Will The Returned Return Again?

Sometimes the end should be the end. Some stories should remain concluded. There’s a reason why revenants are creepy, and TV land is full of evidence for this. No, I’m not talking about existential French horror – I’m talking about ITV’s Broadchurch, which came to its second end this week, though with a promise of more.

The first season of Broadchurch was nearly perfect in terms of what it was aiming for. Certainly the cast was one of the things going for it, but more than that it had a theme it committed to, and practically everything served that theme: the slow unravelling of a microcosm – a family, a community – due to a horrific deed. It’s not the most original of themes, granted, but Broadchurch handled it smartly and with honesty and the seriousness it called for. It stumbled towards the end, but it nevertheless ended up one of the most poignant British TV series in recent years, and definitely more consistently strong than the BBC’s uneven output in quite a while.

My thoughts exactly

Obviously it was tempting to bring back that world, those characters and especially those actors for a second series. A large part of what made Broadchurch so enjoyable was the David Tennant/Olivia Colman team-up; who wouldn’t go giddy at the chance of watching them for another eight episodes? Except that way lies fan service, which rarely makes for compelling storytelling. Broadchurch went into its second season with a proven cast of characters and actors that were enjoyable to watch the first time round, and there were enough story strands to pick up – but obviously no driving idea, no theme, that would give the continuation the sense that this is a story that has something to say. In fact, series 2 never felt like they started with anything other than the decision to do a second series, much to its detriment. The whole thing reeked of desperation and last-minute panic, resulting in a story that felt made up from one week to the next on the basis of some shaky brainstorming. What if DI Hardy had one of the people involved in his previous, failed case hidden away in a cottage in Broadchurch? What if that Susan Wright woman comes back to wreak ineffectual revenge against her estranged son, repeating what we already had in the first series? What if we got Charlotte Rampling but had no idea how to use her in an interesting way, so let’s say her character goes blind, her mother dies and she’s a closeted lesbian?

One of the what-ifs had more potential: what if Joe Miller, the man who turned out to be the killer in the first series, pleaded “not guilty”? What would this do to the community and to the family left behind? What goes on in a man who is culpable but desperately wants himself to be proclaimed innocent of the crimes he’s committed? Instead, this was wasted as we didn’t get character-driven drama so much as badly written courtroom melodrama with characters that wished they had even a second dimension. And we spent so much time with the underwritten dramatis personae of Sandbrook, Hardy’s previous case and a whodunnit that it was difficult to care about. The murder that launched the first series was meaningful, because it was specific: the victim mattered, the murderer mattered, because it was all about bringing a community close to its breaking point. Sandbrook, on the other hand, happened far away and could have been any case, really. It was irrelevant to Broadchurch. There were attempts at connecting the two cases in terms of themes and motifs, but they were half-hearted and ineffectual to the point of being a nuisance rather than an asset.

Couldn't resist...

The first series of Broadchurch still stands as graceful, moving TV, and a wasted second series doesn’t change that much. However, it doesn’t exactly fill me with happy anticipation to see, at the end of the final credits, the caption “Broadchurch will return”. Do they have a story worth telling? Or do they simply have a great cast in need of work and the hope that people will tune in on the strength of the original series? Do the makers of Broadchurch even have a clue what made the series work in the first place? I don’t think so, and no number of scenes with Tennant and Colman acting the hell out of a leaden script will make for a strong reason why Broadchurch needed to continue.

In fact, if a third series of Broadchurch is made and ends up as utterly superfluous as the second one, I’ll personally go and beat up the people responsible with my box sets of the fourth season of Deadwood and my 14-disk Complete Firefly.

You can find my previous comments on the second series of Broadchurch here.

Manly men doing manly things

Tony, Tony, Tony… You’ve spoilt me. After watching your intrepid adventures in gangland I’m finding it difficult to enjoy stories of bad men doing bad things that we’re supposed to cheer on. I want my hitmen and mobsters and soon-to-be legit businessmen, honest!, to be morally ambiguous and psychologically interesting. Tony, you’ve ruined me when it comes to enjoying a simple story of hard, ruthless men with chiseled jaws thugging for the camera.

