Sad: The Video Game

One of the greatest achievements of the emergence of indie gaming is the sheer diversity of themes, genres, stories and characters that have come with it – and this diversity is slowly spreading to the AAA space. Where games for a long time catered to the power fantasies of gamers and problems were both created and solved with big guns and other deadly weapons, these days there’s much more of a wide range of games that let you run restaurants with a friend, experience giddy romances with a whole bevy of dream daddies, overcome anxiety and impostor syndrome, escape dystopias, or try not to lose your soul working as an immigration officer or the editor in charge of a news network. It is exciting to see developers trying to find ways in which games can say something about topics other than “What happens when you shoot a big monster in the head until it dies?”


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