Six Damn Fine Degrees #105: (Don’t Fear) The Shape

Welcome to Six Damn Fine Degrees. These instalments will be inspired by the idea of six degrees of separation in the loosest sense. The only rule: it connects – in some way – to the previous instalment. So come join us on our weekly foray into interconnectedness!

Warning: oversimplification ahead. In horror films where the threat is personified in one primary antagonist, you tend to get one of two types of bad guys. Type 1: the characters. They are defined quite clearly, they have motivations and a personality. They may be driven by a dark, dramatic backstory, but to some extent this background is less important than how they behave in the present of the stories they’re in. Especially in the horror films of the ’80s, they have a signature style. They quip. They’re the Freddy Krugers and the Pennywises, the Chuckies and the Pinheads.

And you know what? I don’t think I’ve ever found any of these particularly scary.

Continue reading

They create worlds: Little Orpheus, and the limits of running left to right

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

Little Orpheus is gorgeous to look at. It is what we used to call a jump-and-run game; usually such games are called platformers these days, the various Super Mario titles probably being the most famous among them even to non-gamers, but ‘platformer’ is really less fitting in the case of Little Orpheus, which is all about running and jumping – and, as is customary in such games, running and jumping to the right most of the time. The character you’re controlling is the cosmonaut Ivan Ivanovich who finds himself in one pickle after another: pursued by pterodactyls and a Tyrannosaurus Rex in a take on the centre of the earth that is part Jules Vernes, part ’50s B movie, or navigating the innards of a giant while, or racing against the odds in mysterious Lemuria. Or actually, he’s telling these stories – which he may be making up on the spot – to the increasingly impatient General Yurkovoi, who is trying to find out what happened to his atomic bomb and how exactly this ridiculous little man sitting in front of him was involved.

Little Orpheus is undoubtedly beautiful – and yet, I felt less immersed in these worlds than I have in some technically and artistically more primitive ones. Is it that jumping and running doesn’t lend itself to immersion?

Continue reading

Criterion Corner: Blow-Up (#865)

I admit: sometimes I find them intimidating. The classics, the cinema icons, the films that everyone says you should watch because they are just that good and the directors who made those films. What if I watch one of those films and I don’t like them – or, worse, they don’t do anything for me and barely evince any reaction whatsoever? (Somehow it’s easier to dislike an iconic film than to be indifferent to a supposed masterpiece of the art form.) Which may go some way towards explaining the big pile of Criterion films I’ve bought but haven’t watched yet. Of course I want to watch them, I will watch them – but not just yet. I’ll get around to them. Eventually. Perhaps there’s a part of me that doesn’t want to watch them so much as it wants to have watched them.

Michelangelo Antonioni’s Blow-Up was one of those films for a long time – but then my kindly co-baristas here at A Damn Fine Cup of Culture went and did a podcast episode about seeing our cities, the places we live (or have lived) in, on film, and Alan chose to talk about the London of Blow-Up. And at that point I couldn’t really not watch it, could I? (Mind you, it still took me more than seven months, but I think that this year has given me enough of an excuse for that sort of delay.)

Continue reading

Horses you can shoot, trucks not so much: One of These Days (2020)

The premise of One of These Days couldn’t be more American if it tried: once a year, the local car dealership organises Hands-On. This is an endurance contest based on one simple rule: participants must at all times – except for short, infrequent breaks – keep their hands on the pickup truck they wish to win. Meanwhile, spectators drink beers, eat hot dogs and watch the spectacle (if you wish to call it that), which ends up looking like a gruelling, torturous slog for the contestants and boring for the people watching. Who’d put themselves through several full days of this, standing outside, hands on a pickup? And why? Or has the gameshow aspect seeped into the minds of participants trying to become marginally less poor to such an extent that they actually think they’re doing this for fun as much as for profit?

Continue reading

Criterion Corner: In a Lonely Place (#810)

Humphrey Bogart is a strange leading man: while charismatic, he is not exactly handsome, and as he got older, the contrast between his charisma and his lack of conventionally good looks got bigger. He wasn’t afraid to play characters that were unpleasant, though interestingly so, and he didn’t shy away from his characters’ dark sides, their cowardice, neediness, pettiness and egotism. Look at Fred C. Dobbs, his character in The Treasure of the Sierra Madre: he’s not a Disney villain, he is not an evil mastermind, he is a small, pitiful man, really, who meets a pitiful end. How many Hollywood leading men at the time were happy to play such roles?