Peaky Blinders is a handsome series, and it knows it. It preens and flexes, often in slow motion. It loves the fact that it got Cillian Murphy as a lead, and it loves watching Cillian be vulnerable yet ruthless as he rides horses, drives vintage cars, wields guns and punches other hard, though less pretty, men. It’s also this preening that is most frustrating about the series. Peaky Blinders has a hell of a lot going for it, from its production values to its fantastic cast. It’s gorgeous to look at and charismatic to boot, but it’s a guilty pleasure: guilty, first and foremost, for not making more of the potential it has.

 Peaky Blinders

Perhaps it’s that I’m getting more moralistic as I get older, but I have to admit to finding the unreconstructed macho bad-boy attitude of Peaky Blinders tiresome. One of the innocent bystanders tells Tommy Shelby, played by Cillian Murphy (whose cheekbones could still cut through phonebooks), “You’re bad men but you’re our bad men.” That’s fine, but I’d like to have that badness examined. Instead, that line is exactly as far as it goes – in the world of Peaky Blinders, tribalism rules but it’s rarely called out. The exact same action is presented as slo-mo, hyper-masculine badassery if it’s done by our bad guys and as brutal thuggery if it’s the other side.

The series’ biggest potential lies in Helen McCrory’s Aunt Polly, who could put the fear of God into each and every one of the male Peaky Blinders, but at least as of the beginning of season 2 she’s also something of a cheque that yet needs to be cashed in. McCrory’s performance is magnetic, but the material is often thin, paying lip-service to complexity: we hear about past traumas, but we see too little of this reflected in her behaviour and personality. The same is true for most characters, in that they’re all given the veneer of three-dimensionality, but in practical terms they largely revert to stereotype, in the hope that the sheer handsomeness of the production makes up for the lack of depth.

Peaky Blinders

In general, the series tries to give its female characters agency, but all too often it defaults to the rule of macho: the women comment on the power differential, but in the end it’s usually the men with their fists, guns and posturing that are in the driving seat. Certainly, the world Peaky Blinders evokes is an ultra-male one, but then so is that of Game of Thrones, and that series manages to both show the powerlessness of its women characters and still give them agency. Peaky Blinders undermines the latter in ways that suggest it’s not entirely aware of doing so; in one of the climactic scenes in the first series, a woman with a baby carriage puts herself and her child between two warring factions, facing down both sides, but finally it’s not her who determines what happens next but the men with their guns. The scene plays as one of female agency – until that agency is shown to be irrelevant and of no interest to the characters or the series itself. We’ve had our scene of showing girl power, just don’t expect it to pay off.

As I’ve said: the potential is there. The actors are most definitely there, and the series has style up its smoke-shrowded wazoo. The character dynamics are also there, they just need to be committed to. The Rule of Cool is strong with Peaky Blinders – what it needs is to indulge a bit less in the music video slo-mo aesthetics and show a bit more of an interest in scratching the surface of its world and characters. Yes, Cillian Murphy sure is pretty; how much better would it be if the show put as much of an effort in making him complex? The material is there, the actors are game – what the series could do with is the ambition to be more than a pretty face.

Best served cold

I do like me a good revenge thriller – although I am also a bit of a moralist when it comes to the genre. The kind of film that takes revenge as a justification for two hours of Liam Neeson (or any other righteously growling alpha male) killing bad guys I can very much do without. If a film questions both the validity and the success rate of your average revenge spree, however, then give me more of that. Even as seemingly straight a revenge flick as Kill Bill complicates its heroine’s “roaring rampage of revenge” in a number of ways: by suggesting that vengeance may be self-perpetuating, by depicting the avenger as similarly guilty as those she wreaks vengeance on, by humanising some of the people at the receiving end of the Bride’s katana. Memento, The Limey, Inglourious Basterds, Oldboy (and in fact Chan-wook Park’s entire revenge trilogy): all of these show how characters may come to see revenge as their best course of action, but they equally suggest that vengeance has a way of coming back to bite you in the behind.

