A Damn Fine Cup of Culture Podcast #6: The Last Jedi

d1ad56da-abce-4afe-9f45-79294aede9e3Tune in for episode 6 of A Damn Fine Cup of Culture podcast, which returns us to a long time ago (all together now!) in a galaxy far, far away: what did we think of The Last Jedi? What role did that mega-franchise play in our childhood? And has Rian Johnson ruined or renewed Star Wars? Also, some thoughts on The Leftovers – the novel, not the series – and on Yorgos Lanthimos’ The Killing of a Sacred Deer.

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All hail the God of Silliness

If you had told me a year ago that a Thor film would be one of my favourite Marvel movies in recent years, I would have looked at you like you were touched in the head, possibly by a mythical hammer. For me, the two first Thor films were firmly at the bottom of the MCU, kept company only by Iron Man 2. In fact, I would have said that the character Thor was my least favourite of all the main characters in Marvel’s cinematic universe (though I am not including the TV series in this reckoning, because, well, Danny Rand). Yes, thanks to The Avengers I could see that the big, blond lug had some potential, but mainly as a supporting character and as the butt of a bunch of jokes.

Thor: Ragnarok

After Thor: Ragnarok, though? Well, let’s put it like this: if you’re looking for story or theme in an MCU film, the latest adventure of the God of Thunder won’t make you a convert. If you’re expecting a plot that is significantly different from, oh, pretty much every single Marvel movie since Iron Man, you’re out of luck. If you want a movie that fully embraces the silliness inherent in this ever-growing comic book universe translated onto the screen, though? Then hell, yeah – Thor: Ragnarok is an embarrassment of riches.

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Every inch a King

As this blog as much as the many BILLY shelves in my living room stacked with DVDs and Blu-rays can confirm, these days my main media are probably film and TV. However, when I was young, and well into my 20s, I was very much a librophile first and foremost, which is also what determined much of my education and my early professional path. And while he wasn’t there when I got started on a lifelong love of books pretty much as soon as I learned how to read, Stephen King was probably the first writer I obsessed over.

I don’t know when I last read one of King’s novels, but it’s definitely been at least ten years. I don’t much feel the need to return to his world, to visit our old haunts in Castle Rock and Derry. Although it may sound arrogant or pretentious, I’d say I’ve outgrown him – but, and perhaps more importantly, I’d also say that I grew up as a reader in the company of Stephen King.

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One more last stand

logan14Old man Logan is weary and drunk and asleep in his car. He runs a one-car limousine service in New Mexico near the border, and some thugs are trying to steal his tyres. He gets out and shields his car with his body, using his precious faculties of self-healing for something as trivial as a limo. His suit is rumpled and dirty. He is one of the last mutants, and he lives in an abandoned factory in the desert and cares for a demented Professor Xavier who hides in a collapsed water tower nearby. Professor X is on heavy medication that makes him go woozy, but if he doesn’t take his pills, his brain, a weapon of mass destruction, will hurtle out of control eventually, and everyone around him gets paralyzed and can’t breathe. The professor is 90 years old. Logan is something like 220 years old. His wounds don’t heal as fast as they used to, and his scars don’t heal at all anymore. One of his blades doesn’t come out all the way, and he actually has to pull it out to the hilt with his other hand so that he can’t help but to cut himself in the process. Can you believe that? He suspects that the adamantium is slowly poisoning his body. Time is not on their side. Continue reading →

Biff, bang, pow! Or: An age of small-screen Marvels?

I’ll be honest: while I’d say that I enjoyed the majority of Marvel movies to date, the thing I’m least interested in is the fights. There are some fun, well-shot and -choreographed kerfuffles in the films, but on the whole I like them heroes less when they speak with their fists, repulsor beams and mythical hammers. What’s worse than a Marvel movie fight scene, though? A Marvel TV series fight scene.

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Time to return to another world

Initial_When I first opened Google today, I didn’t immediately recognise what the doodle represented. As I clicked through the various pictures, though, I experienced a rush of memories and emotions: there were Atréju and Fuchur (that’s what he’s called in the original, not Falkor), there was the Ivory Tower, home of the Childlike Empress, there were Perelin, the Night Forest, and the Silver City of Amarganth. How could I not recognise them, seeing how I must have read Michael Ende’s The Neverending Story more than a dozen times? Continue reading →

Making for a Happy Medium

While it should be self-evident that different media allow for different kinds of storytelling and different forms of expression, it’s good to be reminded of this in enjoyable ways in this Age of Adaptation, where so many films, TV series, games are adaptations of material in other media. Last week I saw the London production of Gypsy, which was brilliant, startling – and a great example of a story that works best on stage. We’d previously seen the ’60s film version of Gypsy, which works well in its own right, but it’s on the stage that the story came truly alive.

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________ will remember that.

