A Damn Fine Espresso: September 2026

In this month’s main podcast episode, we talked about the tactile fantasy movies of the 1980s. But what happened afterwards? The phase between Jurassic Park and Peter Jackson’s The Lord of the Rings trilogy was probably the peak of a period where the traditional, tactile ways of doing visual effects and the new hotness of CGI overlapped. Then things very much went in the direction of mostly, or even exclusively, CGI – to a large extent at the expense of the tactility of effects work and a certain homogenisation of what visual effects looked like. But does this mean that special effects and visual effects are objectively worse than they were in the 1980s? Can effects still be spectacular and tactile in 2026? Join Alan and Matt as they take two effects-heavy films of the year – Christopher Nolan’s The Odyssey and Star Wars spin-off The Mandalorian and Grogu – to look at how these use effects, and how, in certain ways, they retain the spirit of late 20th century special effects work. Where do VFX in the 21st century fail, and why – and where are they just as magical as what our podcast baristas grew up with? What upcoming effects-driven films are they looking forward to? Join our September espresso for a conversation that goes from the stop-motion magic of Ray Harryhausen via James Cameron’s Avatar franchise to a certain nuclear lizard that likes to plague Tokyo!

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A Damn Fine Cup of Culture Podcast #108: Summer of Genre – Tactile Fantasy

Our Summer of Genre comes to an end: in this month’s podcast, Alan returns to a genre that was a favourite of his during his childhood. He is joined by Sam and Matt to discuss what they call ‘tactile fantasy’: those (largely) pre-CGI films that used physical special effects, miniatures, puppetry and stop-motion to bring the tactile to the screen, from evil, ravenous dragons to 18th century fabulists flying on cannon balls. Starting with the 1981 dark fantasy Dragonslayer, continuing with Jim Henson’s 1982 cult classic The Dark Crystal and concluding with Terry Gilliam’s grand folly The Adventures of Baron Munchausen (1988), our trio remembers a genre that has largely been supplanted by digital visual effects. What is the magic of tactile fantasy? How well do these films hold up in a post-Jurassic Park world, where bits and bytes can come together to create pretty much anything filmmakers can imagine? Was CGI the only reason why this era of cinema ended? And is tactile fantasy gone entirely from our screens in this day and age?

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Six Damn Fine Degrees #281: Mélusine: The fantasy romp that’s really about complex trauma

Welcome to Six Damn Fine Degrees. These instalments will be inspired by the idea of six degrees of separation in the loosest sense. The only rule: it connects – in some way – to the previous instalment. So come join us on our weekly foray into interconnectedness!

The past and the way it influences the present featured strongly in the last two instalments. Being from Vienna, I very much enjoyed and related to Matt’s dive into his trip to neighbouring Prague. I’m even a little sorry that I’ll now proceed to wrench this theme of past and present onto a completely different track.

Let me take you back to the year 2005 and a release that you probably missed because there was so much else going on.

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Loose baggy monsters. And they suck out your brain, too.

I used to love reading fantasy and science fiction literature. Or rather, I used to love the idea of sci-fi and fantasy. My parents never got that I enjoyed stories that were out of this world, so to speak. (One of my defining childhood moments: My uncle sends us Star Wars: A New Hope on Betamax tape, taped from Channel 4. We watch it, and I love it. My parents think it’s a waste of time and tape over it the next day. It’s a miracle I didn’t go Michael Myers on them. And by that I mean Halloween Michael Myers, not the “Groovy, baby!” kind.) I loved The Lord of the Rings, Madeleine L’Engle’s Wrinkle in Time and Diana Wynne Jones’ Chrestomanci books.

Randalf the First 

And then I read too much fantasy. I watched too much sci-fi. And so much of it is poorly written, derivative dribble, disposable junk. I was fed up with bearded, grumpy wizards trying very hard not to be Gandalf, I was sick and tired of chosen ones and ancient prophecies and evils sweeping the land. I had enough of names that looked like the deformed offspring of multiple apostrophes and the bottom of the bag of letters at the end of a game of Scrabble.

Randalf the Second

It was Joss Whedon’s Firefly that reinstated my belief in good science-fiction. Neil Gaiman largely did the same for fantasy, but I didn’t like his last couple of books that much – apart from which he tends to write metafiction rather than straight fantasy (whatever that may be). There’s always a self-aware, postmodern twinkle in his authorial eye, it seems.

Yesterday I finished China Miéville’s Perdido Street Station. Arguably it’s fantasy, although it’s set in a universe that is closer to our world than to Middle-Earth or the books of Terry Brooks or Robert Jordan. There are no elves, dwarves or dragons (nor thinly veiled copies of them). Magic is a technology, essentially. And New Crobuzon, the monstrous city in which the story takes place, is reminiscent of Victorian London much more than of the pastoral fantasies or the hackneyed medieval towns of your common garden variety of fantasy.

What sets Perdido Street Station apart from those other fantasies is that it feels real. Not epic. Not mythological. Real. It’s fantastic enough to serve as escapist fare, but it’s not the sanitised, Disneyfied kingdom of Far, Far Away. What also sets it apart, and this may surprise some of those who have read it, is the economy of Miéville’s writing. Yes, the book is long – it’s over 800 pages long, in fact – but in the end I felt that no character, no scene, no piece of description didn’t serve a function. So often, bad or mediocre fantasy novels are filled with pages and pages of clumsily handled world creation, which feels like the author trying to show off his or her imagination, more often than not:

“Hey, look at this sentient bird-fish-dinosaur creature I’ve just come up with! And the deities it worships! And the weird, elaborate rituals in which the sentient bird-fish-dinosaur sacrifices his firstborn! And now we’ll never hear anything about them again. Because I’m so inventive, I don’t even have to use my bird-fish-dinosaur for anything else than showing off my imagination!”

Not so in Perdido Street Station. The book is wildly inventive, but everything is there for a reason. Yet the novel feels organic rather than constructed. And I never felt the sort of laziness you get in generic fantasy, namely that the author is simply ticking off all the things the readership wants: Old mentor figure: check. Orphaned hero-to-be: check. Evil lord, comes with his own minions: check. Instead, we have a novel that doesn’t have a clear-cut antagonist. The protagonists aren’t heroes, even if they end up being heroic, more as a way of staying alive than anything else. Some of the novel is genuinely unsettling. And it’s a deeply, densely political world – not the way George Lucas tried to bring in politics in his Star Wars prequels, but infinitely more believably and fascinatingly.

Perdido Street Station 

I don’t want to go on at great length (already having done so, of course), but my suggestion is this: if you used to love fantasy but then grew tired of it, or if you believe that you “outgrew” the genre – give Miéville a try. Check out Perdido Street Street Station. And if you don’t like it, write me… so I can tell you how and why you’re just, like, so wrong.