Just when my frustration at Firefly‘s premature cancellation was starting to abate:
Yesterday evening we watched the last episode of Veronica Mars. The series definitely went out on a very strong episode – but why did it have to go out to begin with? Okay, the answer is simple: not enough people were watching it. Don’t ask me what they were watching instead; probably some reality TV crap with barely one percent of the wit of Veronica Mars, not to mention the wonderful acting by the lead and the great supporting characters. I’ve said it before (somewhere) and I’ll say it again: the relationship between Veronica and Keith Mars is the best father-daughter relationship I’ve ever seen on TV.
Yes, there were weaker episodes, one of the banes of series that require 20+ episodes per season. Yes, season 2 was a muddled mess in terms of its overarching plot. And yes, Duncan Kane was largely a boring waste of space. But the main character was one of the funniest, strongest female characters this side of Joss Whedon’s work. And I don’t see anyone much having replaced her.
Talking of strong women: one of the games I’ve been playing lately, Mirror’s Edge, is one of the few A-list titles whose protagonist Faith is a woman – and, more unusually, the game is played from first-person perspective, so the mostly male players aren’t even invited to ogle Faith’s assets. (No Lara Croft, her.) The game takes the trendy sport Parkour as its main inspiration, but it’s much more than a gimmick – in fact, it’s perhaps the most exhilarating first-person game I’ve played. Mirror’s Edge is flawed, mainly in its humdrum plot and storytelling, but when it works, it works amazingly well. I’ll let the visuals speak for the game: