All the Roads Lead Elsewhere

Road movies are, in a way, like interconnected short story collections, no? You learn of a reason to take to the road – first story. You get to another place because it’s the way to get to your destination – second story. And another place, and another, a seemingly random sequence of loci, until you reach your destination, which makes for your last short story. Yeah, I know, my analogy holds up only roughly, but my point is: there should be an arc from the first to the last story, otherwise you get accused of fillers. And no-one, no filmmaker, no author, wants to get accused of producing fillers. Continue reading

El Royale, Come Down in the World

I recently read an interview with a game designer. Among other things, she talked about how, in many computer games, your avatar is often in mortal peril, and how such a situation is not only an option, but the very point of many computer games. You might die, so your main goal is to survive. She called that the stress of dying. I am very much a non-gamer, but I know what she means. Although the drama of life vs. death, whether it be your avatar’s or any other character’s in a game, is higher in a potentially fatal scenario, it might take your attention away from the intriguing story, the elaborate graphics or the well-written characters themselves. Sometimes it’s about exploring and going places, about living in a new universe, not just surviving it. Or about admiring the craft. Continue reading

Slow Night, Slow Fright

There is a point beyond which suspense does not increase. It’s a point that every filmmaker and editor should know, and avoid. In the words of a theatre director I once knew: “If you think your timing is just right, you are too slow.” He said this about most scenes, although maybe some scenes in horror movies are allowed to go on a little longer until the tension almost reaches tipping point, but even for horror flicks, there must be a limit to how long an audience is scared by ominous rumbling and blurry shadows moving in dark corners. It’s likely that horror movies depend more on suspenseful arcs than other genres. Obviously, writer and director Oz Perkins thought he would shoot his second feature I Am the Pretty Thing That Lives in the House a tad too slow, because slightly slower means slightly scarier, right? Continue reading

The Compleat Ingmar #4: Wild Strawberries (1957)

Admittedly, I wasn’t a big fan of the second and third film in Criterion’s Bergman collection, Crisis and A Ship to India, but they were interesting as stepping stones towards the director’s more accomplished later films – and Wild Strawberries is definitely an illustration of those works and, after Smiles of a Summer Night, the second highlight of the collection.

Wild Strawberries

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Mostly human

Michael Pierce’s feature debut Beast is less than the sum of its parts. It has very, very strong scenes, but just because the pearls are all beautiful doesn’t mean they belong on the same necklace. Here’s a list from memory: the moment when Moll (Jessie Buckley) runs away from her own birthday party to go dancing. The moment when she meets Pascal (Johnny Flynn) for the first time and is smitten with him, because he looks as wild as she wants to be, and he might be her ticket out of the stuffy surroundings of a small town on a small island called Jersey. The moment when Moll lies into the grave of a dead girl, pretending to be her. The well-meaning cruelty of her mother (Geraldine James). Moll’s apology to the girl she hurt back in school. The whole funeral sequence. Continue reading

Here’s looking at you, and you – and you, Agnès

It’s a comical image: the gigantic works of art, plastered on the side of buildings and in one case even a towering stack of shipping container, and looking at them, the tiny, old woman with her white-and-red hair who helped bring these gargantuan images about and document them on film… though while she may be tiny and old, she most definitely isn’t frail. In fact, she stands as tall as anyone and anything in the film.

Visages Villages

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Art vs. -ism

Reader, it’s not easy for me to describe why I like Never Look Away so much, so let me start with the title. The movie’s original title is Werk ohne Autor (Work without Author), which is much better, since it’s a movie about a fledgling painter who seems to see himself as a mere conduit for his paintings than an active artist. A title like Never Look Away suggests that it’s about the Holocaust, although that is not so wrong either. The movie was written and directed by Florian Henckel von Donnersmarck, who also wrote and shot The Lives of Others, an excellent movie, and the slightly disappointing The Tourist. Werk ohne Autor is loosely based on the life of German painter Gerhard Richter, who has seen the movie and disapproves of it. Continue reading

The Compleat Ingmar #3: A Ship to India (1947)

Apparently Bergman wasn’t a huge fan of the first film he directed, Crisis (1946), which he called “lousy, through and through”. He wasn’t much kinder to his third, A Ship to India (1947), referring to it as “a major disaster” – except when his producer Lorens Marmstedt called to urge him to cut the worst parts, at which point Bergman rose to his film’s defense: “I informed him that I had no intention of cutting even one foot from this masterpiece.” Bergman may have been young and relatively inexperienced, but obviously he already had an ego to match a much more accomplished director.

A Ship to India

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Boats and Borders

Markus Imhoof’s early feature film Das Boot ist voll (The Boat is Full) from 1981 was an immediate success. It won prizes at the Berlinale in 1981 and got nominated for an Oscar for Best Foreign Language Film a year later, but didn’t win. It made waves at the box office, and it still turns up on many top ten lists of best Swiss movies, and rightly so. The title is a cowardly statement by a leading Swiss politician about the refugee situation in Switzerland during the Second World War. The movie is about six refugees who jump off a train going to Nazi Germany, trying to find shelter and safety on the other side of the border in Switzerland. Three of them are children, but there is also a spirited woman named Judith Krüger who is looking for her husband who is in a detention facility somewhere in this country. There is an old man named Lazar Ostrowskij who has lost his wife during the escape attempt from the train, and since he can no longer be a husband, he is a grand-dad to the three children, although it’s hard to remember who is related to who. The sixth refugee is a deserting German soldier, and the other five are reluctant to be in the same room with him. Judith Krüger soon realises that they have to reshuffle their relationships in order to pass for a real family so they can either stay in Switzerland or get transit visas. Continue reading

I’m talkin’ here!

Stop me if this sounds familiar, because I’m sure I’ve written it before: the thing that makes gaming in Virtual Reality fundamentally different from playing on a regular screen is that it removes a layer of abstraction. You don’t look around by moving the mouse, pressing a stick in a certain direction or pressing a button: you look around by looking around. It sounds like a small difference, but it feels entirely different whether you look up at an enormous, ominous gate covered with runes glowing red by moving the hand holding the mouse a few centimetres away from you or whether you lean your head back. You perceive size and scale entirely differently, and as a result things feel more intimate, more real, for want of a better word. Present-day VR aims at reducing abstraction even more by means of room-scale solutions (the virtual space is represented by the actual space, so you can walk around in-game by walking around in the available space – until you bump into the nearest wall or trip over the cat) and of controllers that replicate hand and finger movement, so you grab things in virtual space not by pushing a button but by using your actual hands.

Skyrim

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