Damien Chazelle likes protagonists who have one defining goal. They are driven and they are ready to sacrifice in order to achieve their goals. Their ambitions are jealous gods and don’t allow for any other gods beside them. Relationships? Happiness? Love? These take a backseat. Chazelle’s characters’ pursuit of excellence requires them to be singleminded. You don’t get there by being good at many things, you get there by being excellent at the one thing that gets you there. And there’s a price to singlemindedness.
Looking at it differently, you could also say this: Damien Chazelle’s protagonists are frightened, of their feelings and responsibilities – and if you want to run away, what better destination than the moon?



I recently read an interview with a game designer. Among other things, she talked about how, in many computer games, your avatar is often in mortal peril, and how such a situation is not only an option, but the very point of many computer games. You might die, so your main goal is to survive. She called that the stress of dying. I am very much a non-gamer, but I know what she means. Although the drama of life vs. death, whether it be your avatar’s or any other character’s in a game, is higher in a potentially fatal scenario, it might take your attention away from the intriguing story, the elaborate graphics or the well-written characters themselves. Sometimes it’s about exploring and going places, about living in a new universe, not just surviving it. Or about admiring the craft. 
For the June episode, join your cultural baristas as they discuss The Lives of Others (2006), the Academy Award-winning drama about East Germany in the 1980s, Stasi surveillance, the redemptive power of art and its tragic limitations. When not listening in to the artist couple in the apartment on the floor below, we also talk about Amazon Prime’s adaptation of the near-apocalypse, Good Omens, Béla Tarr equine mood piece The Turin Horse and Richard Powers’ 2003 novel The Time of Our Singing.