Blue Ruin

Blue Ruin may just be the most interesting revenge tale in years, and that’s in no small part due to its main character: Dwight, played by Macon Blair, is miles away from a Beatrix Kiddo or Charles Bronson in Death Wish, the granddaddy of revenge flick protagonists. With his scraggly beard and his wide eyes, he weirdly looks like the scruffiest, most frightened rabbit. Knives, guns and other stabbing or shooting utensils don’t look at home in his hands. And this drives Blue Ruin most of all: that Dwight may just be so much less capable at administering revenge than the people he’s avenging himself on. Already his murder of the man he presumes to have killed his parents is a messy act, and things don’t get any less messy along the way.

Does it matter that Dwight’s first victim turns out to be innocent of the crime he’s been convicted of? Blue Ruin presents his entire family as guilty in one way or another, and as entirely too ready to take up arms and reciprocate. Yet Dwight’s entire crusade seems misguided from the first: these are not the actions of a stable man, and definitely not those of a hero. When his actions endanger his sister and her family, he goes to warn her, after having gone off the reservation for years, and she tells him in a mixture of sadness and disappointment: “I’d forgive you if you were crazy, but you’re not. You’re weak.”

Blue Ruin

It’s this sentence that resonates most with me. For a scruffy bunny of a man, Dwight proves helpless in some moments, surprisingly resourceful and determined in others – but is he weak? The code of traditional revenge thrillers is that vengeance is that someone becomes the instrument of justice when society fails to do so. They take this task onto themselves because no one else is up to it. Blue Ruin turns this onto its head: Dwight isn’t making anything better, not for himself and most definitely not for his sister. The man that did kill Dwight’s parents is long dead, and Dwight’s first victim simply took the fall for his cancer-ridden father. He continues his spree because he believes his sister may be at risk – entirely due to his actions – but the longer he goes on, the harder it becomes not to see this as an extended, roundabout suicide-by-irate-criminal-family.

Blue Ruin isn’t perfect. Some of it feels a little too derivative – there are distinct overtones of the Coens’ Blood Simple – and while it does what it does very well, I did wish it would try to do more. It’s a small film by design, and I’m fine with that, but seeing how well writer-director Jeremy Saulnier handled his material I couldn’t help wishing that he’ll be more ambitious in his next project. Nevertheless,   will stay with me, mostly for Macon Blair’s pained, frightened eyes – the eyes of a man who just about suspects that he’s in way over his head and that there’s no way this will end well for anyone involved.

Objection? Thoughts on continuing Broadchurch

How does one continue a show like Broadchurch? One of the things I appreciated most about the recent, deservedly acclaimed BBC crime drama was that it ended: as all stories that aim to reflect the real world to some extent, there was a degree of openendedness to Broadchurch‘s conclusion, but there was nothing that called for a sequel, a second series. Except, of course, Broadchurch‘s success with critics and audiences, so as soon as the series had ended there was talk about continuing it. In the absence of a clear need for continuation, a second series faced an uphill struggle to begin with. What storyline could justify bringing back the characters?

The solution that the Broadchurch writers came up with is both ingenious and risky: at least judging from the first episode, the second series changes gear by changing genre. The first series of Broadchurch was a character drama through the lens of a crime story, and it’s the crime story that provided a clear structure: suspects come into focus, doubts are raised, secrets are revealed, and the murderer is uncovered. The series deftly balanced this structure against the drama of a little town where everyone knew everyone else, or at least thought so, and where you can scratch any surface and find some hidden or forgotten (but rarely forgiven,) guilt. It seems that guilt will also be one of the central motivators for the second series, as the first episode suggests its central hook will be the trial of the murderer uncovered at the end of the previous series. Legal drama can be as strong a structuring device as the tropes of crime stories.