The recent Telltale Games series – The Walking Dead, which is currently in its second season, and The Wolf Among Us, based on Bill Willingham’s Fables – make great use of that phrase. They provide the player with relatively limited choice, but they put you in control of how you behave towards others, how you treat them. You may just have tried to cement a shaky alliance by siding with a frightened father over the rest of the group: Kenny will remember that. Or you have just had your character, Sheriff Bigby Wolf – yes, that’s the Big Bad Wolf of fairytale fame in human shape -, beat up a murder suspect in the hope of scaring a confession out of him: The Woodsman will remember that.

The Telltale games, especially the recent ones, have mostly received good to great reviews, but there’s been criticism of what they do since the beginning. Choice and consequence: these are one of the Holy Grails of many gamers, and a fair number of them see the choices in the two aforementioned series as shallow at best, false at worst: the plot largely remains the same, regardless of what you do and what the other characters remember. If someone is fated – or, more accurately, written – to die, they will die. Sometimes the plot may branch in small ways, but these branches are usually closed quickly in favour of a tightly constructed story arc.

What changes, though, is your relationship to the characters you interact with. Kenny will remember that you sided with him at a time when he felt most alone – and, perhaps more important, you will remember. You’ll feel like a good guy, or conflicted over siding with a decent but choleric man who acts before he thinks. The interaction may be shallow in one sense, but in another it is far more nuanced than the binary, “Choose your own adventure”-style story choices in some games lauded for giving the player agency. I don’t dislike those games, but I find Telltale’s, let’s say, relationship-based interactivity more engaging. Their games give you the sort of choices that at least I can relate to: in real life, I rarely am faced with deciding between remaining loyal to a corrupt lord that nevertheless provides stability or joining a rebel army whose dedication to the cause borders on fanaticism. The choices I have are usually about my attitude towards others and how I express this: do I snap at someone because I’m tired and they pushed the wrong buttons, or do I let it go? These are the decisions that in aggregate shape who I feel I am.

The Wolf Among Us

Obviously games are often escapist fare, and many enjoy making decisions that they are unlikely ever to face in real life. I won’t deny that the escapist side of games appeals to me too – yet I like some reality in my escapism. I like to feel with characters in unreal worlds that nevertheless resonate and feel real to me. In that respect, I usually stand with good old Marianne Moore, not just with respect to poetry: I want “imaginary gardens with real toads in them”, and not just toads but Kennys, woodsmen and Big Bad Wolves that, for their red eyes and sharp claws, are relatable, are people. Telltale’s choices aren’t epic, they’re human-scale, and they are a large part of what makes their tales of the zombie apocalypse and of exiled fairytale characters trying to make a life in ’80s New York interesting to me: the premises come to life most in how they juxtapose the fantastic and the real, the supernatural and the essentially human. Being an asshole or a nice guy, taking the easy way or sticking to your beliefs, even if you can’t change where things end up, perhaps especially when these choices end up not making a dent in reality – they nevertheless define who you are. Games, perhaps more than other media or art forms, offer interesting ways of expressing yourself.

Clementine will remember that. As will I, because that decision was mine in a meaningful way. When I choose to side with one faction over another in The Witcher II, I do so because I want to see all the material the developers created, to get my money’s worth. I know I will go back to choose the other faction later on. When I make choices as an ex-con trying to do right by his surrogate daughter in a dangerous world, or as a sheriff with deep-rooted anger issues trying to solve a murder, most likely I won’t go back to listen to the other branches on the dialogue tree. I’ve made my choice, and I, too, will remember that.

P.S.: There’s one instance where The Wolf Among Us uses, and subverts, the “_______ will remember that.” trope to great comedic effect. The game’s almost worth playing just for that.

The road to hell is a circular track

Joon-ho Bong’s Snowpiercer is about a very long and seemingly unstoppable train running all over a post-apocalyptic snowscape. The movie based on the comic Transperceneige by Jacques Lob, Benjamin Legrand and Jean-Marc Rochette. Its passengers are the last survivers on Earth, and they must live in their own microcosmic class system inside that rattling ark. The wealthy ones live comfortably near the front, the lower classes live in squalor and poverty in the tail end. They only meet when the wealthy ones come and take another kid with them. Nobody knows where those kids end up.

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There are schools, prisons, food processors and water purifying systems on board. The best scenes of the movie contain Mason, played by Tilda Swinton, who speaks in the name of the creator of the train, a man called Wilford, who may or may not be along for the ride. Snowpiercer races on a gigantic circular track, so is a driver really necessary?

Mason declares the train’s engine to be sacred, and is absolutely clear about who belongs where. Her twisted explanations are the highlight of the movie. Her appearance reminded me of Maggie Thatcher, which cannot be a coincidence. There is a malignant glee in Swinton’s whole performance that saves a lot of scenes.

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There is unrest, led by Curtis (Chris Evans) and organized by an old man called Gilliam (John Hurt) who seems to know a lot about the front end. With them are a security expert (Kang-ho Song), who helped design the doors of the train, and his daughter (Ah-sung Ko). There are also a mother and a father of two of the missing kids (Octavia Spencer and Ewen Bremner), and a hothead named Edgar (Jamie Bell). They all fight for a just distribution of food, water and space and want to make their way to the front of the train so that all passengers can be made equal.

