Psychotic dentists, mutated lungfish and a turtle named Mr. Pokeylope

You may already have gathered this, but in case you haven’t I have a confession to make. It’s one of my dirty little secrets.

I re-read books. And not only that: I also re-watch films. And, horror of horrors, I re-play games. Old games that have fewer pixels than Dick Cheney has had ethical thoughts. Games that require an hour or two of fiddling with Windows, downloading fan patches and editing game code in order to work on a 21st century operating system.

Of course I don’t replay any and every game I’ve ever played. Your run-of-the-mill first-person shooter is unlikely to get much of a repeat performance with me, unless it’s got that certain je ne sais quoi and is called Half-Life 2, I guess. (Or No One Lives Forever, or Call of Duty 2. For some reason, though, I didn’t even properly finish Doom 3 once.) Just like the films and books I enjoy more than once, some games are so good at telling a story and pulling you into their world, whether this is because of the gameplay or the writing, that I can’t resist revisiting them.

Psychonauts is definitely one of those games. It’s one of the most inventive, best written video games I know, and funny to boot. It’s also one of those rare cases where the gameplay itself is fun but not all that special – but once you combine it with everything else, the game becomes that oldest of chestnuts: more than the sum of its parts.

It’s the sheer exuberant imagination of the minds the game visualises: the paranoid delusions of the Milkman Conspiracy (and its wonderfully off-the-wall G-Men), the monster-movie inspired Lungfishopolis, the many other minds that form the basis for the game’s level. And the often inspired voice work is still among the most perfect in the videogame industry.

Differently from many of the other classic games I replay (or hope to, if I ever find the time), Psychonauts is still available (there’s no need to get it for lots of dough on eBay), namely on Steam. I don’t often do such blatant plugs on my blog, but this game is worth it.

Et In Blogosphere Ego

Yup, I’m back. You may not have known that I was gone… but I was. Two weeks of holidays, baby, and sorely needed ones as well.

What’s happened in the meantime? Well… I saw and enjoyed a play by Beckett. In spite of a major in English Literature, I always felt that Beckett’s plays were too long by half – and I still think so. Yes, the length (and resulting tedium) are part of the point, but I’ve always prefered his short plays to Endgame, or Waiting for Godot for that matter. What can make the latter much more enjoyable, though? Good actors, or to be more precise, Magneto and Professor X. Or Jean-Luc Picard and Gandalf. Those two godfathers of the English stage made the play more than worthwhile.

Still, though, too long by 'alf!

Less enjoyable, though, was the current London production of Tom Stoppard’s Arcadia. Yes, I compound my iconoclasm as a Beckett-disliking EngLit major by prefering the derivative Stoppard to the originator. Take that, SDH! Arcadia is one of my favourite plays, a wonderful blend of wit, intellect and heart. I fell in love with the play when I saw a fantastic amateur production done by a German student drama group.

So, with a play like this and a professional cast and crew, what could go wrong?

Well, mainly one thing: whether it’s the director’s fault or the actors’, they got the one central relationship of the play – between Thomasina, precocious 19th century teenage genious and Septimus, her tutor – wrong with a spectacularly wrong-headed interpretation of Thomasina (and a very mediocre Septimus). As a result, the production didn’t even begin to have the heart it needs to balance its cerebral qualities. If there is no ongoing flirtation and attraction between the two, one that Septimus is hardly aware of, then the final scene between them falls flat.

And fall flat it did. Having taught the play, I was constantly aware of what it could be and what the production failed to make of it. It had some strengths, mainly in the present-day comedy of academia and in a fairly strong Bernard Nightingale. (Oh, I wish though that I’d been around for the play’s original production, with actors such as Felicity Kendall, Bill Nighy and Rufus Sewell.) But without the heart, Arcadia is rendered flat and unengaging, rayless and pathless.

Okay, that’s enough for now. One thing, though, before I’m off: thanks to Rock Paper Shotgun, a computer game blog, I stumbled upon this story which has nothing to do with computer games and everything with sweetness and sadness and John Hughes. Well worth reading, unless anything even approaching sentimentality makes you come out in a rash.

You know what they say about no news… (Sometimes they’re wrong.)

I’m afraid I don’t have a proper update for this week, for a couple of reasons. To make sure that you didn’t come here for nothing, though, here’s the trailer for Michael Scorsese’s new film, Shutter Island, based on a novel by Dennis Lehane (of Mystic River and Gone Baby Gone fame). Looks like Scorsese’s love affair with Leo DiCaprio is still ongoing.

I likes me some scary asylum flick.