Broadchurch

There is a risk that audiences who previously enjoyed Broadchurch as a crime story first and foremost will reject the change, although there are hints that the second series will have a parallel plot strand to the trial, focusing on the botched murder investigation that was central to David Tennant’s character and his motivations. There is another risk, namely that of retconning: the writers may be tempted to revisit and reexamine the events of the first series. Did what we were told happened really happen? If handled well, this can be intriguing, forcing us to reinterpret what we thought we knew. This is extremely difficult, though, and the more likely result of a retcon is a loss of trust in the story: if what we were previously told with relative certainty turns out to be inaccurate, why should we believe what we’re told with similar certainty going forward? There are degrees of this effect: it can already be problematic to fill in blanks in the earlier story, since this changes how the different elements of the story fit together.

So far I trust the creative team of Broadchurch – and a large part of the success of the first series was due to the actors as much as the writers. Or, perhaps more accurately, I don’t distrust them. However, they will have to prove that there were good reasons to continue this particular story beyond its success.

Fighting the franchise funk

Over the last few years we’ve been watching the Harry Potter movies with a friend who lives abroad; every time she’s been over, we watched another one or two of the films, and over the holidays we saw the two parts of Deathly Hallows, in my case for the third or fourth time. As far as I’m aware, the first part fared less well with critics and audiences than the second one, and it’s clear why: it’s definitely the less crowd-pleasing film of the two. Its plot meanders, what big setpieces there are don’t feel as cathartic as the showdown against Voldemort, and a lot of the movie seems to be dedicated to Harry, Hermione and, with some interruptions, Ron hiking, camping and generally looking wet, cold and miserable.

Nonetheless, rewatching the two films, I found myself clearly preferring the first one. Deathly Hallows Part 2 largely works because it’s the end of a journey, but it feels (and felt even when I first watched it) perfunctory to some extent. We need to resolve the different plot strands, we need to bring closure to Snape’s story, we need to dispose of the remaining horcruxes and of Voldemort himself – but little of this feels like it tells us anything about the characters. We know that Harry is brave, Hermione is smart and Ron is, well, Ron, and we also know that the visual effects wizards are great at doing what they do, as are the designers, artists and everyone else responsible for the way the film looks and sounds. After a while, though, setpieces become interchangeable, and while the escape from a fiery Room of Requirement is exciting in the moment, it’s also strangely bland. It’s a Harry Potter movie, of course there would be some chase or fight involving pixel magic, derring do and last-minute escapes. It’s fan service to some extent, but fan service isn’t automatically bad.

It's quidditch time!

However, there are moments in Deathly Hallows Part 1 that are decidedly different, that are quiet and unexpected, that have nothing to do with crowd-pleasing 3D whooshery. The film already starts with some of these scenes, filled with foreboding and sadness, as Hermione for instance wipes herself from her parents’ memories so they’d be safe. It’s a largely wordless scene, not of teary farewells but of loss and poignant resolve. Another scene I found surprising and delighting was the animated Tale of the Three Brothers; and later, as Ron is temporarily off and Harry and Hermione are alone, Nick Cave’s “O Children” plays on the radio, and Harry engages his friend of many years in a clumsy, sweet dance. It doesn’t further the plot, and it doesn’t get the pulse racing with excitement and danger – but it surprised and enchanted this muggle here more than all of the final part of the final part of Harry Potter.

