They create worlds: Dirt Rally 2.0

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

Every now and then, I will play a horror game. Not often, since I don’t regularly feel the need to be scared, and because so many horror games will mainly run on atmosphere and jump scares, the latter of which I’m not particularly interested in, regardless of the medium. Still, every now and then, I want to be scared. I want to feel dread at being in a place that clearly doesn’t want me there. That is vast and uncaring, and if it is out to get me, that’s just because I am so small and insignificant, yet foolhardy enough to venture there and therefore it’s all my fault. The danger to me is incidental. I went to the dark place, so anything that happens to me while I’m there is entirely on me.

And when I’m there, I suspect that the words I will hear are “Turn, one left, don’t cut.”

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Confessions of a sneaksy, thiefsy crash test dummy

Well, for once I won’t write about last night’s episode of Lost (titled “Catch-22”). Why? Because it wasn’t very interesting – but neither was it so horrible that I have to share my eye-gouging terror with the world (and the Keira Knightley fans who may want to eviscerate me after yesterday’s entry… Just kidding!).

So, instead let me regale you with my current PC gaming choices: Colin McRae DIRT (which I’ve mentioned here before) and Thief: Deadly Shadows. The latter is a game that I originally played when it came out, but now, two computers and three videocards later, it runs much, much smoother than it ever did. However, the game bears sad witness to who I really am: someone who gets a kick out of skulking in the shadows, waiting for people to pass, and then hit them over the head with a blackjack and rob them blind.

Yup, that’s me. I prefer crouching in the darkness and waiting, and then knocking out my enemies. With almost any shooter game, if I have the option to put my opponents to sleep, that’s what I’ll do. There are few things as satisfying in a game as a totally non-lethal headshot with a tranquiliser dart and then dragging the motionless body behind a wall or some rocks… and then waiting for the guy’s buddy to turn up, looking for his mate – and do it all over again.

Now, as far as DIRT is concerned… I’m not bad at it. Not totally bad, at least. But sometimes… well, sometimes my driving looks pretty much like this – and (moving) pictures say a lot more than words in this case: