Weee are alien magicians!

Videogame critics keep saying that there’s precious little humour in video games (or at least humour that isn’t unfunny at best and cringeworthy at worst). Now, it may be true that the humour in most games is made up of stale wisecracks and one-liners that make you groan… but then, most movie comedies aren’t really very funny, are they? There’s little good comedy in games as in films, but there are of course gems in both media. The games I’m thinking of, for instance, are many of the old LucasArts adventures (Grim Fandango, Sam & Max Hit the Road, the Monkey Island titles minus Escape from…), No One Lives Forever, Psychonauts – and Anachronox.

I never finished Anachronox when I originally played it; the pre-patch version was so buggy that it started to crash frequently halfway through the story. Now, thanks to some new tech and inofficial patches, I’m finally able to play it again, and in spite of the engine showing its age, I’m riveted. The game’s the strange offspring of Japanese RPGs, The Hitchhiker’s Guide to the Galaxy and Raymond Chandler crime novels. It’s got some of the best writing and voice acting ever in computer games. Even though I don’t particularly enjoy the gameplay itself, I still can’t stop playing, no matter that I’ve got newer games waiting for me both on my computer and on PS2.

It’s a shame the game didn’t sell very well at all, since it was meant to be followed by a sequel. As it is, Anachronox ends on a cliffhanger, and it’s unlikely that we’ll ever get the follow-up. Which is roughly like ending Lord of the Rings on The Fellowship of the Ring, with Frodo and Sam going off to Mordor – THE END. NO, WE WON’T TELL YOU WHAT HAPPENS. It’s a crying shame that good writing sells less well in videogames than big boobs, big guns and uninspired franchises.

P.S.: Anachronoxis a good illustration of my theory that humour is usually funnier when the characters aren’t just Punchline Delivery Agents(tm), but are actually fleshed out. There are moments of surprising poignancy in the game, which make the comedy shine more brilliantly.

P.P.S.: Here are some more trailers of genuinely funny games – because it’s these kind of games the medium needs if it wants to be more than just adolescent (male) power fantasies. I also hear that the new game Portal, scripted by Eric Wolpaw of Psychonauts fame, is very funny, and very good.

Psychonauts

Grim Fandango:

Portal:

Did that soldier just shoot the fourth wall?

Yesterday evening I finished Metal Gear Solid 2. The ending was decidedly underwhelming, for all its action and its cascade of relevations, one topping the other. It was also facile and preachy, and it hadn’t earned the right to be preachy. I wasn’t as annoyed at it as many people seem to have been, though, based on reviews and posts on the internet.

Penny Arcade’s take on the MGS2 ending

What seemed to annoy them most, however, was the metafictional self-awareness that crept into the last 2-3 hours of the game. Your superiors, who keep contacting you via radio throughout, start to make increasingly explicit references to everything that’s gong on being a game, even telling you at one point to switch off the console. While this isn’t postmodern fiction on a par with Pynchon or Auster, it’s still a refreshingly clever take on most videogame narratives, where you, the player, are as much of a puppet as your in-game avatar, following orders that the game’s narrative imposes on you, with little or no choice. The self-referentiality is also represented quite wittily, with everything that’s overtly game-like – the ‘continue’ and ‘save game’ screens, for instance – playing into it.

Why is it, though, that people – gamers as much as readers or movie and TV audiences – hate self-awareness so much? Read IMDB comments (admittedly, hardly the most critically-minded crowd) and you’ll see that self-aware fictions tend to get extremely strong reactions. Audiences, by and large, don’t want to be told that what they’re watching or playing is a film, a game. They prefer to submit to the illusion that ‘this is real’. In fact, they resent narratives that don’t allow them the comfort of that illusion. Because if something that we want to believe to be real is actually a fiction, it raises questions that may be a tad uncomfortable. Or perhaps I’m just a snobbish post-structuralist… But I think that at its best, you can see the puppeteer’s strings and appreciate his illusion-making, yet still feel for the puppets as if they were real.

And now, so’s you don’t get bored: a movie!

On a different note: What do you do if you get a book as a present, and you want to honour the present – but you hate the book? After Miéville, I moved on to Augusten Burroughs’ Running with Scissors, and I keep wondering whether I really want to be reading this. It’s one of those “you have to laugh to keep yourself from crying” type of memoirs, where the things that are (supposedly) tragic are drawn in an exaggerated, cartoony fashion. According to the blurb on the back, it’s “hilarious… Adrian Mole scripted by Hieronymus Bosch”. The problem is, I don’t buy any of it. I’m not saying that Burroughs concocted the whole thing from scratch, but its over-the-top, camp tone and narrative feel fake to me. Augusten, a ceaseless self-dramatiser, is one of the most annoying narrators I’ve read in a long time. Is he a poor sod? Yes. Do I want to listen to him being a poor sod? No. And for all of its outrageousness, its lurid sexuality and forthright storytelling, there’s something disappointingly conventional and even prudish to the novel. Which may be true to the young protagonist, but that doesn’t make him or the book any more interesting.

