I used to be a big Tarantino fan. In fact, I’d still consider myself one; I can still remember the exhilaration I felt after first seeing Pulp Fiction, Kill Bill (both parts) or Inglourious Basterds, and they still feel fresh and exciting to me now. Even Death Proof, which many of his fans were, let’s say, ambivalent about: the film puts a big goofy grin on my face.
Author: Matt
They create worlds: Alien: Isolation
One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.
When I was a kid playing pirated games on my beloved “breadbox”, the C64, games based on movie licences tended to be ubiquitous, largely interchangeable and mostly dire affairs. Whether they were mediocre shooters or bad action adventures, if it wasn’t for the title screen and (if we were lucky) a bit tune rendition of the movie’s theme, it’d be well-nigh impossible to know that what you were playing was supposedly an adaptation of Licence to Kill (yes, those two dozen huge pixels represented Timothy Dalton) or Platoon (a surprisingly enjoyable action game, albeit one that dropped the film’s anti-war angle in favour of some more mass market-friendly Vietcong shootery). Whatever connection there was to the films that purportedly inspired the games ended up being mostly imaginary.
‘Twas the bear that done it: discussing The Revenant
12 Oscar nominations, a budget of $135 million and one very angry bear: Alejandro González Iñárritu’s The Revenant is the revenge flick that’s likely to continue being the talk of this award season. Reason enough to discuss the film one-on-one, like a better behaved Leonardo di Caprio and Tom Hardy, though with less grunting and accents that are easier to comprehend.
50 Shades of Lepidopterology
Watching The Duke of Burgundy was a pleasure, albeit an unexpected one: for one thing, I didn’t expect an all-female film depicting a sado-masochistic relationship between two lepidopterologists to be so relatable, for another I didn’t expect to laugh out loud at a sly yet strangely sweet joke concerning urophilia. Berberian Sound Studio, the previous film by director-writer Peter Strickland, intrigued and unsettled me in equal measure, but at the same time it didn’t much engage me emotionally. In spite of a typically strong performance by Toby Jones, it struck me primarily as an exercise in style, atmosphere and genre – and one, at that, whose intended audience didn’t really include me, as my knowledge of Giallo is slight.
Force of Habit
“Remember when…?” is the lowest form of conversation.
– Tony Soprano
Now, I’m far from considering Anthony John Soprano the touchstone of film criticism, but I kept thinking of this particular dictum of his throughout much of Star Wars: The Force Awakens. Don’t get me wrong: in almost every respect I consider the movie better filmmaking than the prequels.* J.J. Abrams knows how to stage zippy, effects-heavy action with enough personality so it doesn’t just feel like a VFX showreel. The performances are good throughout, with Harrison Ford bringing more of his erstwhile charisma to the screen than he has in a long time.
Enter the Zone
Ever since I spent a few months in Glasgow in 2000 and fell in love with the Glasgow Film Theatre, I’ve been hoping that a good repertory cinema would open a bit closer to home. Last autumn, that wish came true, when a local cinema that before had mostly shown B movies along the lines of The Core and The Extraordinary League of Gentlemen was refurnished and turned into a cinematic time capsule. They show some current arthouse fare at the Kino Rex Bern, but mostly they show classics, whether American, European or otherwise, and organise series on particular themes or filmmakers.
The Ghost of Spectres Past
Spectre isn’t a bad film. It is competently made on most counts, though admittedly this is damning it with faint praise, and it has a fantastic pre-credit sequence that’s up there with the best of them. Nevertheless, Spectre is a huge disappointment – perhaps even more so than Quantum of Solace. Where Quantum suffered from Marc Forster not being very good at directing action, Spectre suffers most from writers that don’t really understand what exactly they want the film to do and, worse, not realising that Skyfall had done most of these things already, and done them well.

I’m Walkin’, Yes Indeed
In video games, you’re usually in a hurry. You’re saving the world, trying to save the president’s daughter – or, on the other side of the spectrum, you’re running away from the cops after robbing the First Bank of Los Santos or, if you’re less criminally inclined, a horde of infected intent on tearing out your throat. Under these circumstances, it makes sense that the player’s first instinct is to look for the run button or sprint command. More than that, though, so many games are about getting from A to B. This kind of behaviour is reinforced by secondary objectives like “Get to da choppa in less than 2:00” or by rewards inversely proportional to the time you took to do what you were supposed to.
Making for a Happy Medium
While it should be self-evident that different media allow for different kinds of storytelling and different forms of expression, it’s good to be reminded of this in enjoyable ways in this Age of Adaptation, where so many films, TV series, games are adaptations of material in other media. Last week I saw the London production of Gypsy, which was brilliant, startling – and a great example of a story that works best on stage. We’d previously seen the ’60s film version of Gypsy, which works well in its own right, but it’s on the stage that the story came truly alive.
Mars Needs Matt
Looking at Ridley Scott’s two last science fiction films, The Martian and Prometheus, provides strong evidence that Scott picks his scripts with little concern for plot and character. Prometheus is one of the best recent examples of the kind of film I wouldn’t mind framing and hanging on my wall, because that’s how it’s easiest to appreciate its merits; however, once you start watching it for its storytelling and paying attention to its characters and dialogues, it turns into a frustrating, deeply silly movie that falls apart the more you think about it. And that’s unfortunate, as Prometheus is a film that desperately wants you to think about it.
