Fan service, nostalgia and storytelling

When I first heard about Warner Bros. Pictures’ plans to bring the Potterverse back to the big screen with Fantastic Beasts and How to Find Them, I pretty much dismissed those plans as them going back to their favourite cash cow: a decision based primarily on monetary interests. Rowling’s book, published in between the fourth and fifth Harry Potter novels, was more of a sourcebook for the fans, so why turn this into a film – or, indeed, a series of films? For the many shiny sickles and galleons the producers would add to their hoard at Gringotts, obviously.

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They create worlds: INSIDE

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

Dystopias are a dime a dozen these days; dystopias starring children doubly so. INSIDE isn’t the video game version of the latest YA trilogy, though, and its dystopia is decidedly more grim and hopeless even than Katniss’ gladiatorial arena. The game’s world is deadly yet impersonal, its dilapidated rural and industrial backgrounds depict a world that is in its last throes. Yet, strangely, it is also one of the most beautiful video games worlds I’ve ever seen.

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If music be the food of love

I fell in love with John Carney’s Once. That is not a particularly original reaction to the film, but it’s definitely true for me. Once is a beautiful, subtle love story told mostly through music – or is it a music film told through romance? Having recently watched Carney’s follow-ups, Begin Again and Sing Street, those same elements, love and music, are central there too, and with them it’s also impossible to separate the romance and the music.

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Shamisen Hero

“If you must blink, do it now. Pay careful attention to everything you see, no matter how unusual it may seem. If you look away, even for an instant, then our hero will surely perish.”

— Kubo and the Two Strings

Laika Entertainment may just be the most underrated animation studio currently working. Everyone knows Disney and Pixar, you can barely go to the cinema without seeing a DreamWorks trailer, and Studio Ghibli and Aardman Animations deservedly have a large fanbase. Laika’s gorgeous features, from Coraline to ParaNorman, are mentioned much more rarely, though – which is a shame, since their latest, Kubo and the Two Strings, deserves much more of an audience, as it is one of the most beautiful works of animation I’ve seen in a long time.

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Chronicle of a death foretold

Is there an actor better than Brendan Gleeson when it comes to evoking the strange, rare combination of exasperation and sadness? Look at his filmography and you’ll find funny, poignant performances throughout, from The General and The Tailor of Panama via 28 Days Later (he makes it out of the film before the shaky ending, though not before breaking our hearts) to Martin McDonagh’s In Bruges, where he’s the perfect complement to Colin Farrell’s thick, tragicomic protagonist.

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They create worlds: Grow Home

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

The little robot’s steps are clumsy, awkward, as if both the use of his legs and the concept of gravity were new to him. B.U.D. is miles away from the usual video game robots – they’re often metallic warriors and/or cannon fodder – and closer to the likes of WALL-E, if Pixar’s garbage collector was a toddler. And like his precursor, B.U.D. is given a momentous ecological task: he must grow the so-called Star Plant on a faraway planet, and in doing so he has to scale the plant to a height of 2 kilometres – which would be difficult enough for the likes of Mission Impossible’s Ethan Hunt, let alone someone who is barely able to walk in a straight line.

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Time to return to another world

Initial_When I first opened Google today, I didn’t immediately recognise what the doodle represented. As I clicked through the various pictures, though, I experienced a rush of memories and emotions: there were Atréju and Fuchur (that’s what he’s called in the original, not Falkor), there was the Ivory Tower, home of the Childlike Empress, there were Perelin, the Night Forest, and the Silver City of Amarganth. How could I not recognise them, seeing how I must have read Michael Ende’s The Neverending Story more than a dozen times? Continue reading

All these worlds can be yours (but will you want them?)

Last week we went to see the latest of the new Star Trek films, the one whose title is certain to trigger a Pavlovian response in any fan of the English ska band Madness. I’d greatly enjoyed the first of the reboot movies back in 2009, though Star Trek Into Darkness hadn’t done much for me, but I hadn’t given up on the franchise yet. Star Trek Beyond, though… It’s a competent enough film in some ways, the main cast is still the best reason to watch the reboot – but I simply didn’t feel it. Most of the time it wasn’t the plot that kept me engaged; instead I found myself distracted, not least by remembering the recent death of Anton Yelchin and thinking, wistfully, that he should have had his final appearance as Pavel Chekov in a better film.

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If only you could talk to the mobsters

At this year’s San Diego Comic Con, Marvel once again planted a big, wet kiss on the fans’ mouths, with new footage and casting information covering everything from Captain Marvel (yay for female superheroes, double yay for Alison Brie) to Doctor Strange (nice-looking trailer, even if it looks a bit too much like a mashup of The Matrix and Inception). There were also a couple of titbits for those following the Netflix series, including an action-packed teaser for Luke Cage. I liked the character in Jessica Jones and I thought it’d be interesting to have a new Marvel property with a strong, individual style, so the promise of a blaxploitation-inspired series combined with a more modern sensitivity intrigued me.

Cue the teaser, which has Luke taking on a bunch of goons with the aid of his super strength and a car door, all biff-, bam- and pow-like. I’ve seen some fan reactions, and they all seem to agree: this is shaping up to be a badass series for a badass character.

Myself? I found it boring. Continue reading

They create worlds: Disasterpeace

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

Usually when people talk about the worlds games create, they’re talking about graphics first and foremost. I’ve been playing since the early ’80s, and perhaps the most readily apparent way to see how the medium has progressed since then is to look at screenshots: it’s pretty much like first looking at cave paintings and then a Caravaggio – although admittedly a Caravaggio that’s like to have been done by a teenage Caravaggio who’s been glutting on Michael Bay movies or the Lord of the Rings trilogy.

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