Obviously the Potteriad wouldn’t have worked, or at least been as successful, if all it consisted of were these quiet, unexpected, intimate moments (though it would be intriguing to see someone try their hand at creating the Before Sunrise of the wizarding world) – but for me it highlights both the shortcomings and the potential of big franchises. Many of the fans love the Harry Potter films for the magic and the world, the quidditch matches and firebreathing dragons and wizards’ duels, so obviously these are things by which later instalments are judged. We want what we know, what is comfortable, because that’s how we came to love the franchise. These expectations are reasonable, but they’re also a trap, keeping a franchise frozen like an insect in amber. It’s similar with something like the Marvel Cinematic Universe, where we get some variation between the different strands – Iron Man isn’t the same as Captain America, whose pulpy WW2 first instalment and more sombre second film differ from Thor‘s sci-fi/mythology mashup – but we know what we’ll get, namely some good action setpieces, some snarky humour and a band of heroic characters that need to put their rivalries and disagreement aside and come together as a family to defeat some colourful yet dull villain – or, if you’re lucky, Tom Hiddleston.

Loki here!

Franchises are the storytelling equivalent of comfort food: when you want a plate of spaghetti, you don’t want it to surprise you with chopped coriander or shiitake mushrooms or a honey-aceto balsamico reduction with shavings of shock-frosted lamb’s kidney. The line between comfort food and tinned spaghetti is thin, though, and there’s always a risk of that exciting quidditch match or that bit where the Hulk goes smash getting stale, to the extent where you hardly know which particular instalment you’re watching at the time. Franchises thrive on constancy, on giving fans what they want, but they can’t be that and that only if they want to be alive and vibrant. They need scenes like Harry and Hermione’s awkward dance to Nick Cave, just like they need Trevor “I am (not) the Mandarin” Slattery. They need to be willing to withhold the simple, immediate gratification of More Of The Same” at times if they want to be good and not just safe. And there’s potential in exactly this: fans know what to expect, so you can surprise them by playing with the format. The most memorable episodes in TV series (which tend to be prone to becoming formulaic) are often the ones that, once the format has been established, play with the formula: Buffy the Vampire Slayer‘s “The Body”or “Once More With Feeling”, House M.D.‘s “Three Stories”,  M*A*S*H‘s “The Interview”. It’s because people know the formula that they see how it’s played with, and if it works, it can create some of the most memorable moments a franchise can afford.

Doing that with an entire film is risky: people who go and watch a Harry Potter movie want to see an adventure for the whole family, with magic and special effects setpieces. Iron Man fans want an action comedy with explosions, flying metal suits and Robert Downey Jr. doing what he does so well. But the safety net of the franchise shouldn’t become a prison. By all means, establish a formula, make us fall in love with the flying brooms, the comic-book villainy, the TIE Fighters and Star Destroyers and light sabres. But use those things as a starting point. Don’t just give us what we already know we want: surprise us and win our hearts again by whisking us into a clumsy, earnest dance to the strains of “O Children”. Because being a franchise doesn’t mean we want to watch the same movie over and over again, forever stuck on repeat.

Wishing everyone a happy 2015… at 25 frames a second

My partner-in-blog has written about his year in pictures, so I’ll end 2014 with three videos: two about the main thing that keeps us going here at Château Goofybeast, i.e. film, and one bonus one that barely qualifies as a video, but damn, if the music ain’t pretty. Here’s wishing each and every one of you a great 2015, with lots more films, books, comics, games and whatever your eyes, ears and hearts may desire!

Death and betrayal

I found it practically impossible to watch A Most Wanted Man without constantly being aware that the man I was watching on the screen was dead and this was his last film. Philip Seymour Hoffman was one of Hollywood’s most unlikely stars and often one of the best things about the films he was in; this swansong, based on a John Le Carré novel, may not be one of the ones Hoffman will be most remembered for, but it is definitely a worthy final addition to his filmography.

