Force of Habit

“Remember when…?” is the lowest form of conversation.
– Tony Soprano

Now, I’m far from considering Anthony John Soprano the touchstone of film criticism, but I kept thinking of this particular dictum of his throughout much of Star Wars: The Force Awakens. Don’t get me wrong: in almost every respect I consider the movie better filmmaking than the prequels.* J.J. Abrams knows how to stage zippy, effects-heavy action with enough personality so it doesn’t just feel like a VFX showreel. The performances are good throughout, with Harrison Ford bringing more of his erstwhile charisma to the screen than he has in a long time.

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Enter the Zone

Ever since I spent a few months in Glasgow in 2000 and fell in love with the Glasgow Film Theatre, I’ve been hoping that a good repertory cinema would open a bit closer to home. Last autumn, that wish came true, when a local cinema that before had mostly shown B movies along the lines of The Core and The Extraordinary League of Gentlemen was refurnished and turned into a cinematic time capsule. They show some current arthouse fare at the Kino Rex Bern, but mostly they show classics, whether American, European or otherwise, and organise series on particular themes or filmmakers.

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The Ghost of Spectres Past

Spectre isn’t a bad film. It is competently made on most counts, though admittedly this is damning it with faint praise, and it has a fantastic pre-credit sequence that’s up there with the best of them. Nevertheless, Spectre is a huge disappointment – perhaps even more so than Quantum of Solace. Where Quantum suffered from Marc Forster not being very good at directing action, Spectre suffers most from writers that don’t really understand what exactly they want the film to do and, worse, not realising that Skyfall had done most of these things already, and done them well.

Spectre

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I’m Walkin’, Yes Indeed

In video games, you’re usually in a hurry. You’re saving the world, trying to save the president’s daughter – or, on the other side of the spectrum, you’re running away from the cops after robbing the First Bank of Los Santos or, if you’re less criminally inclined, a horde of infected intent on tearing out your throat. Under these circumstances, it makes sense that the player’s first instinct is to look for the run button or sprint command. More than that, though, so many games are about getting from A to B. This kind of behaviour is reinforced by secondary objectives like “Get to da choppa in less than 2:00” or by rewards inversely proportional to the time you took to do what you were supposed to.

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Making for a Happy Medium

While it should be self-evident that different media allow for different kinds of storytelling and different forms of expression, it’s good to be reminded of this in enjoyable ways in this Age of Adaptation, where so many films, TV series, games are adaptations of material in other media. Last week I saw the London production of Gypsy, which was brilliant, startling – and a great example of a story that works best on stage. We’d previously seen the ’60s film version of Gypsy, which works well in its own right, but it’s on the stage that the story came truly alive.

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iMac billionaire

It’s rather surprising to realize that Steve Jobs is a Danny Boyle movie. Boyle’s trademark is kinetic energy – his camera wants to move, to jump, pan and zoom and sometimes go wild (remember how Trainspotting hit the ground running all those years ago?). His biopic Steve Jobs, however, shows you two hours’ worth of talking heads. That is what you get when the screenplay is by Aaron Sorkin.

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Mars Needs Matt

Looking at Ridley Scott’s two last science fiction films, The Martian and Prometheus, provides strong evidence that Scott picks his scripts with little concern for plot and character. Prometheus is one of the best recent examples of the kind of film I wouldn’t mind framing and hanging on my wall, because that’s how it’s easiest to appreciate its merits; however, once you start watching it for its storytelling and paying attention to its characters and dialogues, it turns into a frustrating, deeply silly movie that falls apart the more you think about it. And that’s unfortunate, as Prometheus is a film that desperately wants you to think about it.

The Martian

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War games

I was predisposed towards liking Valiant Hearts: The Great War. I mean, here’s a game about a war that is rarely seen in video games (the First World War), there’s no shooter gameplay in it, it is not about winning, the game has a distinct anti-war streak, the overall tone is melancholy, and Valiant Hearts even does a good job of educating its players about WW1 without turning into a moralising lecture. Whereas the vast majority of games set in wartime put you behind a gun or inside some vehicle equipped with guns, Valiant Hearts is largely pacifist in its leanings. Its protagonists are French, German, Belgian – and canine, since I hesitate to assign a nationality to a dog… as does the game, to its credit.

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A lot of war, a little love

Jacques Audiard’s Dheepan starts with a Liberation Tigers of Tamil Eelam soldier igniting the funeral pyre of his dead comrades. Then the soldier takes off his uniform and tosses it into the flames. He has lost everything – his family, his war. He just wants to get out of the country. So does a woman called Yalini. Because she knows that families have a much better chance of getting out, she is looking for a spare child, preferably an orphan, who will pretend that they are mother and daughter. She finds a nine year-old girl called Illayaal who has lost her family, too. They meet the soldier. The fake family is complete.

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They create worlds: Assassin’s Creed

One of the things that video games can do magnificently is create worlds. These posts are an occasional exploration of games that I love because of where they take me.

I’ve walked the Holy Land at the time of the Third Crusade. I’ve explored Renaissance Florence, Venice and Rome. I have crossed the cupola of the Blue Mosque. Five minutes ago I was scaling Notre Dame de Paris.

Allegedly I’m an assassin, member of an ancient order whose creed is “Nothing is true, everything is permitted.” This is what I really am, though: a tourist. And I’m loving it.

Ah, Venice. (Avoid the dwarfs in red raincoats.)

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