The Loneliness of the Long-Distance Pilgrim: revisiting Journey

In 2012, a game called Journey was published on the PlayStation 3. It was pretty much the consummate indie art game: there were no puzzles, no boss encounters. Heck, you couldn’t even shoot anyone. What you could do is control your avatar, a figure in a red robe, to walk around the desert dunes. You could jump and even fly, in very limited ways. And you could sing. And as you crossed the desert, you could bump into other robed figures and communicate with them – by moving around, jumping, flying and singing. Whoever you were, and whatever you were hoping to achieve in this desolate yet beautiful landscape: you were not alone.

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