A Most Wanted Man

As with many of the films based on Le Carré’s works, A Most Wanted Man is not so much a spy thriller as a drama, with a distinct tendency towards tragedy. Hoffman plays a jaded German espionage operative keeping an eye on the Muslim community in Hamburg, and when a former Chechen radical enters his hunting grounds illegally he hopes to use him as an asset in his investigation of a Muslim philanthropist with possible ties to Al Qaeda. While the film doesn’t present us with as much of a quagmire of connections, motives and plots as a successful other recent Le Carré adaptation did – and Hoffman’s operative is a descendant in spirit of George Smiley – it is about similar themes. Years ago the Swiss magazine Du published an issue on John Le Carré titled “All Sorts of Betrayal”, and apparently this is still what the author keeps returning to. All of these betrayals, whether of friends, lovers, or of organisations and countries, are finally private at heart, and A Most Wanted Man sees its main character trying to weigh betrayals, to tempt, bully and cajole others to violate trust to prevent a bigger, more final betrayal.

Except, of course, in Le Carré’s world there is no such thing as a lesser evil, and most definitely not one that can be trusted to end up being lesser. Even more, Hoffman’s body language, the way he looks at people and practices a studied cynicism, all these make it clear that A Most Wanted Man will not end happily for anyone. And this fatalism is in part why this is a good but not a great film: only in rare moments is there the urgency that comes from hoping, and even believing, that this may not end in tears. There is a grain of… faith in something other than jaded pragmatism, perhaps? Belief that even in espionage people, organisations and countries can still hold on to vestiges of a soul? And this belief keeps the main character going, but the tone of the film is as hangdog as Hoffman himself, though without his occasional sparks of hope and of righteous anger. As an audience, though, it’s difficult not to know better: this will end badly, so why commit emotionally? If anything, the film prompts us to be even more jaded than its protagonist, and this works against A Most Wanted Man.

A Most Wanted Man

As may the real-life circumstances: Hoffman’s death hanging over the film may make it more poignant, but this poignancy is not in sync with the film. I was prompted to sadness, though not by Le Carré’s story so much as by knowing that this is the last time we’re seeing a lead performance by an actor gone too soon. A Most Wanted Man is a good film, it’s crafted beautifully, its performances are consistently strong, but its greatest tragedy may be that it serves most as a reminder of a different tragedy that has nothing to do with the film itself. Perhaps it will be easier to see it for itself in five to ten years, when it no longer feels quite as much  like a obituary.

In space everyone one can hear you feel

Interstellar pushed many of the right buttons for me, primarily the big one labelled “Sense of cosmic wonder”. I was the kid who had a poster of the solar system on his bedroom wall for an embarrassingly long time; I loved anything to do with space, but I reserved a special love for space exploration, especially of the supposedly authentic kind. Sure, I wanted to fly an X-Wing, but that thought never felt as wondrous as that of NASA journeys, of the Apollo missions or the Space Shuttle. Wormholes and black holes? Accretion disks? Count me in.

Interstellar

That sense of wonder was definitely there when I watched Interstellar, and the film captures it well. What it captures less well, though, is human emotion – which is a problem, since for all its space age imagery the film is essentially about sentiment much more than it is about physics. It’s not the emotions themselves that are the problem; thematically, Interstellar uses its premise and setting to tell a very human story. The problem is that the Nolans are much better at telling a different kind of story – one that is conceptual, that tends to be about puzzles. At their best, the Nolan-directed and -penned films are interested in the feelings of their characters, but they don’t focus on them head on. Their protagonists are often emotionally repressed, in denial or simply unable to access or express their feelings, and the stories tend to derive poignancy from this inability. Interstellar, though, wears its heart on its sleeve. Its characters talk about their emotions, they cry quickly and freely – and while the actors are more than capable, they can’t overcome that the words they’ve been given are often clumsy, overly explicit, explaining things too much. The worst scene in this respect has a teary-eyed Anne Hathaway trying to impress on her fellow astronauts that love is a force transcending space and time. Done differently, written better and allowing for some ambiguity, this could work, but in the film it feels like a NASA-themed Hallmark card. Those moments very much suggest that when it comes to the Nolans’ dialogue, quite literally, the less said, the better.

