They create worlds: A Short Hike

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

Over the last ten years or so, the technical advances in video games have been breathtaking, even if this progress hasn’t always been matched by the creativity on display. I’ve walked Renaissance Rome and Victorian London, I’ve driven through a parodic version of Los Angeles and ridden a horse through the dying Old West. One of the most venerated gaming series, named simply Flight Simulator, is about to release its latest instalment, which lets you take off and land anywhere on earth. Judging from pre-release material, the way the game looks is out of this world – except it is this world. I half expect that if I were to buy the 2020 Flight Simulator and fly over its representation of where we live, I’d be able to catch a peek of a little virtual me, sitting at a computer and playing Flight Simulator. In terms of scope, fidelity and detail, video games offer amazing worlds – though all too often these worlds take a real, considerable toll on the people that create them.

What we’re seeing more and more, though, is small but beautifully realised worlds created by indie developers. Worlds that are more lo-fi and homespun, clockwork universes, even worlds made almost entirely of words. Worlds that don’t strive to recreate reality as much as possible so much as create a distilled version of a very subjective reality. These games may be much smaller in scope and shorter to play from beginning to end, but this needn’t make them any less breathtaking.

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The Corona Diaries: Virtually isolated

Warning: There may be spoilers for the video game Red Dead Redemption 2 in the final paragraph.

Dear Diary, it’s Matt again. How have you been? Going out, having a cappuccino, a glass of wine, going to the cinema? What, me? No, I’ve been a total homebody. Barely left the house, except for the occasional brief stroll. Though that’s not entirely true: I did leave the house – just virtually.

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That Was The Year That Was: 2018

In past years I always forgot about doing a look back at the year that was until my friend and co-blogger Mege did his own retrospective – and by that time it was too late. This year I come prepared and bearing not just one or two but eight awards. Enjoy!

A Damn Fine Cup

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Press X to ride into the sunset

If you have any interest in video gaming whatsoever, you can’t have missed the release of Rockstar Games’ oater epic Red Dead Redemption 2. From the game’s almost Deakinsian visuals via its insane level of detail (yes, your horse’s testicles contract in cold weather!) to, sadly, the reports of the studio’s insane crunch culture that’s deleterious to mental and physical health as well as relationships, RDR2 (which, I admit, sounds too much like a Star Wars robot to be a very helpful abbreviation) has been everywhere – including my PS4’s hard disk. I’ve not yet had much time to explore the dying Old West alongside the Van der Linde gang, but it’s already clear that this is an exceptional game. Exceptional in scope and ambition, surely – but what is most surprising to me is that this is also an exceptionally wilful game. If it wants me to like it, it’s going about it in a very strange way.

Red Dead Redemption 2

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