One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.
If I were to reduce the specific appeal that video games hold for me over any other medium, it wouldn’t be the predictable one. It wouldn’t be interactivity. Obviously it’s cool that games react to your actions, but let’s be honest: that interaction is often pretty limited – and, ironically, it tends to highlight the many ways in which the games aren’t actually particularly interactive. You can choose between option A and option B, or you choose whether to run left or shoot right. These actions can be fun, they can even be meaningful, but the freedom they offer isn’t exactly enormous.
No, the thing I’ve found that appeals to me most in games is exploration – and this is where I experience the freedom of games the most.