It is this tendency to overexplain, to make things too literal, that hobbles some of Interstellar‘s central scenes as much as its clumsy handling of emotion. Late in the film, the story bends causality back on itself in a classically sci-fi way, but where Christopher Nolan often finds striking images for settings and situations, here they turn faintly ludicrous, and they fire rockets full throttle into silliness the more the protagonists explain what is happening. All fiction, including speculative fiction, engages in some narrative handwaving, leaving gaps with respect to what is happening or how precisely it is happening, because the exact mechanics are irrelevant to what the story is about. Interstellar, however, tangles itself up in knots by trying to fill in the blanks, when it should well have left alone. Trying to elaborate on what is happening, the expository dialogue is hamfistedly literal, drawing attention to what is arguably least important, and raising questions about its feasibility that shouldn’t come up in the first place. (One can only imagine a Nolan-penned 2001: A Space Odyssey, giving the Monolith a -logue to explain to Dave Bowman what the last 20 minutes meant.)

When I first saw the Interstellar trailer, I was intrigued, but I was equally worried that this would be Nolan’s Contact, an intriguing sci-fi tale that takes a turn for the sentimental: daddy issues in space. It isn’t quite that bad, and there’s a lot to like about the film. It is ambitious, it is often beautiful, and Matthew McConaughey has vastly improved as an actor since the giddy days of 1997. Interstellar is a compelling illustration of both the strengths and the limitations of Nolan’s filmmaking, though, and it is frustrating in how it could have been a better, more subtle and more convincing film. This isn’t a complaint along the lines of “Waiter, there’s some sentiment in my sci-fi soup!” I don’t think that hard sci-fi, or any sci-fi, needs to lose the human element. What it does need, though, is a human element that’s done with the same skill as the visual effects. Interstellar excels at showing us the surfaces of alien worlds, but its telescope is flawed when pointed at the human heart.

Playing the beautiful song

One of the pleasures of having played computer and video games since, oh, the heady days of 1982 is that I’ve been in a position to observe their development almost from the beginning.  As with any medium, there’s been more than a fair share of absolute garbage, but as cultural artefacts games have proven to be vibrant, creative and surprising. Certainly, the big money tends to go to mainstream behemoths like Call of Duty, the equivalents of the latest summer blockbuster movie, but you also get surprise successes such as Minecraft, arguably the Lego of gaming in several ways. These days, indie gaming has freed up developers to be visionary as opposed to keeping a constant eye on the bottom line, and while some visions may be pretentious, confused or simply result in bad games, others have done more than just hint at the potential inherent in the form.

Transistor

Supergiant Games is not exactly the prototypical indie, but there’s definitely a strongly independent streak to their games to date, and this year’s Transistor bear few of the traits of mainstream gaming. The game’s production values are downright gorgeous, but there’s no pandering to what executives might think sells well – for instance, Transistor‘s protagonist is female, yet she isn’t sexualised in the sort of facile way that’s designed to appeal to a young male demographic. This is just one indicator of how, while the game echoes other examples of the medium, as a whole it is quite unique.

All in all, while in terms of gameplay Transistor isn’t necessarily my cup of tea, it’s a fantastic example of how the medium of games has come a long way: it is aesthetically creative and confident, evoking a world that can perhaps begin to be described as The Matrix filtered through a Gustav Klimt-inspired Art Nouveau/Art Deco sensitivity with a touch of anime. Its writing does not suffer from the tendency towards excessive exposition and over-explanation, instead being elegant and elliptic. The music is beautiful and stirring, more than worth a listen outside the game – but like all of Transistor‘s elements, it complements everything else exceedingly well. The game’s aesthetics, tone, soundscape, writing and atmosphere all come together to form what could easily be called a Gesamtkunstwerk, a total work of art, that is more than the sum of its already considerable parts. And it all works so well as a game; the visuals and acoustic design would fare well in any medium, but interactivity and choice add to Transistor, down to small touches that are full of personality. I mean, this is a game where pressing one of the controller buttons results in Red, the main character, humming in harmony to the music that’s playing.