Continue reading

Six Damn Fine Degrees #99: “And if you gaze long enough into Shakespeare…”

Welcome to Six Damn Fine Degrees. These instalments will be inspired by the idea of six degrees of separation in the loosest sense. The only rule: it connects – in some way – to the previous instalment. So come join us on our weekly foray into interconnectedness!

In last week’s Six Damn Fine Degrees post, Julie wrote about Shakespeare on film. In the post, she also talked about “less faithful adaptations”, which made me wonder: what do people generally consider a faithful adaptation of Shakespeare? Does faithful mean as close as possible to what those performances at the Rose Theatre or the Globe, back in the heady days around the turn of the century (16th to 17th, that is)? All in one location with minimal set changes, no artificial lighting, all female characters played by boys, that sort of thing? Because, most likely, that kind of stylised, formalised performance would be so alien to many people that they’d consider it downright avantgarde.

Continue reading

The Compleat Ingmar #38: Autumn Sonata (1978)

Is it fair to say that Ingmar Bergman was his own greatest rival? There are a number of films in his filmography that are good, interesting films featuring strong performances – but when you watch them, you think of other, better films that Bergman made. Autumn Sonata may be one of those films; it is certainly not his strongest psychodrama centred on a conflict between women too close for their own good. But it has something that none of the other films have: that other iconic Bergman in 20th century cinema.

Autumn Sonata (1978, Ingmar Bergman) – Offscreen
Continue reading

Criterion Corner: The Samurai Trilogy (#14-16)

I’ve said it before: there’s an effect not unlike Stockholm Syndrome that can come with long-form storytelling. If you follow the fates of a set of characters over a longer time, if you watch or read about a community over many chapters, seasons or volumes, it’s very well possible that you begin by bouncing off of, or even disliking, the story and its characters – but we are likely to hold on to the things we enjoy, minimise those we dislike, and over time we justify the time we’ve put into a story by investing in it emotionally. A film is usually over after two hours, and unless we revisit it at a later stage, it never really has this opportunity to win us around – but a series? A game lasting 50+ hours? A graphic novel that tells its story over ten volumes? At least for me it’s like this: either I stop early, or I keep going, because there are some interesting elements or characters I like, or perhaps I’ve heard from so many people that the story becomes really engrossing – and after I’ve put a certain amount of time into this story, I’ll find that I’m invested, because otherwise I’d have to tell myself that this time was pretty much wasted. Is it something of a psychological self-protection mechanism? Or do some stories simply need more time to have the intended effect? I suspect it’s a combination of the two – but, honestly, how am I to tell?

Continue reading

The Corona Diaries: “When you play the game of Pandemic…”

… you win or you die. There is no middle ground.” Yeah, well, shut up, Cersei.

Remember that global pandemic? In so many places, people act as if it’s a thing of the past, but at the same time numbers have been spiking again – just the cases were much more manageable, both individually and in sum. So many people who hadn’t yet contracted the virus were getting ill, and even some that had been ill already.

My wife and I had thus far been spared by COVID-19, but almost two weeks ago she started feeling under the weather – and the next morning, BOOM. Two purple lines. A fairly high fever, coughing, and man, was she tired. The weird thing is that, if anything, I should have been the one to catch it and pass it on to her, because I am out of the flat and among people more often – but no, she was positive before me, and a couple of days later I joined the club as well.

Continue reading

Six Damn Fine Degrees #94: The Great Orson Welles Hoax

Welcome to Six Damn Fine Degrees. These instalments will be inspired by the idea of six degrees of separation in the loosest sense. The only rule: it connects – in some way – to the previous instalment. So come join us on our weekly foray into interconnectedness!

Hollywood. The Dream Factory. And what is a dream but a story that never happened? (Or, if you believe in the MCU, things that happen in alternate universes – which means that these alternate universes have a hell of a lot of lectures and speeches made, and lessons taught, by people who suddenly find that they’re actually naked.)

One of the greatest such ‘dreams’ brought forth by Hollywood – or, to be more frank and forthright, one of its greatest lies – is that of Orson Welles: director, actor, writer, and, if we are to believe IMDB, also Editor, Costume Designer, Script and Continuity Department, and (ironically) Self. In short, a Hollywood wunderkind supreme.

How ironic, then, that Orson Welles… play the ominous dun-dun! sound… never actually existed.

Continue reading