One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.
This was a peculiarly English end of the world. No guns, no running and screaming, no heroes or monsters. Just nosebleeds, headaches, fear – and then the light. What remains of everyone is brightness, and voices… and the world they inhabited.
I used to be a big Tarantino fan. In fact, I’d still consider myself one; I can still remember the exhilaration I felt after first seeing Pulp Fiction, Kill Bill (both parts) or Inglourious Basterds, and they still feel fresh and exciting to me now. Even Death Proof, which many of his fans were, let’s say, ambivalent about: the film puts a big goofy grin on my face.
One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.
When I was a kid playing pirated games on my beloved “breadbox”, the C64, games based on movie licences tended to be ubiquitous, largely interchangeable and mostly dire affairs. Whether they were mediocre shooters or bad action adventures, if it wasn’t for the title screen and (if we were lucky) a bit tune rendition of the movie’s theme, it’d be well-nigh impossible to know that what you were playing was supposedly an adaptation of Licence to Kill (yes, those two dozen huge pixels represented Timothy Dalton) or Platoon (a surprisingly enjoyable action game, albeit one that dropped the film’s anti-war angle in favour of some more mass market-friendly Vietcong shootery). Whatever connection there was to the films that purportedly inspired the games ended up being mostly imaginary.
12 Oscar nominations, a budget of $135 million and one very angry bear: Alejandro González Iñárritu’s The Revenant is the revenge flick that’s likely to continue being the talk of this award season. Reason enough to discuss the film one-on-one, like a better behaved Leonardo di Caprio and Tom Hardy, though with less grunting and accents that are easier to comprehend.
Watching The Duke of Burgundy was a pleasure, albeit an unexpected one: for one thing, I didn’t expect an all-female film depicting a sado-masochistic relationship between two lepidopterologists to be so relatable, for another I didn’t expect to laugh out loud at a sly yet strangely sweet joke concerning urophilia. Berberian Sound Studio, the previous film by director-writer Peter Strickland, intrigued and unsettled me in equal measure, but at the same time it didn’t much engage me emotionally. In spite of a typically strong performance by Toby Jones, it struck me primarily as an exercise in style, atmosphere and genre – and one, at that, whose intended audience didn’t really include me, as my knowledge of Giallo is slight.
Now, I’m far from considering Anthony John Soprano the touchstone of film criticism, but I kept thinking of this particular dictum of his throughout much of Star Wars: The Force Awakens. Don’t get me wrong: in almost every respect I consider the movie better filmmaking than the prequels.* J.J. Abrams knows how to stage zippy, effects-heavy action with enough personality so it doesn’t just feel like a VFX showreel. The performances are good throughout, with Harrison Ford bringing more of his erstwhile charisma to the screen than he has in a long time.
Looking at Ridley Scott’s two last science fiction films, The Martian and Prometheus, provides strong evidence that Scott picks his scripts with little concern for plot and character. Prometheus is one of the best recent examples of the kind of film I wouldn’t mind framing and hanging on my wall, because that’s how it’s easiest to appreciate its merits; however, once you start watching it for its storytelling and paying attention to its characters and dialogues, it turns into a frustrating, deeply silly movie that falls apart the more you think about it. And that’s unfortunate, as Prometheus is a film that desperately wants you to think about it.
I was predisposed towards liking Valiant Hearts: The Great War. I mean, here’s a game about a war that is rarely seen in video games (the First World War), there’s no shooter gameplay in it, it is not about winning, the game has a distinct anti-war streak, the overall tone is melancholy, and Valiant Hearts even does a good job of educating its players about WW1 without turning into a moralising lecture. Whereas the vast majority of games set in wartime put you behind a gun or inside some vehicle equipped with guns, Valiant Hearts is largely pacifist in its leanings. Its protagonists are French, German, Belgian – and canine, since I hesitate to assign a nationality to a dog… as does the game, to its credit.
One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.
I’ve walked the Holy Land at the time of the Third Crusade. I’ve explored Renaissance Florence, Venice and Rome. I have crossed the cupola of the Blue Mosque. Five minutes ago I was scaling Notre Dame de Paris.
Allegedly I’m an assassin, member of an ancient order whose creed is “Nothing is true, everything is permitted.” This is what I really am, though: a tourist. And I’m loving it.
