Each Friday we travel back in time, one year at a time, for a look at some of the cultural goodies that may appear closer than they really are in The Rear-View Mirror. Join us on our weekly journey into the past!
Bear with me, even though it’s still a few weeks before Christmas, but there’s no way we can’t talk about Frank Capra’s eternal holiday classic now that the Rear-View Mirror is reflecting the year 1946 back at us. When Frank Capra is mentioned, it’s easy to think of a certain kind of corny sentimentality, doubly so when the film in question is It’s a Wonderful Life. The fairy-tale ending, the song about lassoing the moon, the twee story about how an angel gets his wings whenever a bell rings, and Zuzu’s damn petals: it’s easy to be dismissive of the film. Easy and wrong.
You’ve probably all noticed that my blog updates have become somewhat infrequent, at least compared to the beginning, where I’d hammer out an entry a day. Don’t worry, this is just a momentary slump (I hope); things are somewhat stressful at the moment, and I don’t get to watch or read as much as I’d like. Even when I do find the time, I’m usually somewhat too tired to appreciate films, series and books as much as I’d want to.
That’s where gaming comes in. I can be as tired as I want, yet I can still get some enjoyment out of Guitar Hero (where I’ve graduated to Hard mode, meaning that I’ve now got five fretting buttons to contend with!) or Splinter Cell. Or I could be “enjoying” Call of Cthulhu: Dark Corners of the Earth.
CoC: DCotE (doncha love acronyms?) is one of the creepiest games I’ve played since… well, since Thief 3 and that Holy Grail of computer game horror, the Cradle. I’m not particularly informed when it comes to H.P. Lovecraft and the Cthulhu mythos, but for those of you who know even less, Cthulhu is this cheerful fellow:
(Any similarities to a certain crustacean Doctor are purely coincidental.)
The game has a couple of easy scares (boo! decomposing corpse!), but by and large it works with more subtle techniques: half-glimpsed horrors and whispers in the dark. Slowly going insane is as much of a threat in this game as things that go bump in the night. The game starts with the protagonist cuts his stay at an insane asylum short by hanging himself – what follows essentially is a long, drawn-out flashback – an odd way to motivate players to progress: “Just one more level and I can hang myself! Yay!” For the first two, three hours of gameplay you don’t even have any weapons, which makes for an original twist on the genre: for once, the solution to all your problems isn’t unloading a gun in some gilled horror’s face.
And the game has what is possibly the best chase sequence I’ve ever seen or played. You’re woken up in the middle of the night as a couple of shady guys (with serious throat problems, from the sound of it) try to break into your room to turn you into chowder. Your only option is to run, bolting doors behind you or blocking them with wardrobes and the like. Then, a bracing escape via the rooftops while you’re being shot at… and don’t even look down, because otherwise you’ll find out just how Jimmy Stewart felt in that classic Hitchcock movie about a guy with vertigo. I think it was called… “The Man Who Was Afraid of Heights”.