lack of control over the situation. Later on, as a different character, you do stop nuclear missiles from destroying half of the Eastern Seaboard (although you do that using a computer rather than an automatic weapon). And at the very end, you’re given the chance to kill the main bad guy who’s behind it all in a fairly heroic scene (although one with an interestingly bitter tinge).
Clearly Call of Duty 4 is a first-person shooter, not a treatiseon the powerlessness of the soldier. Clearly you want to give the player the feeling that he’s the hero. But it’s still interesting, in a game that is almost the perfect representative of its genre, that you get this subversive, and in this highly effective, streak… Sneaking it past the player that for all of his heroic fantasising, he’s not in control. Just don’t let him find out…
I’ve pretty much given up on the Academy Awards for years now, to the extent that I have no idea whatsoever which films have been winning since that hobbit movie. I did hear about that Irish indie romance Once, though, but I didn’t really follow it. On paper (or, more accurately, “computer screen”) it sounded rather twee.
Then a message board friend of mine mentioned seeing it. He didn’t write much about the film, but from what he’d written it was clear that I wanted to check out the film.
Now I’m in this silly situation: I loved the film and I’d go so far as to say that it’s one of the best, most beautifully told and acted love stories I’ve ever seen on film. I also fear that anything that I might write about it will make the film sound twee. Words such as “sweet” and “charming” come to mind, but they don’t really get at what makes the film work.
It’s funny (in a film nerd way, that is): we watched two films on two consecutive nights last week that were amazingly similar in some ways but couldn’t be more different in others: Michael Winterbottom’s Wonderland and, well, Once. Both were filmed simply, going for verisimilitude, especially in the acting and writing. Both were City movies, so to speak, very much rooted in London and Dublin respectively. Both were about people who have to struggle to make ends meet at times, and not the Guardian-reading upper middle class characters of, say, Anthony Minghella’s Breaking and Entering.
Yet Once has an artlessness that in its effectiveness is highly artistic, whereas Wonderland never lets you forget that you’re watching a film by a director who wants his directing to be visible on screen. In its digicam, improv way Winterbottom’s film is as much a director’s film as any movie by Scorsese. It is the sort of film that some people might call “pretentious” because it forms its material in unexpected ways and makes this very clear on every frame. Once, by comparison, wants to be a small film, is a small film and knows it.
But it’s by no means unambitious. Pulling off a simple, bittersweet love story – with songs, no less! – take courage, or stupidity, but whatever it was, they managed it. For lack of a better word, Once may just be the most honest love story I’ve ever seen. And in some ways I hope never to read the words, “From the makers of Once” because I’m afraid that there’s no way they could do anything other than disappoint. Poor buggers…
Anyway, enough words from someone who basically said, “Words won’t live up to the film so I’ll keep this short.” Both films, Wonderland and Once, are very much worthwhile. The former is probably more a matter of personal taste – Winterbottom’s films are not likeable as such, nor do they set out to be – but still a definite recommendation. And now I will leave you with trailery goodness and shut up.