Video games are great at allowing you to walk in the footsteps of any- and everyone. Want to be a burly, 100-foot creature destroying a metropolis? Play Rampage and you’re even given a choice of monster. Want to be H.R. Giger’s indelible toothsome ray of sunshine? Various generations of Aliens vs Predator games let you get in touch with your inner secondary jaw. There’s many games that let you slip into the physique of lithe, scantily-clad warriorettes, and I won’t even try to count all the titles that put you in the futuristic boots of space marines.
Yet there are some identities we’re very rarely asked to assume – so it’s nice when a game actually gives you such an opportunity.
One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.
I have have climbed the cathedral of Acre. I have swum in the canals of Venice. I have prowled the streets, and the roofs, of Renaissance Rome. I have hobnobbed with the Borgias and with Robespierre, I have fought alongside George Washington, plundered with Blackbeard and listened to Charles Dickens tell tales.
And, just lately, I’ve added to my repertoire: I have run away from an angry hippopotamus – straight into the jaws of a Nile crocodile. Oh, and I’ve slid down the Great Pyramid, but it’s the tussle with the crocodile that sticks in my mind, much like I stuck in its teeth.