The Rear-View Mirror: The Time Machine (1960)

Each Friday we travel back in time, one year at a time, for a look at some of the cultural goodies that may appear closer than they really are in The Rear-View Mirror. Join us on our weekly journey into the past!

In Switzerland, where I live, this happens once a year, in early February: all public sirens across the country are tested, sounding the signal for ‘general alert’. When I grew up, in the last dozen years of the Cold War or so, most people would have associated the signal with their fears of nuclear war. If we heard these sirens on any day other than the first Wednesday in February, we’d most likely have to head for the nearest shelter because some hot-headed madman in Moscow had pushed the big red button.

For me, though, that’s not what the sirens meant. For me, they always meant this: the Morlocks are coming.

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They create worlds: Assassin’s Creed Origins

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

I have have climbed the cathedral of Acre. I have swum in the canals of Venice. I have prowled the streets, and the roofs, of Renaissance Rome. I have hobnobbed with the Borgias and with Robespierre, I have fought alongside George Washington, plundered with Blackbeard and listened to Charles Dickens tell tales.

And, just lately, I’ve added to my repertoire: I have run away from an angry hippopotamus – straight into the jaws of a Nile crocodile. Oh, and I’ve slid down the Great Pyramid, but it’s the tussle with the crocodile that sticks in my mind, much like I stuck in its teeth.

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