Sugar, ah, honey honey

Hard Candy is one of the most uncomfortable films I’ve seen lately. Is it a good film? I don’t know. It’s an interesting film, and it’s definitely well acted. It’s a courageous film for the most part because it doesn’t go for an easy judgment of its characters, but neither does it go for an equally easy moral relativism. And then, in the last twenty minutes or so, it commits a couple of serious blunders that take away from its ability to disturb.

Like some of the most disappointing films, its first quarter of an hour is probably the strongest part of the film. The way it establishes the relationship between its two main characters – photographer Jeff and precocious 14-year old Hayley – and then turns this relationship upside down is very well done. Jeff isn’t an out-and-out creep, yet he is way too keen to play along with the teenage girl’s flirtation. He deserves it when she turns the tables on him… at first, but does he deserve the emotional and physical torture she puts him through? How far does his guilt go, and what puts her in a place where she can take it upon herself to be judge, jury and quite possibly executioner?

Hard Candy

Jeff is too much interested in teenage girls, and he lets his interest go too far. He is guilty – but so far his desires are only different in degree from those who check out porn that advertises itself with “Hot Teen Sluts” or “Barely Legal”. You don’t have to go to the pornographic industry to see how teenage female sexuality is used to sell, well, just about anything, and how the line that delineates legal desires from illegal ones is blurred. Does this lessen Jeff’s guilt? No, but it puts it in context, and it makes it less easy to draw a line between him and they guy you work with who has the hots for the Olsen Twins or early Britney Spears or any number of nymph used by the marketing industry. If Jeff deserves castration, what do guys deserve who count down the days until some teen starlet becomes legal, or who fantasise about the high school cheerleader dressed up to be a sexual fantasy?

All of this only works so far, though. Throughout Hard Candy the question of a teenage girl who’s disappeared comes up, and Hayley insinuates that Jeff was somehow involved in this disappearance. A (chaste) photo of the vanished girl serves as incriminating evidence. Unfortunately the film comes out at the end and says that Jeff was either there when the girl was killed (by another pedophile) or that he killed her himself. Does it matter which of the two is true? Not really. He is culpable in either case, and his culpability is different in kind from the many, many men who have a hard-on for teenage girls. At this point we can easily draw the line, and Jeff is on the other side of the line. He’s a murderer or an accessory to murder. And at that point it becomes much easier to watch Hayley drive him to commit suicide. Most of the ambiguity of the film falls away, and with it the discomfort. And the movie’s previous courage to let its ambiguity stand gives way to a much more conventional moral simplicity, leaving us with just the window dressing of ambiguity.

I like strong women

Just when my frustration at Firefly‘s premature cancellation was starting to abate:

Yesterday evening we watched the last episode of Veronica Mars. The series definitely went out on a very strong episode – but why did it have to go out to begin with? Okay, the answer is simple: not enough people were watching it. Don’t ask me what they were watching instead; probably some reality TV crap with barely one percent of the wit of Veronica Mars, not to mention the wonderful acting by the lead and the great supporting characters. I’ve said it before (somewhere) and I’ll say it again: the relationship between Veronica and Keith Mars is the best father-daughter relationship I’ve ever seen on TV.

Yes, there were weaker episodes, one of the banes of series that require 20+ episodes per season. Yes, season 2 was a muddled mess in terms of its overarching plot. And yes, Duncan Kane was largely a boring waste of space. But the main character was one of the funniest, strongest female characters this side of Joss Whedon’s work. And I don’t see anyone much having replaced her.

Veronica & Co.

Talking of strong women: one of the games I’ve been playing lately, Mirror’s Edge, is one of the few A-list titles whose protagonist Faith is a woman – and, more unusually, the game is played from first-person perspective, so the mostly male players aren’t even invited to ogle Faith’s assets. (No Lara Croft, her.) The game takes the trendy sport Parkour as its main inspiration, but it’s much more than a gimmick – in fact, it’s perhaps the most exhilarating first-person game I’ve played. Mirror’s Edge is flawed, mainly in its humdrum plot and storytelling, but when it works, it works amazingly well. I’ll let the visuals speak for the game:

Growing pains

Remember when I wrote about my reactions to watching Before Sunrise for the first time at the age of thirty-something? Back when I got the film on DVD, there was a special offer for its nine-years-later sequel, Before Sunset, so I got that one too. After disliking the earlier film quite a bit (my reaction was pretty much that of constantly thinking, “Oh, grow up, you two!”, which didn’t make for an enjoyable experience), I’d decided that I wanted to get this over with: watch Before Sunset so I could pass the two DVDs on to someone. I don’t often get rid of DVDs I’ve bought, but shelf space is at a premium as it is. I knew I was unlikely to watch Before Sunrise again, unless I had some way of reverting to the age of 21 without illegal drugs.