Fights ensue, as I guess they must, only they go on for too long and are too violent. The lower classes get decimated more and more, and it is only for a few chosen ones to reach the sacred engine. What happens there is not for me to reveal, but although the dialogue about the necessity of the class system is cruelly logical, that scene could have been handled a lot better.

Snowpiercer never quite finds its own rhythm. There should have been a breathtaking establishing shot of the train in its entirety, since that is what the movie is all about. Instead, there is a first shot of the tail end, then we are inside again. That’s a missed chance to wow us with the enormity of the vehicle, all the more because the few glimpses of the train we get throughout the movie are really convincing CGI. I have a suspicion that the movie got cut and re-cut until the pacing got screwed up.

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There are glimpses of greatness, though. I liked the scene where they find the showers and are able to wash properly after months, if not years. The first time they eat real food again. The moment they realize they are touched by the rays of the sun through a window, and they don’t know if the window or the natural light is the bigger miracle for them.

I especially liked that the apocalypse wasn’t anything to do with nuclear war, but was brought about by people who thought that they had the solution to global warming. They turned the environment in such a hostile place that those who tried to escape the train stand frozen in place as statues to their own stupidity and can be seen from the train as a reminder. And there is a morbidly cheerful performance by Alison Pill as the schoolteacher.

The ending is crap. It does not make much sense, and the movie cowardly abandons its characters. Instead of having a wide open ending, it ends with the beginning of another movie.

“Overrated” seems to be the hardest word‏

There are some words used especially in internet discussions of films, books, TV series, games, albums and other media that are 99% certain to make me stop reading. One of them is “pretentious”, which is criticism’s analogue of Godwin’s Law – only the sturdiest of discussions survive its use intact.

The Art of FieldingWhile it’s not quite as bad as “pretentious”, I don’t like the term “overrated”, because usually it just expresses that the person using it doesn’t agree with the majority at the same time as believing that they’re right and the majority is wrong. It takes a certain amount of arrogance to believe that something is overrated… and yet, I’m about to desplay exactly that amount of arrogance, and possibly more.

When I read Chad Harbach’s The Art of Fielding, I couldn’t help feeling that it was pretty much the encapsulation of an overrated work. Like so many paperback novels, it starts with several pages of praise. Not just any bog standard praise, mind you, but superlatives along the following lines:

A dazzling debut… The Art of Fielding might be the best book you’ll read this year…

A triumphant first novel.

… the most delightful and serious first book of fiction that I have read in a while…

… a magical, melancholy story about friendship and the coming-of-age that marks the debut of an immensely talented writer… earnest, deeply felt emotion…

How to deal with such hyperbole? Do you just ignore it as the obvious sales ploy it is? I sometimes find it difficult not to take on a somewhat antagonistic attitude towards both the reviewers and the thing they’re reviewing: This is the best thing since gold-plated sliced bread that performs tasteful yet exquisitely exciting sexual favours? Prove it! Without the hyperbolic praise, I might not have read The Art of Fielding expecting it to either be amazing or fail to live up to those expectations – but then, I might not have read the novel, period. To be fair, The Art of Fielding is not bad – but this is where I will go into arrogant territory and beyond. The novel is pleasant, it’s an easy read. It’s great, for a while at least, if you’re tired and don’t want anything taxing. For a story that’s about a sport I find boring and the men who love it, it’s entertaining enough. Is it anything more than that, though? To be honest, I don’t see it. The writing is competent but not as clever as it seems to think. The characters are sketched quickly and deftly, but they never really become more than those sketches, and there are characters that come across as glib, smug cartoons that make me turn against the novel and its writer rather than against the characters themselves.

What bothered me most, though, may be exactly what makes the novel a pleasant read: it’s harmless. It has no edges whatsoever. It’s toothless. I don’t necessarily hold with Kafka’s dictum that “we ought to read only the kind of books that wound or stab us” – but Harbach’s novel never really gains characteristics beyond its pleasantness. There is something downright amorphous to it, an amoeba-like quality of having had all its edges sanded off. I like books that have personality, but this one never gains much personality beyond its generally sunny disposition, and as a result it felt vague and unconvincing when trying to convey stronger emotions. The drama it aims for in its plot lacks energy, conviction and the bite of real emotion.

Yet, going by the reviews the book wasn’t just generally liked, it was loved, a reaction I’m puzzled by. I can imagine people enjoying The Art of Fielding‘s pleasantness, but I cannot fathom anyone mustering the kind of strong reaction that the reviews hint at. Is this the flipside of the more usual, glib cynicism which makes it easier to tear into something than to praise it? I expect reviewers to have more of a range than either panning something or praising it as if it were the Second Coming. Or perhaps the fault, dear Brutus, is in myself – it is possible that as I am tone-deaf to the pleasures of baseball I am equally oblivious to what makes The Art of Fielding not just pleasant but great? Is the novel overrated… or am I overrating my own critical abilities?