So why am I still reading it?

Surreal Snakes and heroic metafiction

– What’s going to happen to us?
– There, there. We always end up in a universe where we exist. Remember Copenhagen?

Remember the self-aware, postmodern hospital soap opera that Nate watches in the first episode of season 3 of Six Feet Under? Well, if that network – COMA TV? – had a 24-type series, chances are it’d be pretty much like Metal Gear Solid 2: Sons of Liberty, the PS2 game I’m currently playing.

 Quite honestly, I’m not certain whether MGS2 is a badly scripted, badly acted mess of a soap opera as done by Tony Scott, or whether it’s a clever parody of existentialist hi-tech conspiracy thrillers (ah, that old chestnut!). Whichever it is, the game is a weirdly compelling guilty pleasure. But yes, the writing makes Final Fantasy X seem a masterpiece of subtlety.

In part, the game is obviously tongue-in-cheek; the absurd conversations with Otacon when you save the game, or scenes like the one where you have to sneak across a walkway underneath a guard answering the call of nature make that clear. But what about the bathos of Otacon’s relevations concerning his quasi-incestuous relationship with his stepmother? And what about Peter Stillman (Paul Auster fans note the name!), the anti-demolitions expert who faked having a fake leg for years in order to gain sympathy? While the latter reads like bizarre black comedy, the game plays it absolutely straight-faced.

I can’t say I ‘get’ MGS2, nor can I gauge its tone most of the time, but I definitely want to know how it ends – even if people have it that it’s the sort of ending that makes you want to throw your Playstation out the window. But, dagnabit, did they have to make the cutscenes that long? I feel like I should take a day or two off in anticipation of an ending cinematic that’s bound to be (or at least feel) as long as Peter Jackson’s King Kong.

Dungeons and dragons (no bears) – oh my!

I used to love fantasy role-playing games. I’d devour all the Bard’s Tales, Ultimas and Baldur’s Gates I could get my Hands of Great Fingeritude +2 on. Some of my fondest geeky childhood memories are of drawing maps of enormous dungeons (back before the days of wimpy auto-mapping features) and adorning them with clumsy doodles of ringwraiths, dragons and beholders. I got a kick out of reading the rulesets for Dungeons & Dragons and imagining my own (predictably generic) fantasy world, although I never got a successful campaign off the ground – mainly because one of the players was quite mad and better at chewing up PET bottles, skulking off to a corner and rambling incoherently than at role-playing his dwarven fighter. (And no, I don’t think that sort of behaviour qualifies as valid role-playing for a dwarf.)

I still have a weak spot for the Ultima games, mainly because they got two things right: the world and the characters. If I had unlimited time, didn’t have to work and wasn’t worried about my girlfriend thinking I’m even more of a geek than I am, I would try to recreate the series’ Britannia as a huge mod for The Elder Scrolls: Oblivion. And then I’d get a kick out of walking from one end of the continent to the other, stopping every now and then to see the sunset over Brittany Bay or to watch a thunderstorm from some mountain peak. Sad, isn’t it?

  Britannia 

Anyway, to get back to the issue at hand: I bought Neverwinter Nights 2 last year, an RPG based on the Dungeons & Dragons ruleset. I’d heard good things about its story and writing. Somehow I never made it past the tutorial when I got started on it last year, but now I’ve started playing it again. And while it’s okay and competently executed, I realise I’m tired of what the 1UP review calls a “wonky fantasy geekfest”. I’m tired of the D&D ruleset. I’m tired of grumpy dwarfs, aloof elves, of slaughtering cheap orc knock-offs (doesn’t matter if they’re called “bladelings”). Yes, the writing is quite good, but not enough so to make the game much less generic. The characters seem fun – but not enough so to make me care much about the world or about what’s going on. Big evil threatening the Forgotten Realms, and only you can save the world? Please. Give me Planescape Torment instead any day, with its hyper-intelligent hive-mind rats, its puritanical succubus, floating skulls, and the best amnesia story this side of Memento. And its enchanted panty-sniffing armoires. Let’s not forget about the panty-sniffing armoires.

Planescape Torment

Anyway, enough of a rant about generic fantasy RPGs. More later, perhaps. And for those of you who tune in for the movie and TV musings, don’t worry – they’ll be back before long. It’s just that watching anything is more fun if my special someone is sitting beside me. And yes, that’s the kind of soppy, sentimental bastard that I am. Don’t say I didn’t warn you.