I consider myself lucky for discovering HBO’s series during their Golden Age. Starting with The Sopranos, then moving on in short order to Six Feet Under, Deadwood, The Wire and Rome, showed me the potential of ambitious TV: ambitious in terms of direction, acting, writing, structure and production values. Even a more flawed offering like Carnivàle seemed infinitely more daring than most regular series with their standalone episodes, 20+-episode seasons and heavy padding.
I still love HBO’s output during that time, but the problem of getting into something during such a strong period is that whatever follows is likely to disappoint. HBO still does strong programming, and I’d count miniseries like Generation Kill and The Pacific among their best, but then there are series whose premise wasn’t enough to keep them interesting for their entire run, like In Treatment, or guilty pleasures that increasingly become more guilty and lesspleasurable, like True Blood. I haven’t seen John from Cincinatti or Luck yet, but neither sounds like it measures up to the heydays of Tony Soprano, Al Swearengen, McNulty or the Fisher family.
Boardwalk Empire is probably a good example of latter-day HBO. There’s no doubt that it’s a handsome series, with gorgeous production values. It’s well written, the cast is pretty much impeccable, it looks and sounds the part: this is quality TV. However, by comparison, it’s also average TV. For all its qualities (and there are many of them), it doesn’t have the freshness or the audacity of The Sopranos. It looks cinematic enough, but it meanders, feeling like a movie stretched out to several seasons. The same material, the same cast and crew, might be served better by a shorter format with more focus; instead, Boardwalk Empire feels somewhat rote at best and flabby at worst. Compared to so much TV, it’s still great – but compared to the pioneers, the real greats, shows that had something to prove and proved it, it can’t help but disappoint. It’s a shame, because there are moments when it’s up there with its stronger predecessors: disfigured war veteran Richard Harrow going to the woods to kill himself, or Chalky White interrogating an increasingly frightened Klansman after a racist killing. There are scenes of wit and intelligence, there are surprising and thrilling moments, and there are those insanely intense eyes of Federal Agent Nelson Van Alden: we never know from one scene to the next if Michael Shannon’s Fed is a stony-faced straight man or a psychopath waiting to happen, or both.
Most of the time, though, Boardwalk Empire feels like HBO by the book: there’s nothing wrong with it, it’s quality TV, but in being handsome and exquisitely crafted, it lacks the scathing punk attitude of The Sopranos or the squishy, pulsating heart and mock-Shakespearean grandeur of Deadwood, nor does it have the Dickensian scope of The Wire. One could argue that it’s its own thing, but I’m not sure yet what it brings to the table that is unique and that could only be done by this particular series. Boardwalk Empire is enjoyable, but it’s also strangely forgettable from one episode to the next.
Yet, there is also Treme, which was broadcast around the same time. David Simon’s series of post-Katrina New Orleans suffers by a rash comparison to The Wire – it lacks the structural focus of Simon’s Baltimore saga, which had a main case and storyline each season to peg its themes onto. Admittedly, it took me a while to get into Treme, but I’m now almost through the second season and have fallen in love with its world and characters. It’s less showy than Boardwalk Empire, which aims at the burnished looks of a Once Upon a Time in America and tries to recall mobster drama from The Untouchables (the Prohibition setting) to The Godfather (the ghost of Fredo Corleone haunts various characters), but it has attitudes, heart and a righteous anger at what ails New Orleans, both from outside and from within.
What seems flabby in Boardwalk Empire I’ve come to see as an asset in Treme: its many characters and plot strands all contribute to a portrait of a city that has been dealt a near-fatal blow but that is struggling to survive. As he did with Baltimore, Simon has crafted a passionate ode to a place and its people that does not shy away from its own faults but that is an example of essential, loving humanism. It’s not in the series’ individual moments, though there are many strong ones, but in their accumulation: each scene, each character, each moment of growth constitutes a brushstroke in Simon’s grand portrait of a city in struggle. Where Boardwalk Empire suffers from the TV format and practically calls for a more focused narrative format, Treme needs its sprawl to unfold its full effect. Simon’s rhythms and structures may not lend themselves to lean, muscular storytelling, but the way he portrays a society and culture could not function in a medium that calls for discipline and brevity. Is Treme up there with HBO’s greatest? Well, I’m not even halfway through the entire series, but I will say with confidence that few TV series have made me care as much about a place I’ve never been to and people I’ll never meet.