Transistor won’t appeal to all: one person’s artistic triumph is another’s pretentious mess, the gameplay’s mix of action RPG and turn-based strategy won’t be to everyone’s taste, and many reviewers have criticised how much Transistor‘s writing leaves to the imagination. It trades broad appeal for a voice of its own (ironically, as aside from her humming Red has been stripped of her voice). A medium that’s capable of producing such works, I’d say, is definitely healthy and one I’m excited to keep following.

Doctor Noo

Confession time: before this summer I’d dabbled in Doctor Who, but only very occasionally. A couple of Chris Eccleston episodes here, the occasional David Tennant or Matt Smith one there – and most of the time I came away from it thinking that it’s like Marmite in that you have to have grown up with it to have a chance. It always felt too much like an in-crowd thing, like a more British and less sex-obsessed Rocky Horror Picture Show, with Daleks instead of Tim Curry in suspenders. (It gets even worse, and this may just get me ostracised by any Whovian friends: while Doctor Who didn’t click for me, I really enjoyed the “Children of Earth” arc on Torchwood, the much-reviled spinoff series.)

Then again, give me a Scottish accent and I’m anyone’s – so the news that flappy-handed Smith would be regenerated as Mr Scary Eyebrows himself, Peter Capaldi, led to me checking out Capaldi’s first outing and staying for the rest of the season. Am I a convert to the Church of Who, though? Not entirely.

Don't mess with the Doctor

There’s still an element there that for me (and, I’d imagine, for most newcomers to the series) is difficult to get into, and that’s the weight of worldbuilding the series carries around with itself. It’s one thing not to know who the Daleks or Cybermen are, but if you see your first Dalek episode less than a year before you turn 40, it’s not easy to get around the fact that, well, they’re more than a little naff. One man’s revered iconography is another person’s incredulous “And we’re supposed to find these scary?” – Which leads to a related issues I had, on and off, over the course of the season, and that’s the issue of tone and intended audience. “Is Doctor Who a children’s series?” seems to be one of the big questions in human existence, alongside “Who are we?”, “Where do we come from?” and “Where shall we have lunch?” From my newbie perspective, the series seems to want to have its child-friendly cake and eat it in a decidedly more adult way. I’m okay with children’s stories being sad and frightening, but at times the tone of the season’s episodes veered so much between make-believe fun for the kids, with a randomness and lack of coherence that can be liberating in storytelling but that can equally make it difficult to suspend your disbelief, that it was difficult to believe in the emotional reality of the stories and characters. Added to which, Doctor Ex Machina doesn’t necessarily make for better storytelling than its more theological cousin.

In spite of this, though, and in spite of some uneven writing, I was surprised to find how much the season’s core relationship, between the Doctor and his companion Clara, pulled me in. In the couple of episodes I’d seen starring Eccleston, Tennant and Smith, I felt there was often something too self-aware to the respective actors’ performance, a knowing wink to the audience. Capaldi’s Doctor isn’t a muted, realistic character, and he does enjoy his broader moments, but I bought the character, and I bought the not always entirely healthy but always interesting interplay between him and Clara.

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There would be more to say about the individual episodes and about the season-spanning antagonist, Missy, who in theory I would’ve liked if she hadn’t felt so exceedingly like a regeneration of another Moffat baddie, namely James Moriarty as played by Andrew Scott, and like Sherlock‘s Moriarty I felt she overstayed her welcome. I was surprised by how much I enjoyed an outing featuring a mummy, that most hoary and least frightening of monsters,  and on the whole I’d say that while I’m not a full convert I’m definitely seeing the potential in the series, its setup and its set of characters. Admittedly, though, half of that may be due to the accent, the eyebrows and the memories of one Malcolm Tucker – at this stage Capaldi seems to be turning the air blue even when he’s delivering perfectly PG-rated lines. So perhaps that’s the solution to my issues with those laughable Daleks and Cybermen: make them Scottish.