Imagine my surprise when I enjoyed Before Sunset. Not just a bit. Not just in comparison with its predecessor. No, I enjoyed Linklater’s follow-up to his Viennese romance much more than any romantic film I’d seen in a long, long time. And what was even more unexpected: the later film has given me an appreciation for Before Sunset – not so much as a film in its own right, but as a chapter in the overall story.

Jesse and Céline, nine years later, are still the same people – but they’ve both left behind the self-involvement their earlier selves had. Yes, they’re still neurotic, yes, they still go on about the same topics, but differently from the earlier film they actually seem to have a life outside the present moment and a focus other than themselves. Céline’s had a string of unfulfilling relationships, Jesse’s got a son and is trapped in a marriage that has pretty much flatlined. Neither is all that original, but the characters and conversations ring true. Yes, they did in the earlier film, but just to the extent that I disliked the characters more for being credible self-centred twenty-somethings who barely see beyond the horizon of their own navels.

One thing I actually liked about the earlier film was the ending: as much as I didn’t particularly enjoy spending time with Jesse and Céline in their early twenties, there had obviously been something between them, so the moment where they have to leave one another – regardless of their promise to meet again, there, six months later – clicked. The way Before Sunset picks up on this is clever, but it tops it with an ending that in terms of tone and characterisation is perfect.

I’m curious whether I’d now see Before Sunrise with different eyes. I don’t think I’d suddenly like it – I still think it’s a difficult film to appreciate unless you respond to, or identify with, the self-involvement of the characters at least to some extent. But I’d find it easier to see the older characters waiting to emerge from their younger selves. And after this film, as perfect as it is as an ending, I wouldn’t mind catching up with the two again, some years into the future. I don’t actually want that to happen, mind you – but the thought that Céline and Jesse are somewhere out there, living their lives, is one that makes me feel strangely better.

So... Uma Thurman, huh?

Geek gratification… oh, and braaaaains!

Geek affectation is annoying as hell. It’s as annoying as the person at a party who thinks that quoting Monty Python for hours, doing the voices and accents and all, counts as conversation. It’s as annoying as mistaking nostalgia for actual quality, and going on about how The Goonies deserves a sequel. It’s getting all hot and bothered about something because it’s got pirates or ninjas in it.

Or zombies. The shuffling undead are one of the hallmarks of geek affectation, as if there was something inherently fantastic about something just because it featured some walking corpses moaning forlornly for brains.

And yet, the latest book I’m reading is World War Z: An Oral History of the Zombie War. And I’m enjoying it a lot more than what I read before (some book by Bill Bryson about some English writer – hey, it was a present!). Thing is, World War Z is a much better read than it ought to be. It sounds like a cheap cash-in on one of the geek affectations du jour, even more so when you hear that it was written by Max Brooks, the same guy who wrote The Zombie Survival Guide (and, coincidentally, is Mel Brooks’ son).

WWZ takes an interesting approach: it’s written as a series of interviews with the survivors of the zombie apocalypse (hell of an apocalypse if there were survivors, if you ask me…). You’ve got a few dozen different characters telling their little part of the bigger picture: soldiers, politicians, scientists, civilians. There’s none of the expected “Will they make it?”, which means that Brooks can concentrate on effective vignettes and on providing a rich playground for our imagination.

For the largest part, the book’s vision of a world surviving, just barely, the rise and onslaught of the living dead is compelling because it is believable. There’s also the zombie genre’s staple smattering of social criticism. This is perhaps the book’s main weakness, though: when Brooks gets critical, he sometimes veers towards broad satire, at which point the narrating characters turn into stereotypes. And since the believability of the writing and its documentary style is its main asset, those sections break the fourth wall as Brooks winks at us, believing himself more witty than he is. Another, smaller weakness, is that there isn’t quite enough material for the 300+ pages – a shorter, leaner World War Z would have been a better World War Z. (That’s the big risk in catering to a specific audience (e.g. zombie geeks): veering into fan service.) Still, this is a zombie book that has bite and is surprisingly successful at gnawing into your cerebrum.

Digital poignancy – the lives of the homeless (now in Simlish!)

Again, this isn’t a proper blog entry so much as a heads-up for one of the more interesting game-based blogs out there. Meet Kev, a homeless, deranged Sim, and his daughter Alice:

Down and out in Sim City

Alice and Kev is an experiment in digital storytelling, and it’s surprisingly poignant, in addition to being funny and absurd. And it’s probably the best advertising for The Sims 3, even if that isn’t its primary purpose. Electronic Arts should be paying the guy.

For comparison, here’s one of the official trailers:

Picture courtesy of Alice and Kev by Robin Burkinshaw.